Misc
Workshops
Workshop on IoT and Cybersecurity
This workshop aims to address the ongoing research and industrial efforts on
security and privacy of the IoT ecosystems. The one-day single track event will
bring together international experts to address Cybersecurity threats and their
mitigation. There will also be a hands-on tutorial session on how to secure
IoT data for exchange, storage and processing.
Workshop on Artificial Intelligence, Deep Learning & Edge-AI
This workshop introduces participants to the basics of practical deep learning,
as well as an understanding of approaches and options for solving real world
problems. In addition participants will have the opportunity to practice developing
and deploying artificial intelligence models with the latest NVIDIA GPU’s,
Raspberry PI and Movidus USB sticks using Python and Tensorflow.
Workshop on Game Dev
TBD
Panels
The Art of Immersion
This panel looks at the past, present, and future of immersive media technologies,
discussing the critical intersections of art, design, and science in periods
of rapid technological transformation.
Games and Data for Health
The commercial games industry uses in-game data generated by players for a wide
variety of purposes. Serious/applied games are only beginning to explore leveraging
this data to improve player experience, understand player motivation, and better
focus initiatives that seek to modify player behavior to improve health. Our
panelists all have experience designing, building and deploying pro-health games
and they will discuss the possibilities and perils of doing so.
Immersive Education: Augmenting the Learning Experience
Educators and students are seeking an ever-expanding immersive landscape, where
students engage with teachers and each other through a wide spectrum of interactive
resources. In this educational reality, VR has a definitive place of value.
Our panellists all have experience designing, building and deploying VR/AR applications
for education and they will discuss the possibilities and try to predict the
future of immersive education.
Game Developers
TBD
Special Sessions
Inclusive VR/AR Training Tools and Methods
Papers and practical presentations of new tools including MOOCS, AR apps et
al are invited. Each submission should identify the user group it serves, with
a note of any sensory, physical, cognitive or learning issues to be addressed.
Applications of Deep Learning in Gaming & Interactive Media
Contributions are invited that describe how Deep learning methodologies can
be applied to solve problems in the context of Games & Interactive Media
systems/technology.
Authentication & Security for Gaming & Interactive Media Technologies
With new AR/VR interfaces there is a need for keyboard-free authentication;
abstracts invited addressing biometrics & liveness techniques for auth &
security of player profiles & data.
Brain-Computer & Affective Interfaces
This special session will focus on emerging Brain & Affective computer interfaces
for AR/VR and Immersive environments and applications within the scope of Games
and Interactive media technologies.
Data & Privacy Issues for Gaming & Interactive Media Systems
The news is full of discussions on Facebook & GDPR, but gaming and entertainment
systems are increasingly linked with big data in the cloud and in the near future
will rely on biometric data for frictionless access. What are the implication
of new data regulation for mobile & cloud gaming? If you are active in this
field then this is the place for your research work.
Robotic Gaming
Recent advances in the field of mobile robots, object tracking and other enabling
technologies have made it possible to implement more dynamic games, encompassing
soccer, drone racing and autonomous battling. The aim of this special session
is to attract contributions addressing the broad fields of robotic gaming and
related technologies, with the aim to inspire both game and robot designers
and create ever more fun and engaging experiences.
Wearables & Tactile Interfaces
This special session solicits research contributions focussed on exploring the
uses of textiles, smart materials, and wearables to enhance haptic or tactile
memory triggers and the application of these sensing & interface technologies
in the context of games and interactive media systems.
