Papers by title
..All the reporters
A Large Curved Display System in Virtual Reality for Immersive Data Interaction
A Security Case Study for Blockchain Games
A Study on Accessibility in Games for the Visually Impaired
Accessible Digital Intervention to Promote the use of school-based health centers and to empower adolescents with their sexual health"
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Alive in Plasticland
Alive in Plasticland: Live Virtual Reality Performance
Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh
Augmented Reality Sonic/Hapticscapes
Avatar Selection for Live Performance in Virtual Reality: A Case Study
BEYOND IMITATION: Generative and Variational Choreography via Machine Learning
Blasey Ford v Kavanaugh and the Split-Brain Interface
Blue Boar VR
Bright: an augmented reality assistive platform for visual impairment
Brukel
But All the Liveliness Belong to Them, I Have Nothing
Cartes: Teaching pre-calculus through gaming
Circles, Multi-platform Multi-learner Virtual Reality learning Framework WIP
Circles: Exploring Multi-Platform Accessible, Socially Scalable VR in the Classroom
Cyber Learning and Augmented Reality in STEM Education
Desert Mothers
Designing for Collaborative Play in New Realities: A Values-Aligned Approach
Differentiated Learning Patterns with Mixed Reality
DIMONscapes - LEARNING THROUGH ART
EcoResilience: Games, Art, Science
Effects of VR Gaming and Game Genre on Player Experience
EMOVAC: Designing a Mixed Reality Experience for 5G
Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Exploring Players' User Experience in a High-Embodied Virtual Reality Game
Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments
Fire Underground: Real-Time Simulation, World-Building, and Cinema
Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors
Gamified vision test system for daily self-check
Gravity Performance
Heyday
Hot Dogs Trilogy
How New York Are You?
I, You, We
Illusion: an instrument propelled by the mind
Imitative Counterpoint
Impact of a Web-Based Tobacco Product Use Prevention Videogame Intervention on Adolescents
In Out Into Infra
KneeVR: Using HTC Vive Trackers for Knee Surgery Rehabilitation
Lemniscate
LiVRation: Remote VR live platform with interactive 3D audio-visual service
MetaGarden2 Carboflora
Metropoles
Migraciones
Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality
New Atlantis
PATRONUS: Blended Care for Virtual Reality Exposure Therapy
Pause
Performance "Eve, dance is an unplaceable place"
play2PREVENT Lab: Serious Games
Radical Digital Painting & Fantastic Media Manipulation
SCP in 360°: Sustainable Production and Consumption in 360 Degrees
Screening of 89 seconds Atomized
SMACK: Subjective Measure of Applied Contextual Knowledge
smokeSCREEN VR Demo: a Virtual Reality Videogame Intervention for JUUL/E-cigarette Prevention in Teens
Something in the Snow (Making Angels)
Sound Space: Communicating Acoustics Through Interactive Visualization
Surrogate Being
Sustainable Production and Consumption in 360°
Suum: Virtual Reality Art Game
Suum: Virtual Reality Art Game
That Kind of Guy - Performance Capture Comparison
The development of a school climate tool/game
The Impact of Controller Type on Video Game User Experience in Virtual Reality
The Social Homelessness on US Campuses
The VIRTUALTIMES Project. Manipulating Time Perception with Virtual Reality for the Treatment of Psychopathologies
Through the Aleph: A Glimpse of the World in Real Time
Tiny Online Game Engines
Traversing the Sectors
(un)Build The Wall!
Upskilling for Digital Transformation Preparing the Fashion Supply Chain for the Future of Work
Using Motion Capture to Accelerate an Augmented Reality Dance Application
Virtual Slots Game for Rehabilitation Exercises
Wondering As A Ritual
Xoromancy: Image Creation via Gestural Control of High-Dimensional Spaces
