Author Index
A B C D E F G H J K L M N O P R S T U V W Y
| Author | Session | Start page | Title |
|---|---|---|---|
| A A B C D E F G H J K L M N O P R S T U V W Y | |||
| Abbaspour, Sara | Session 10.1 | 97 | Clamshell |
| Abdulazim, Tamer | Session 9.2 | 87 | Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities |
| Ahn, Yeohyun | Session 14.3 | 189 | The Social Homelessness on US Campuses |
| Alford, Mike | Session 9.2 | 87 | Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities |
| Aljowaysir, Nouf | Session 12.2 | 149 | Differentiated Learning Patterns with Mixed Reality |
| Alshair, Mohammed | Session 3.3 | 38 | SMACK: Subjective Measure of Applied Contextual Knowledge |
| Alvarez Igarzabal, Federico | Session 9.4 | The VIRTUALTIMES Project. Manipulating Time Perception with Virtual Reality for the Treatment of Psychopathologies | |
| Aly Etman, Mohamed | Session 8.2 | Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments | |
| Arieh-Lerer, Shon | Session 7.3 | That Kind of Guy - Performance Capture Comparison | |
| Arya, Ali | Session 1.2 | Circles, Multi-platform Multi-learner Virtual Reality learning Framework WIP | |
| B A B C D E F G H J K L M N O P R S T U V W Y | |||
| Bakshi, Ashish | Session 12.1 | 145 | Bright: an augmented reality assistive platform for visual impairment |
| Belle, Shakir | Session 12.4 | 160 | Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions |
| Benzing, Kiira | Session 5.1 | 48 | Avatar Selection for Live Performance in Virtual Reality: A Case Study |
| Berry, Bobby | Session 1.3 | 5 | The Verb Collective |
| Berry, Justin | Session 1.3 | 5 | The Verb Collective |
| Session 10.1 | 97 | Clamshell | |
| Biediger, Daniel | Session 3.3 | 38 | SMACK: Subjective Measure of Applied Contextual Knowledge |
| Brackett, Marc | Session 3.4 | The development of a school climate tool/game | |
| C A B C D E F G H J K L M N O P R S T U V W Y | |||
| Cai, Wei | Session 11.1 | 121 | A Security Case Study for Blockchain Games |
| Cao, Lizhou | Session 1.1 | 1 | A Large Curved Display System in Virtual Reality for Immersive Data Interaction |
| Carroll, Michael | Session 8.1 | 72 | Effects of VR Gaming and Game Genre on Player Experience |
| Chang, Benjamin | Session 4.2 | New Atlantis | |
| Chantiles, Lance | Session 10.1 | 97 | Clamshell |
| Chernick, Adam | Session 8.4 | 78 | Sound Space: Communicating Acoustics Through Interactive Visualization |
| Coulombe, Alex | Session 7.3 | That Kind of Guy - Performance Capture Comparison | |
| Session 5.1 | 48 | Avatar Selection for Live Performance in Virtual Reality: A Case Study | |
| Crockett, Nick | Session 7.2 | Fire Underground: Real-Time Simulation, World-Building, and Cinema | |
| D A B C D E F G H J K L M N O P R S T U V W Y | |||
| de Castro, Cesar | Session 12.1 | 145 | Bright: an augmented reality assistive platform for visual impairment |
| Defaz, Diego | Session 9.2 | 87 | Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities |
| Deyoung, Johannes | Session 6.1 | 53 | Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh |
| Dias, Andreas | Session 12.1 | 145 | Bright: an augmented reality assistive platform for visual impairment |
| Dimon, Roz | Session 7.1 | DIMONscapes - LEARNING THROUGH ART | |
| Duhaime, Douglas | Session 5.2 | BEYOND IMITATION: Generative and Variational Choreography via Machine Learning | |
| Dyson, Anna | Session 8.2 | Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments | |
| E A B C D E F G H J K L M N O P R S T U V W Y | |||
| Erenli, Kai | Session 11.4 | 136 | VR Fact Sheet 2019 |
| Esaki, Hiroshi | Session 12.3 | 153 | LiVRation: Remote VR live platform with interactive 3D audio-visual service |
| F A B C D E F G H J K L M N O P R S T U V W Y | |||
| Fernandes, Claudia-Santi | Session 2.2 | Impact of a Web-Based Tobacco Product Use Prevention Videogame Intervention on Adolescents | |
| Session 3.4 | The development of a school climate tool/game | ||
| Fiellin, Lynn | Session 2.2 | Impact of a Web-Based Tobacco Product Use Prevention Videogame Intervention on Adolescents | |
| Session 3.4 | The development of a school climate tool/game | ||
| Fisher, Scott | Session 11.3 | EMOVAC: Designing a Mixed Reality Experience for 5G | |
| François, Bernard | Session 2.3 | PATRONUS: Blended Care for Virtual Reality Exposure Therapy | |
| Session 3.1 | Cartes: Teaching pre-calculus through gaming | ||
| Session 9.3 | KneeVR: Using HTC Vive Trackers for Knee Surgery Rehabilitation | ||
| G A B C D E F G H J K L M N O P R S T U V W Y | |||
| Gambini, Danilo | Session 5.3 | Lemniscate | |
| Garvey, Gregory | Session 9.1 | 82 | Blasey Ford v Kavanaugh and the Split-Brain Interface |
| Gehron, Luke | Session 8.4 | 78 | Sound Space: Communicating Acoustics Through Interactive Visualization |
| Gena, Peter | Session 4.2 | New Atlantis | |
| Gittens, Curtis | Session 12.4 | 160 | Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions |
| Gochfeld, David | Session 7.3 | That Kind of Guy - Performance Capture Comparison | |
| Session 5.1 | 48 | Avatar Selection for Live Performance in Virtual Reality: A Case Study | |
| Graham, Nicholas | Session 12.4 | 160 | Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions |
| H A B C D E F G H J K L M N O P R S T U V W Y | |||
| Hamilton, Rob | Session 4.2 | New Atlantis | |
| Hansberger, Jeffrey | Session 1.1 | 1 | A Large Curved Display System in Virtual Reality for Immersive Data Interaction |
| Hennessy, Kate | Session 14.2 | 185 | SCP in 360°: Sustainable Production and Consumption in 360 Degrees |
| Hieftje, Kimberly | Session 2.2 | Impact of a Web-Based Tobacco Product Use Prevention Videogame Intervention on Adolescents | |
| Session 3.4 | The development of a school climate tool/game | ||
| Hoffmann, Jessica | Session 3.4 | The development of a school climate tool/game | |
| Hogben, Gavin | Session 6.3 | 58 | 'EXPERT' and 'CASUAL' INTERFACES for MUSEUMS in DIGITAL TIMES Board and Field Games: MUDs and MMORPGs: Things and Networks |
| Holtkamp, Brian | Session 3.3 | 38 | SMACK: Subjective Measure of Applied Contextual Knowledge |
| Hosokawa, Kenchi | Session 2.1 | 17 | Gamified vision test system for daily self-check |
| Huang, Wen | Session 1.5 | 9 | Exploring Players' User Experience in a High-Embodied Virtual Reality Game |
| Hufnal, Daniel | Session 10.4 | 112 | The Impact of Controller Type on Video Game User Experience in Virtual Reality |
| Hui-Hsin Hsieh, Annie | Session 6.1 | 53 | Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh |
| Huynhnguyen, Hoangminh | Session 2.4 | 25 | Virtual Slots Game for Rehabilitation Exercises |
| J A B C D E F G H J K L M N O P R S T U V W Y | |||
| Jim, Patton | Session 2.4 | 25 | Virtual Slots Game for Rehabilitation Exercises |
| Johnson, Theodore | Session 10.4 | 112 | The Impact of Controller Type on Video Game User Experience in Virtual Reality |
| Jones, Steve | Session 2.4 | 25 | Virtual Slots Game for Rehabilitation Exercises |
| Joy, John | Session 3.4 | The development of a school climate tool/game | |
| K A B C D E F G H J K L M N O P R S T U V W Y | |||
| Kasuya, Takashi | Session 12.3 | 153 | LiVRation: Remote VR live platform with interactive 3D audio-visual service |
| Keenan, Colin | Session 10.2 | 102 | Designing for Collaborative Play in New Realities: A Values-Aligned Approach |
| Kenyon, Robert | Session 2.4 | 25 | Virtual Slots Game for Rehabilitation Exercises |
| Khaliq, Imran | Session 11.2 | 129 | A Study on Accessibility in Games for the Visually Impaired |
| Kim, Jiho | Session 10.3 | 106 | Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors |
| Kim, Kyungki | Session 3.3 | 38 | SMACK: Subjective Measure of Applied Contextual Knowledge |
| Kim, San | Session 10.3 | 106 | Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors |
| Kim, Taeyeon | Session 12.2 | 149 | Differentiated Learning Patterns with Mixed Reality |
| Komohara, Yu | Session 12.3 | 153 | LiVRation: Remote VR live platform with interactive 3D audio-visual service |
| Kornecki, Krysia | Session 6.2 | EcoResilience: Games, Art, Science | |
| Krasley, Sarah | Session 3.5 | Upskilling for Digital Transformation Preparing the Fashion Supply Chain for the Future of Work | |
| L A B C D E F G H J K L M N O P R S T U V W Y | |||
| Laibson, Kevin | Session 7.3 | That Kind of Guy - Performance Capture Comparison | |
| Session 5.1 | 48 | Avatar Selection for Live Performance in Virtual Reality: A Case Study | |
| Lam, Derek | Session 9.2 | 87 | Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities |
| Lam, Fidelia | Session 11.3 | EMOVAC: Designing a Mixed Reality Experience for 5G | |
| Leitao, Carla | Session 8.3 | In Out Into Infra | |
| M A B C D E F G H J K L M N O P R S T U V W Y | |||
| MacHer, Carlos | Session 6.4 | 68 | Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality |
| Mankiewicz, Phoebe | Session 8.2 | Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments | |
| Mann, Christina | Session 9.2 | 87 | Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities |
| Mann, Steve | Session 9.2 | 87 | Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities |
| Maruya, Kazushi | Session 2.1 | 17 | Gamified vision test system for daily self-check |
| Matloob Haghanikar, Mojgan | Session 3.2 | 29 | Cyber Learning and Augmented Reality in STEM Education |
| Min, Tian | Session 11.1 | 121 | A Security Case Study for Blockchain Games |
| Mizuno, Takuhiro | Session 12.3 | 153 | LiVRation: Remote VR live platform with interactive 3D audio-visual service |
| Morse, Christopher | Session 8.4 | 78 | Sound Space: Communicating Acoustics Through Interactive Visualization |
| Muntean, Reese | Session 14.2 | 185 | SCP in 360°: Sustainable Production and Consumption in 360 Degrees |
| N A B C D E F G H J K L M N O P R S T U V W Y | |||
| Naik, Ashwini | Session 2.4 | 25 | Virtual Slots Game for Rehabilitation Exercises |
| Nakadomari, Satoshi | Session 2.1 | 17 | Gamified vision test system for daily self-check |
| Naumovski, Sabrina | Session 8.4 | 78 | Sound Space: Communicating Acoustics Through Interactive Visualization |
| Nicholson, Ben | Session 11.3 | EMOVAC: Designing a Mixed Reality Experience for 5G | |
| Nishida, Shin'ya | Session 2.1 | 17 | Gamified vision test system for daily self-check |
| Nomura, Yoshitaka | Session 12.3 | 153 | LiVRation: Remote VR live platform with interactive 3D audio-visual service |
| Novelli, Nick | Session 8.2 | Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments | |
| O A B C D E F G H J K L M N O P R S T U V W Y | |||
| Osborne, Ethan | Session 8.1 | 72 | Effects of VR Gaming and Game Genre on Player Experience |
| Session 10.4 | 112 | The Impact of Controller Type on Video Game User Experience in Virtual Reality | |
| Ozkan, Tuba | Session 12.2 | 149 | Differentiated Learning Patterns with Mixed Reality |
| P A B C D E F G H J K L M N O P R S T U V W Y | |||
| Pan, Xiaobi | Session 14.1 | 173 | PoeceptibleVR: Reinterpreting Chinese Traditional Calligraphic Poetry in VR with Multiple Scales and Senses |
| Park, Mei-Ling | Session 14.2 | 185 | SCP in 360°: Sustainable Production and Consumption in 360 Degrees |
| Pendergrass, Tyra | Session 3.4 | The development of a school climate tool/game | |
| Peng, Chao | Session 1.1 | 1 | A Large Curved Display System in Virtual Reality for Immersive Data Interaction |
| Pennefather, Patrick | Session 5.4 | Using Motion Capture to Accelerate an Augmented Reality Dance Application | |
| Pettee, Mariel | Session 5.2 | BEYOND IMITATION: Generative and Variational Choreography via Machine Learning | |
| Pierce, Cayden | Session 9.2 | 87 | Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities |
| Pietroszek, Krzysztof | Session 6.4 | 68 | Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality |
| Postel, Ludmila | Session 4.2 | New Atlantis | |
| Pretorius, Mandi | Session 8.2 | Exploring visual and non-visual 'biophilic' impacts on human health using experimental methods in simulated abiotic and biotic environments | |
| Prieto, Marcella | Session 10.2 | 102 | Designing for Collaborative Play in New Realities: A Values-Aligned Approach |
| R A B C D E F G H J K L M N O P R S T U V W Y | |||
| Ren, Zeyu | Session 8.4 | 78 | Sound Space: Communicating Acoustics Through Interactive Visualization |
| Rubleva, Yulia | Session 14.2 | 185 | SCP in 360°: Sustainable Production and Consumption in 360 Degrees |
| Ruiz, Kathleen | Session 6.2 | EcoResilience: Games, Art, Science | |
| S A B C D E F G H J K L M N O P R S T U V W Y | |||
| Saetern, Kaochoy Danny | Session 10.2 | 102 | Designing for Collaborative Play in New Realities: A Values-Aligned Approach |
| Scavarelli, Anthony | Session 1.2 | Circles, Multi-platform Multi-learner Virtual Reality learning Framework WIP | |
| Scudder, Jeffrey | Session 13.2 | Radical Digital Painting & Fantastic Media Manipulation | |
| Shelanski, Isaac | Session 10.1 | 97 | Clamshell |
| Shimmin, Chase | Session 5.2 | BEYOND IMITATION: Generative and Variational Choreography via Machine Learning | |
| Shores, Elizabeth | Session 13.1 | 168 | Looking In, Performing Worlds: Outer Space as a Metaphor of Possibility for Players and Creators of Games, Entertainment, and Media |
| Simas Magalhães, Felipe | Session 6.4 | 68 | Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality |
| Simson, Jan | Session 12.1 | 145 | Bright: an augmented reality assistive platform for visual impairment |
| Sinclair, Peter | Session 4.2 | New Atlantis | |
| Smith, Brett | Session 3.1 | Cartes: Teaching pre-calculus through gaming | |
| Stairs, Jeremy | Session 9.2 | 87 | Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities |
| Suh, Doug Young | Session 10.3 | 106 | Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors |
| Suhr, Cecilia | Session 4.1 | I, You, We | |
| T A B C D E F G H J K L M N O P R S T U V W Y | |||
| Takahashi, Masayo | Session 2.1 | 17 | Gamified vision test system for daily self-check |
| Takasaka, Shigeki | Session 12.3 | 153 | LiVRation: Remote VR live platform with interactive 3D audio-visual service |
| Tanant, Jonathan | Session 4.2 | New Atlantis | |
| Teather, Robert | Session 1.2 | Circles, Multi-platform Multi-learner Virtual Reality learning Framework WIP | |
| Tilli, Elena | Session 5.3 | Lemniscate | |
| Tran, Alvin | Session 3.4 | The development of a school climate tool/game | |
| Tsukada, Manabu | Session 12.3 | 153 | LiVRation: Remote VR live platform with interactive 3D audio-visual service |
| Tyson, Amelia | Session 6.4 | 68 | Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality |
| U A B C D E F G H J K L M N O P R S T U V W Y | |||
| Ueda, Yuta | Session 12.3 | 153 | LiVRation: Remote VR live platform with interactive 3D audio-visual service |
| Unnikrishnan, Krishnan | Session 10.2 | 102 | Designing for Collaborative Play in New Realities: A Values-Aligned Approach |
| V A B C D E F G H J K L M N O P R S T U V W Y | |||
| Vidrin, Ilya | Session 5.2 | BEYOND IMITATION: Generative and Variational Choreography via Machine Learning | |
| W A B C D E F G H J K L M N O P R S T U V W Y | |||
| Wand, Patricia | Session 6.4 | 68 | Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality |
| Warhol, David | Session 11.3 | EMOVAC: Designing a Mixed Reality Experience for 5G | |
| Warren, Jonah | Session 1.4 | Tiny Online Game Engines | |
| Wei, Wendy | Session 10.2 | 102 | Designing for Collaborative Play in New Realities: A Values-Aligned Approach |
| Wilson, Michael | Session 3.3 | 38 | SMACK: Subjective Measure of Applied Contextual Knowledge |
| Y A B C D E F G H J K L M N O P R S T U V W Y | |||
| Yildirim, Caglar | Session 8.1 | 72 | Effects of VR Gaming and Game Genre on Player Experience |
| Session 10.4 | 112 | The Impact of Controller Type on Video Game User Experience in Virtual Reality | |
| Yu, Chenyang | Session 12.1 | 145 | Bright: an augmented reality assistive platform for visual impairment |
| Yun, Chang | Session 3.3 | 38 | SMACK: Subjective Measure of Applied Contextual Knowledge |
