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Author Index

A B C D E F G H J K L M N O P R S T U V W Y

Author Session Start page Title
A A B C D E F G H J K L M N O P R S T U V W Y
Abbaspour, Sara Session 10.1 97 Clamshell
Abdulazim, Tamer Session 9.2 87 Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Ahn, Yeohyun Session 14.3 189 The Social Homelessness on US Campuses
Alford, Mike Session 9.2 87 Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Aljowaysir, Nouf Session 12.2 149 Differentiated Learning Patterns with Mixed Reality
Alshair, Mohammed Session 3.3 38 SMACK: Subjective Measure of Applied Contextual Knowledge
Alvarez Igarzabal, Federico Session 9.4   The VIRTUALTIMES Project. Manipulating Time Perception with Virtual Reality for the Treatment of Psychopathologies
Aly Etman, Mohamed Session 8.2   Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments
Arieh-Lerer, Shon Session 7.3   That Kind of Guy - Performance Capture Comparison
Arya, Ali Session 1.2   Circles, Multi-platform Multi-learner Virtual Reality learning Framework WIP
B A B C D E F G H J K L M N O P R S T U V W Y
Bakshi, Ashish Session 12.1 145 Bright: an augmented reality assistive platform for visual impairment
Belle, Shakir Session 12.4 160 Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions
Benzing, Kiira Session 5.1 48 Avatar Selection for Live Performance in Virtual Reality: A Case Study
Berry, Bobby Session 1.3 5 The Verb Collective
Berry, Justin Session 1.3 5 The Verb Collective
Session 10.1 97 Clamshell
Biediger, Daniel Session 3.3 38 SMACK: Subjective Measure of Applied Contextual Knowledge
Brackett, Marc Session 3.4   The development of a school climate tool/game
C A B C D E F G H J K L M N O P R S T U V W Y
Cai, Wei Session 11.1 121 A Security Case Study for Blockchain Games
Cao, Lizhou Session 1.1 1 A Large Curved Display System in Virtual Reality for Immersive Data Interaction
Carroll, Michael Session 8.1 72 Effects of VR Gaming and Game Genre on Player Experience
Chang, Benjamin Session 4.2   New Atlantis
Chantiles, Lance Session 10.1 97 Clamshell
Chernick, Adam Session 8.4 78 Sound Space: Communicating Acoustics Through Interactive Visualization
Coulombe, Alex Session 7.3   That Kind of Guy - Performance Capture Comparison
Session 5.1 48 Avatar Selection for Live Performance in Virtual Reality: A Case Study
Crockett, Nick Session 7.2   Fire Underground: Real-Time Simulation, World-Building, and Cinema
D A B C D E F G H J K L M N O P R S T U V W Y
de Castro, Cesar Session 12.1 145 Bright: an augmented reality assistive platform for visual impairment
Defaz, Diego Session 9.2 87 Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Deyoung, Johannes Session 6.1 53 Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh
Dias, Andreas Session 12.1 145 Bright: an augmented reality assistive platform for visual impairment
Dimon, Roz Session 7.1   DIMONscapes - LEARNING THROUGH ART
Duhaime, Douglas Session 5.2   BEYOND IMITATION: Generative and Variational Choreography via Machine Learning
Dyson, Anna Session 8.2   Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments
E A B C D E F G H J K L M N O P R S T U V W Y
Erenli, Kai Session 11.4 136 VR Fact Sheet 2019
Esaki, Hiroshi Session 12.3 153 LiVRation: Remote VR live platform with interactive 3D audio-visual service
F A B C D E F G H J K L M N O P R S T U V W Y
Fernandes, Claudia-Santi Session 2.2   Impact of a Web-Based Tobacco Product Use Prevention Videogame Intervention on Adolescents
Session 3.4   The development of a school climate tool/game
Fiellin, Lynn Session 2.2   Impact of a Web-Based Tobacco Product Use Prevention Videogame Intervention on Adolescents
Session 3.4   The development of a school climate tool/game
Fisher, Scott Session 11.3   EMOVAC: Designing a Mixed Reality Experience for 5G
François, Bernard Session 2.3   PATRONUS: Blended Care for Virtual Reality Exposure Therapy
Session 3.1   Cartes: Teaching pre-calculus through gaming
Session 9.3   KneeVR: Using HTC Vive Trackers for Knee Surgery Rehabilitation
G A B C D E F G H J K L M N O P R S T U V W Y
Gambini, Danilo Session 5.3   Lemniscate
Garvey, Gregory Session 9.1 82 Blasey Ford v Kavanaugh and the Split-Brain Interface
Gehron, Luke Session 8.4 78 Sound Space: Communicating Acoustics Through Interactive Visualization
Gena, Peter Session 4.2   New Atlantis
Gittens, Curtis Session 12.4 160 Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions
Gochfeld, David Session 7.3   That Kind of Guy - Performance Capture Comparison
Session 5.1 48 Avatar Selection for Live Performance in Virtual Reality: A Case Study
Graham, Nicholas Session 12.4 160 Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions
H A B C D E F G H J K L M N O P R S T U V W Y
Hamilton, Rob Session 4.2   New Atlantis
Hansberger, Jeffrey Session 1.1 1 A Large Curved Display System in Virtual Reality for Immersive Data Interaction
Hennessy, Kate Session 14.2 185 SCP in 360°: Sustainable Production and Consumption in 360 Degrees
Hieftje, Kimberly Session 2.2   Impact of a Web-Based Tobacco Product Use Prevention Videogame Intervention on Adolescents
Session 3.4   The development of a school climate tool/game
Hoffmann, Jessica Session 3.4   The development of a school climate tool/game
Hogben, Gavin Session 6.3 58 'EXPERT' and 'CASUAL' INTERFACES for MUSEUMS in DIGITAL TIMES Board and Field Games: MUDs and MMORPGs: Things and Networks
Holtkamp, Brian Session 3.3 38 SMACK: Subjective Measure of Applied Contextual Knowledge
Hosokawa, Kenchi Session 2.1 17 Gamified vision test system for daily self-check
Huang, Wen Session 1.5 9 Exploring Players' User Experience in a High-Embodied Virtual Reality Game
Hufnal, Daniel Session 10.4 112 The Impact of Controller Type on Video Game User Experience in Virtual Reality
Hui-Hsin Hsieh, Annie Session 6.1 53 Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh
Huynhnguyen, Hoangminh Session 2.4 25 Virtual Slots Game for Rehabilitation Exercises
J A B C D E F G H J K L M N O P R S T U V W Y
Jim, Patton Session 2.4 25 Virtual Slots Game for Rehabilitation Exercises
Johnson, Theodore Session 10.4 112 The Impact of Controller Type on Video Game User Experience in Virtual Reality
Jones, Steve Session 2.4 25 Virtual Slots Game for Rehabilitation Exercises
Joy, John Session 3.4   The development of a school climate tool/game
K A B C D E F G H J K L M N O P R S T U V W Y
Kasuya, Takashi Session 12.3 153 LiVRation: Remote VR live platform with interactive 3D audio-visual service
Keenan, Colin Session 10.2 102 Designing for Collaborative Play in New Realities: A Values-Aligned Approach
Kenyon, Robert Session 2.4 25 Virtual Slots Game for Rehabilitation Exercises
Khaliq, Imran Session 11.2 129 A Study on Accessibility in Games for the Visually Impaired
Kim, Jiho Session 10.3 106 Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors
Kim, Kyungki Session 3.3 38 SMACK: Subjective Measure of Applied Contextual Knowledge
Kim, San Session 10.3 106 Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors
Kim, Taeyeon Session 12.2 149 Differentiated Learning Patterns with Mixed Reality
Komohara, Yu Session 12.3 153 LiVRation: Remote VR live platform with interactive 3D audio-visual service
Kornecki, Krysia Session 6.2   EcoResilience: Games, Art, Science
Krasley, Sarah Session 3.5   Upskilling for Digital Transformation Preparing the Fashion Supply Chain for the Future of Work
L A B C D E F G H J K L M N O P R S T U V W Y
Laibson, Kevin Session 7.3   That Kind of Guy - Performance Capture Comparison
Session 5.1 48 Avatar Selection for Live Performance in Virtual Reality: A Case Study
Lam, Derek Session 9.2 87 Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Lam, Fidelia Session 11.3   EMOVAC: Designing a Mixed Reality Experience for 5G
Leitao, Carla Session 8.3   In Out Into Infra
M A B C D E F G H J K L M N O P R S T U V W Y
MacHer, Carlos Session 6.4 68 Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality
Mankiewicz, Phoebe Session 8.2   Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments
Mann, Christina Session 9.2 87 Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Mann, Steve Session 9.2 87 Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Maruya, Kazushi Session 2.1 17 Gamified vision test system for daily self-check
Matloob Haghanikar, Mojgan Session 3.2 29 Cyber Learning and Augmented Reality in STEM Education
Min, Tian Session 11.1 121 A Security Case Study for Blockchain Games
Mizuno, Takuhiro Session 12.3 153 LiVRation: Remote VR live platform with interactive 3D audio-visual service
Morse, Christopher Session 8.4 78 Sound Space: Communicating Acoustics Through Interactive Visualization
Muntean, Reese Session 14.2 185 SCP in 360°: Sustainable Production and Consumption in 360 Degrees
N A B C D E F G H J K L M N O P R S T U V W Y
Naik, Ashwini Session 2.4 25 Virtual Slots Game for Rehabilitation Exercises
Nakadomari, Satoshi Session 2.1 17 Gamified vision test system for daily self-check
Naumovski, Sabrina Session 8.4 78 Sound Space: Communicating Acoustics Through Interactive Visualization
Nicholson, Ben Session 11.3   EMOVAC: Designing a Mixed Reality Experience for 5G
Nishida, Shin'ya Session 2.1 17 Gamified vision test system for daily self-check
Nomura, Yoshitaka Session 12.3 153 LiVRation: Remote VR live platform with interactive 3D audio-visual service
Novelli, Nick Session 8.2   Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments
O A B C D E F G H J K L M N O P R S T U V W Y
Osborne, Ethan Session 8.1 72 Effects of VR Gaming and Game Genre on Player Experience
Session 10.4 112 The Impact of Controller Type on Video Game User Experience in Virtual Reality
Ozkan, Tuba Session 12.2 149 Differentiated Learning Patterns with Mixed Reality
P A B C D E F G H J K L M N O P R S T U V W Y
Pan, Xiaobi Session 14.1 173 PoeceptibleVR: Reinterpreting Chinese Traditional Calligraphic Poetry in VR with Multiple Scales and Senses
Park, Mei-Ling Session 14.2 185 SCP in 360°: Sustainable Production and Consumption in 360 Degrees
Pendergrass, Tyra Session 3.4   The development of a school climate tool/game
Peng, Chao Session 1.1 1 A Large Curved Display System in Virtual Reality for Immersive Data Interaction
Pennefather, Patrick Session 5.4   Using Motion Capture to Accelerate an Augmented Reality Dance Application
Pettee, Mariel Session 5.2   BEYOND IMITATION: Generative and Variational Choreography via Machine Learning
Pierce, Cayden Session 9.2 87 Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Pietroszek, Krzysztof Session 6.4 68 Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality
Postel, Ludmila Session 4.2   New Atlantis
Pretorius, Mandi Session 8.2   Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments
Prieto, Marcella Session 10.2 102 Designing for Collaborative Play in New Realities: A Values-Aligned Approach
R A B C D E F G H J K L M N O P R S T U V W Y
Ren, Zeyu Session 8.4 78 Sound Space: Communicating Acoustics Through Interactive Visualization
Rubleva, Yulia Session 14.2 185 SCP in 360°: Sustainable Production and Consumption in 360 Degrees
Ruiz, Kathleen Session 6.2   EcoResilience: Games, Art, Science
S A B C D E F G H J K L M N O P R S T U V W Y
Saetern, Kaochoy Danny Session 10.2 102 Designing for Collaborative Play in New Realities: A Values-Aligned Approach
Scavarelli, Anthony Session 1.2   Circles, Multi-platform Multi-learner Virtual Reality learning Framework WIP
Scudder, Jeffrey Session 13.2   Radical Digital Painting & Fantastic Media Manipulation
Shelanski, Isaac Session 10.1 97 Clamshell
Shimmin, Chase Session 5.2   BEYOND IMITATION: Generative and Variational Choreography via Machine Learning
Shores, Elizabeth Session 13.1 168 Looking In, Performing Worlds: Outer Space as a Metaphor of Possibility for Players and Creators of Games, Entertainment, and Media
Simas Magalhães, Felipe Session 6.4 68 Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality
Simson, Jan Session 12.1 145 Bright: an augmented reality assistive platform for visual impairment
Sinclair, Peter Session 4.2   New Atlantis
Smith, Brett Session 3.1   Cartes: Teaching pre-calculus through gaming
Stairs, Jeremy Session 9.2 87 Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
Suh, Doug Young Session 10.3 106 Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors
Suhr, Cecilia Session 4.1   I, You, We
T A B C D E F G H J K L M N O P R S T U V W Y
Takahashi, Masayo Session 2.1 17 Gamified vision test system for daily self-check
Takasaka, Shigeki Session 12.3 153 LiVRation: Remote VR live platform with interactive 3D audio-visual service
Tanant, Jonathan Session 4.2   New Atlantis
Teather, Robert Session 1.2   Circles, Multi-platform Multi-learner Virtual Reality learning Framework WIP
Tilli, Elena Session 5.3   Lemniscate
Tran, Alvin Session 3.4   The development of a school climate tool/game
Tsukada, Manabu Session 12.3 153 LiVRation: Remote VR live platform with interactive 3D audio-visual service
Tyson, Amelia Session 6.4 68 Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality
U A B C D E F G H J K L M N O P R S T U V W Y
Ueda, Yuta Session 12.3 153 LiVRation: Remote VR live platform with interactive 3D audio-visual service
Unnikrishnan, Krishnan Session 10.2 102 Designing for Collaborative Play in New Realities: A Values-Aligned Approach
V A B C D E F G H J K L M N O P R S T U V W Y
Vidrin, Ilya Session 5.2   BEYOND IMITATION: Generative and Variational Choreography via Machine Learning
W A B C D E F G H J K L M N O P R S T U V W Y
Wand, Patricia Session 6.4 68 Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality
Warhol, David Session 11.3   EMOVAC: Designing a Mixed Reality Experience for 5G
Warren, Jonah Session 1.4   Tiny Online Game Engines
Wei, Wendy Session 10.2 102 Designing for Collaborative Play in New Realities: A Values-Aligned Approach
Wilson, Michael Session 3.3 38 SMACK: Subjective Measure of Applied Contextual Knowledge
Y A B C D E F G H J K L M N O P R S T U V W Y
Yildirim, Caglar Session 8.1 72 Effects of VR Gaming and Game Genre on Player Experience
Session 10.4 112 The Impact of Controller Type on Video Game User Experience in Virtual Reality
Yu, Chenyang Session 12.1 145 Bright: an augmented reality assistive platform for visual impairment
Yun, Chang Session 3.3 38 SMACK: Subjective Measure of Applied Contextual Knowledge