Author |
Session |
Start page |
Title |
A A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Abdul Rahim, Intan Syazwani |
S8-4T.1 |
602 |
Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for Children |
Accardi, Sebastiano |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Adaji, Ifeoma |
L2.10 |
400 |
The Design of Eco-Mania: A Serious Game to Influence Positive Recycling Habits |
S6-4T.6 |
532 |
The Design of Food Villain, a Serious Game to Influence Healthy Eating Habits Among African International Students |
Adeola, Damilare |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
Aderemi, Adedapo |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
Adisa, Mikhail Ola |
L2.10 |
400 |
The Design of Eco-Mania: A Serious Game to Influence Positive Recycling Habits |
Ahmed, Zuby |
L1.5 |
52 |
eXBCU: A Multiplayer Game for Game Design Education |
Alahapperuma, Indika |
S0-EC.6 |
25 |
Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters |
Albrecht, Moritz |
S6-EC.6 |
560 |
The VR Chronicles: Insights From the VR Factsheet 2024 |
Ali, Usman |
L2.6 |
385 |
Privacy-Preserving 3D Gaussian Splatting |
Alkhayat, Amany |
L1.10 |
76 |
Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges |
Altarteer, Samar |
S8-EC.4 |
638 |
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments |
Amini, Ehsan |
S8-4T.2 |
607 |
Saliency Map Generation Based on Human Level Performance |
Amrani, Hamza |
S3-EC.2 |
263 |
Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors |
Andersson, Klara |
S3-4T.5 |
247 |
Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics |
Anggraini, Irin Tri |
S8-EC.1 |
626 |
Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System |
DEMO-ECF.5 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
S8-EC.3 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
Apostolakis, Konstantinos |
L1.2 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
DEMO-4T.4 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
S6-EC.3 |
546 |
The Current Situation and Debate on Gender Segregation in Esports Tournaments |
Arippa, Federico |
S3-EC.4 |
275 |
Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality |
S3-EC.5 |
281 |
To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure |
Arlenghi, Paolo |
IF3.1 |
|
Technology and Performing Arts: a human-based approach |
Arnedo-Moreno, Joan |
S6-4T.2 |
508 |
Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning |
S6-4T.4 |
520 |
Programming Games as Learning Tools: Using Empathic Design Principles for Engaging Experiences |
Artois, Julie |
S8-EC.6 |
650 |
Extended Reality & Virtual Reality for Return-To-Sports Screening |
Asfarian, Auzi |
S8-4T.1 |
602 |
Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for Children |
Atanasio, Matteo |
S6-EC.7 |
566 |
Exploring Taste Sensation in the Metaverse: A Literature Review |
Atnafu, Solomon |
S5B-EC.1 |
492 |
Improved Deepfake Video Detection Using Convolutional Vision Transformer |
B A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Ballatore, Maria Giulia |
S6-4T.3 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
DEMO-4T.2 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
Bandara, Iresh |
S2-EC.3 |
197 |
Synthesising Emotional Expressions Based on Dynamic Environmental Transitions |
Barone, Daniele |
WK2-1-LC.1 |
|
Virtual Production with Unreal Engine |
WK2-2-LC.1 |
|
Virtual Production with Unreal Engine |
Barradas, Luis Claudio |
S6-4T.5 |
526 |
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals |
Barresi, Giacinto |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
S3-EC.7 |
292 |
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality |
Basci, Pietro |
S5B-EC.3 |
573 |
Harnessing Foundation Models for Image Anonymization |
DEMO-ECF.2 |
573 |
Harnessing Foundation Models for Image Anonymization |
Bateman, Scott |
S2-4T.7 |
176 |
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games |
Bayat, Rojin |
S7-EC.2 |
586 |
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences |
Bellati, Mara |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Bernardini, Sara |
S6-4T.3 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
DEMO-4T.2 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
Bertolotti, Massimo |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Bertozzi, Elena |
DEMO-4T.1 |
|
What's My Method? -- Delivering Contraceptive Education and Increasing Reproductive Empowerment Through Play |
Bilucaglia, Marco |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Birk, Max |
S2-4T.7 |
176 |
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games |
Bologna, Daniel |
DEMO-LC.1 |
578 |
Level Up Lab projects' showcase |
DEMO-ECF.6 |
578 |
Level Up Lab projects' showcase |
Bondarenko, Volodymyr |
S1-EC.4 |
134 |
A Universal Method for Performance Assessment of Meta Quest XR Devices |
Bonetto, Lucio |
S0-EC.5 |
19 |
Perceptual Hashing Using Pretrained Vision Transformers |
Bonnot, Audran |
S5-4T.3 |
450 |
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games |
Borghi, Matteo |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Bottino, Andrea |
S2-EC.2 |
191 |
The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
S3-EC.3 |
269 |
MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study |
S5A-EC.1 |
474 |
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach |
Bouchard, Bruno |
S5-4T.1 |
440 |
Automated Difficulty Assessment Model for Comprehensive Difficulty in Games |
S5-4T.3 |
450 |
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games |
Boulic, Ronan |
S4-EC.1 |
331 |
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display |
S4-EC.6 |
359 |
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus |
Bourhaleb, Faiza |
L2.9 |
394 |
Virtual Reality Training for Advanced Radiotherapy |
Boyd, Jeffrey |
S4-EC.2 |
337 |
Gamification of Breath Training for Wind Players |
Brichetto, Giampaolo |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
S3-EC.7 |
292 |
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality |
Brown, Jeremy |
S4-EC.2 |
337 |
Gamification of Breath Training for Wind Players |
Bucchieri, Anna |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
C A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Calà, Federico |
S2-4T.4 |
162 |
Pupil Dilation Dynamics in Serious Game Emotional Activation |
Calzolari, Stefano |
S2-EC.2 |
191 |
The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans |
Capelleman, Robbe |
S3-4T.2 |
231 |
Redirected Walking Within a VR Exergame for Return-To-Sports Screening |
S8-EC.6 |
650 |
Extended Reality & Virtual Reality for Return-To-Sports Screening |
Casal, Maylen |
L2.4 |
379 |
MemoryGame: Decentralized P2E Game for Visual Working Memory Training |
Casu, Giulia |
S3-EC.4 |
275 |
Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality |
S3-EC.5 |
281 |
To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure |
Cavagnino, Davide |
S5A-EC.1 |
474 |
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach |
Cavuoto, Davide |
IF1.1 |
|
The World of Gaming Between Academia and Industry |
TUT1-4T.1 |
|
The Power of Shapes: how to create simple and sharp blockout to support game design during early stages of development |
Chan, Steve |
S5A-EC.3 |
486 |
AI-Facilitated Selection of the Optimal Nondominated Solution for a Serious Gaming Information Fusion Module |
Charissis, Vassilis |
S8-EC.4 |
638 |
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments |
Chen, Hua-Hsiang |
S2-4T.5 |
166 |
Design Strategies for Creating Empathy-Arousing VR Warfare Content Across Various Demographic Groups and Levels of VR Experience |
Chen, QingRui |
L1.13 |
92 |
A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games |
Chessa, Manuela |
S2-EC.5 |
209 |
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily |
DEMO-ECF.3 |
209 |
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily |
Chiang, Sai Yuen |
L2.13 |
412 |
Digital Twin: Gamified VAR Training for Building Management |
Chiariglione, Leonardo |
S5A-EC.1 |
474 |
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach |
Chiesa, Fulvio |
L2.9 |
394 |
Virtual Reality Training for Advanced Radiotherapy |
Christie, Gabrielle |
L2.4 |
379 |
MemoryGame: Decentralized P2E Game for Visual Working Memory Training |
Ciabattoni, Lucio |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Ciprian, Alberto |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
Ciranni, Brett |
L1.10 |
76 |
Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges |
Clocchiatti, Alessandro |
S8-EC.5 |
644 |
Virtual Reality Multiplayer Experiential Training: Guiding People with Autism Towards New Habits |
Cocco, Eleonora |
S3-EC.4 |
275 |
Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality |
Como, Giacomo |
S6-4T.3 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
DEMO-4T.2 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
Conte, Raffaele |
S6-EC.7 |
566 |
Exploring Taste Sensation in the Metaverse: A Literature Review |
Coppola, Riccardo |
S6-EC.1 |
536 |
Know Your Bugs: A Survey of Issues in Automated Game Testing Literature |
Cordioli, Matteo |
S8-EC.2 |
630 |
A Gamified Framework to Assist Therapists With the ABA Therapy for Autism |
Cormio, Laura |
S1-EC.3 |
128 |
A Method to Formalise Game Design Praxis |
Cornelis, To |
S3-4T.2 |
231 |
Redirected Walking Within a VR Exergame for Return-To-Sports Screening |
Cortes, Aldo |
L2.12 |
408 |
Gamifing the Classroom: Bringing Videogames to Life Through Innovation in Education to Increase Student Engagement in STEM Subjects |
Craven, Cole |
L1.16 |
104 |
Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements |
Culver, Claire |
S3-4T.6 |
253 |
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress |
D A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
D'Auria, Daniela |
S3-EC.2 |
263 |
Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors |
D'haeseleer, Stephanie |
DEMO-ECF.1 |
572 |
COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations |
Damonte, Luca |
S6-4T.3 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
DEMO-4T.2 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
Davoli, Luca |
S0-EC.1 |
1 |
Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints |
De Geest, Jelle |
S0-EC.5 |
19 |
Perceptual Hashing Using Pretrained Vision Transformers |
De Lorenzis, Federico |
S2-4T.1 |
144 |
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning |
De Michieli, Lorenzo |
S3-EC.7 |
292 |
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality |
De Momi, Elena |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
De Smet, Patrick |
S0-EC.5 |
19 |
Perceptual Hashing Using Pretrained Vision Transformers |
Delfino, Laura |
S8-EC.2 |
630 |
A Gamified Framework to Assist Therapists With the ABA Therapy for Autism |
Della Croce, Ugo |
L2.11 |
404 |
Performing a Throw in Mixed Reality: A Validation Study |
Deressa, Deressa Wodajo |
S5B-EC.1 |
492 |
Improved Deepfake Video Detection Using Convolutional Vision Transformer |
Dey, Subrata |
S2-4T.6 |
170 |
Oral Storytelling in the Digital Future: Implications for Distraction, Time Perception and Immersion |
di Meo, Nicola |
IF1.1 |
|
The World of Gaming Between Academia and Industry |
WK2-1-LC.1 |
|
Virtual Production with Unreal Engine |
WK2-2-LC.1 |
|
Virtual Production with Unreal Engine |
Di Tillo, Maria |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Dietrich, Axel |
IF2.1 |
|
Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations |
Dolezal, Martin |
S6-EC.2 |
542 |
Politics in Games - an Overview and Classification |
Doo, Minseok |
S4-4T.6 |
326 |
Decentralization of Gaming Server with P2P Service for the MMO |
Dörner, Ralf |
S2-EC.6 |
215 |
Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent |
S4-4T.1 |
298 |
DraftComPromise - on Draft Composition Recommendations in League of Legends |
Drachsler, Hendrik |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
Dubrowski, Adam |
L1.16 |
104 |
Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements |
S3-4T.6 |
253 |
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress |
Durkin, Sean |
L2.4 |
379 |
MemoryGame: Decentralized P2E Game for Visual Working Memory Training |
E A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Eder, Magdalena |
S6-EC.6 |
560 |
The VR Chronicles: Insights From the VR Factsheet 2024 |
Edwards, Alison |
S4-4T.4 |
316 |
A Case Study of Using Web 3D Game Technology for a Scalable Midwifery Training Simulation |
Ehret, Flavien |
L2.5 |
381 |
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder |
Elele, Martin |
WK1-4T.1 |
|
Wave your way: Deploy Personalized Gesture Recognition using ToF Sensors with MATLAB and STM32Cube.AI Dev Cloud |
Erenli, Kai |
IF2.1 |
|
Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations |
S6-EC.6 |
560 |
The VR Chronicles: Insights From the VR Factsheet 2024 |
Escobar, Mario |
L2.1 |
363 |
Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game Integration |
Espeseth, Alexander |
S5-4T.6 |
468 |
Playing Games Without Sight: Sonic Play |
Evens, Tom |
DEMO-ECF.1 |
572 |
COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations |
F A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Fabian, Claudia |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
L2.15 |
422 |
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation |
Fan, Chih-Peng |
S8-EC.1 |
626 |
Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System |
DEMO-ECF.5 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
S8-EC.3 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
Fang, Xin |
L1.3 |
40 |
Exploring Cognitive Learning Theory Application in Safety Education Games for Preschoolers |
L2.17 |
434 |
Research on the Application of Game Rank Mechanism in the Evaluation of Skill Based Courses in Colleges and Universities |
Fankhauser, Leonie |
S6-EC.6 |
560 |
The VR Chronicles: Insights From the VR Factsheet 2024 |
Fernández-Caramés, Tiago M. |
S1-EC.2 |
122 |
Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR Scenarios |
Fernando, Thanuj |
S0-EC.3 |
11 |
Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices |
S0-EC.6 |
25 |
Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters |
Fernando, Warnakulasuriya |
TUT4-LC.1 |
|
Semantic Communication for Multimedia Applications |
S0-EC.3 |
11 |
Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices |
S0-EC.6 |
25 |
Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters |
Ferraresi, Carlo |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
Ferrari, Gianluigi |
S0-EC.1 |
1 |
Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints |
Fiandra, Riccardo |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Fici, Alessandro |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Filipp, Martin |
IF2.1 |
|
Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations |
Fiorenza, Jacopo |
S7-EC.2 |
586 |
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences |
Fiscale, Vittorio |
S3-EC.6 |
287 |
Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support |
S8-EC.5 |
644 |
Virtual Reality Multiplayer Experiential Training: Guiding People with Autism Towards New Habits |
Fitzek, Frank |
S1-EC.4 |
134 |
A Universal Method for Performance Assessment of Meta Quest XR Devices |
Fornaro, Alessandro |
S3-EC.2 |
263 |
Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors |
Fraga-Lamas, Paula |
S1-EC.2 |
122 |
Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR Scenarios |
Francillette, Yannick |
L2.5 |
381 |
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder |
S5-4T.1 |
440 |
Automated Difficulty Assessment Model for Comprehensive Difficulty in Games |
S5-4T.3 |
450 |
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games |
Franco, Santiago |
S6-4T.3 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
DEMO-4T.2 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
Fransson, Emil |
S5-4T.5 |
462 |
A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine |
Frassineti, Lorenzo |
S2-4T.4 |
162 |
Pupil Dilation Dynamics in Serious Game Emotional Activation |
Fu, Jianlong |
L1.7 |
62 |
Revisiting Generative Adversarial Network for Downstream Task of Speech Recognition |
Fulcini, Tommaso |
S6-EC.1 |
536 |
Know Your Bugs: A Survey of Issues in Automated Game Testing Literature |
Fumero, Nicolò |
S8-EC.5 |
644 |
Virtual Reality Multiplayer Experiential Training: Guiding People with Autism Towards New Habits |
Funabiki, Nobuo |
S8-EC.1 |
626 |
Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System |
DEMO-ECF.5 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
S8-EC.3 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
G A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Ganearachchi, Yasith |
TUT4-LC.1 |
|
Semantic Communication for Multimedia Applications |
S0-EC.3 |
11 |
Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices |
S0-EC.6 |
25 |
Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters |
Gangadharan, Hari |
L1.9 |
71 |
Equity and Embeddedness: A Dominant Theme for Contemporary Gaming Research |
Gaudi, Thomas |
S2-EC.7 |
221 |
Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments |
Gerosa, Nicolò |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Giaconi, Catia |
S1-EC.3 |
128 |
A Method to Formalise Game Design Praxis |
Giannantoni, Leonardo |
S3-EC.3 |
269 |
MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study |
Gittens, Curtis |
S1-EC.1 |
117 |
The Extended RoSA Conceptual Architecture for Managing Consumer-Grade Social Robot Surrogates |
Goswami, Prashant |
S3-4T.5 |
247 |
Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics |
Govender, Terence |
S6-4T.2 |
508 |
Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning |
Grace, Lindsay |
S6-EC.4 |
552 |
Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding |
Graham, Naida |
S3-4T.6 |
253 |
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress |
Grange, Erica |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
S3-EC.7 |
292 |
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality |
Griffiths, David |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
Guazzini, Andrea |
S2-4T.4 |
162 |
Pupil Dilation Dynamics in Serious Game Emotional Activation |
Guglielmo, Gianluca |
S6-4T.1 |
502 |
Introducing "the Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments |
Guo, Liucheng |
S4-4T.2 |
304 |
A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism |
Guo, Xi |
L1.6 |
56 |
HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics |
DEMO-LC.5 |
56 |
HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics |
S4-4T.4 |
316 |
A Case Study of Using Web 3D Game Technology for a Scalable Midwifery Training Simulation |
Gursesli, Mustafa Can |
S2-4T.4 |
162 |
Pupil Dilation Dynamics in Serious Game Emotional Activation |
Gutierrez, Mario |
S4-EC.1 |
331 |
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display |
S4-EC.6 |
359 |
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus |
Gutwenger, Lisa |
S6-EC.2 |
542 |
Politics in Games - an Overview and Classification |
H A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Haahr, Mads |
S2-4T.3 |
156 |
The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation |
Hadjidemetriou, Panayiotis |
S2-4T.2 |
150 |
Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance |
DEMO-LC.4 |
150 |
Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance |
Hama, Hiromitsu |
S8-4T.5 |
621 |
A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media Networks |
He, Jun |
L1.3 |
40 |
Exploring Cognitive Learning Theory Application in Safety Education Games for Preschoolers |
L1.13 |
92 |
A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games |
L1.18 |
112 |
Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games |
L2.16 |
428 |
The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game Characters |
L2.17 |
434 |
Research on the Application of Game Rank Mechanism in the Evaluation of Skill Based Courses in Colleges and Universities |
Hermansson, Jonatan |
S5-4T.5 |
462 |
A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine |
Hewage, Pradeep |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
Hlavacs, Helmut |
S4-EC.5 |
353 |
Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation |
Hogue, Andrew |
S2-4T.8 |
182 |
StudyVR: A Framework for Streamlining VR User Study Design |
S2-EC.1 |
187 |
A Method for Volumetric Video Streaming |
Hollaender, Gabrielle |
S3-4T.6 |
253 |
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress |
Hollins, Paul |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
L2.15 |
422 |
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation |
Horst, Robin |
S2-EC.6 |
215 |
Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent |
S4-4T.1 |
298 |
DraftComPromise - on Draft Composition Recommendations in League of Legends |
Hu, Yan |
S5-4T.5 |
462 |
A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine |
Huang, Minmin |
L1.13 |
92 |
A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games |
L1.18 |
112 |
Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games |
Huis in t Veld, Elisabeth |
S6-4T.1 |
502 |
Introducing "the Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments |
Humphreys, Sal |
S2-4T.6 |
170 |
Oral Storytelling in the Digital Future: Implications for Distraction, Time Perception and Immersion |
Huynh, Vu San Ha |
S4-4T.5 |
320 |
User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application |
I A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Iacono, Saverio |
L2.7 |
388 |
''Alice in Codeland'': A Gamified Approach to Web Programming Education |
Iacoviello, Roberto |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
Ikenoue, Tsuyomu |
L1.14 |
96 |
Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology |
Inamura, Tetsunari |
S3-EC.6 |
287 |
Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support |
Iwendi, Celestine |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
L2.15 |
422 |
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation |
J A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Javadi, Saleh |
S8-4T.2 |
607 |
Saliency Map Generation Based on Human Level Performance |
Jen, Hsuan |
S3-4T.1 |
225 |
Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort |
Jing, Lei |
S3-4T.3 |
236 |
The Development of a Data Glove-Based System for Assisting the Solution of Puzzles |
DEMO-ECF.4 |
236 |
The Development of a Data Glove-Based System for Assisting the Solution of Puzzles |
S3-4T.4 |
241 |
Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure Distribution |
Jones, Lucie |
S4-EC.2 |
337 |
Gamification of Breath Training for Wind Players |
K A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Kapralos, Bill |
L1.16 |
104 |
Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements |
S2-EC.7 |
221 |
Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments |
S3-4T.6 |
253 |
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress |
Karna, Nyoman |
S5B-EC.2 |
498 |
Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment |
Karpouzis, Kostas |
S5A-EC.2 |
480 |
A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking |
Kaya Alpan, Zeynep Burcu |
S4-EC.3 |
343 |
Impact of Physical Wind Simulation on the Player |
Kehoe, Aidan |
S4-EC.1 |
331 |
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display |
S4-EC.6 |
359 |
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus |
Keller, Stephan |
S6-EC.2 |
542 |
Politics in Games - an Overview and Classification |
Khan, Soheeb |
S8-EC.4 |
638 |
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments |
Khatibi, Siamak |
S8-4T.2 |
607 |
Saliency Map Generation Based on Human Level Performance |
Kieslinger, Barbara |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
L2.15 |
422 |
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation |
Kino, Emi |
L1.14 |
96 |
Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology |
Klincewicz, Michal |
S6-4T.1 |
502 |
Introducing "the Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments |
Koller, Katharina |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
L2.15 |
422 |
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation |
Kollias, Stefanos |
S5A-EC.2 |
480 |
A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking |
Koning, Wobbe |
DEMO-LC.2 |
579 |
Inviting Motion |
Koubek, Jochen |
L1.11 |
82 |
Balancing Act: Leveraging 'PARAMETERS' Serious Game as a Tool for Mastering Game Design in Higher Education |
Kube, Dana |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
Kulkarni, Swapnali |
S4-4T.3 |
310 |
Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students |
DEMO-LC.3 |
310 |
Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students |
Kunii, Yoichi |
S5-4T.4 |
456 |
The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima |
L A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
La Sala, Davide |
IF1.1 |
|
The World of Gaming Between Academia and Industry |
Laffranchi, Matteo |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
Lagoo, Ramesh |
S8-EC.4 |
638 |
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments |
Lam, King Lok |
L2.13 |
412 |
Digital Twin: Gamified VAR Training for Building Management |
Lam, Tsun Sang David |
L2.13 |
412 |
Digital Twin: Gamified VAR Training for Building Management |
Lambert, Peter |
S0-EC.5 |
19 |
Perceptual Hashing Using Pretrained Vision Transformers |
S3-4T.2 |
231 |
Redirected Walking Within a VR Exergame for Return-To-Sports Screening |
S5B-EC.1 |
492 |
Improved Deepfake Video Detection Using Convolutional Vision Transformer |
DEMO-ECF.1 |
572 |
COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations |
S8-EC.6 |
650 |
Extended Reality & Virtual Reality for Return-To-Sports Screening |
Lamberti, Fabrizio |
S2-4T.1 |
144 |
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning |
S3-EC.7 |
292 |
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality |
S5B-EC.3 |
573 |
Harnessing Foundation Models for Image Anonymization |
DEMO-ECF.2 |
573 |
Harnessing Foundation Models for Image Anonymization |
S7-EC.2 |
586 |
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences |
Lana, Matteo |
IF1.1 |
|
The World of Gaming Between Academia and Industry |
Lanata, Antonio |
S2-4T.4 |
162 |
Pupil Dilation Dynamics in Serious Game Emotional Activation |
Landén, Erik |
S3-4T.5 |
247 |
Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics |
Lanzi, Pier Luca |
S5-4T.2 |
446 |
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms |
S8-EC.2 |
630 |
A Gamified Framework to Assist Therapists With the ABA Therapy for Autism |
Laureanti, Rita |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Leal, Susana |
S6-4T.5 |
526 |
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals |
Leban, Bruno |
S3-EC.4 |
275 |
Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality |
S3-EC.5 |
281 |
To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure |
Li, Jimmy Chi-ho |
L2.13 |
412 |
Digital Twin: Gamified VAR Training for Building Management |
Li, Sheng |
L1.7 |
62 |
Revisiting Generative Adversarial Network for Downstream Task of Speech Recognition |
Li, Yaojie |
S2-4T.8 |
182 |
StudyVR: A Framework for Streamlining VR User Study Design |
S2-EC.1 |
187 |
A Method for Volumetric Video Streaming |
Lin, Qingyun |
L1.18 |
112 |
Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games |
L2.16 |
428 |
The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game Characters |
Liu, Bei |
L1.7 |
62 |
Revisiting Generative Adversarial Network for Downstream Task of Speech Recognition |
Liu, Jun-You |
S8-EC.1 |
626 |
Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System |
DEMO-ECF.5 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
S8-EC.3 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
Liu, Siyuan |
L1.3 |
40 |
Exploring Cognitive Learning Theory Application in Safety Education Games for Preschoolers |
L2.17 |
434 |
Research on the Application of Game Rank Mechanism in the Evaluation of Skill Based Courses in Colleges and Universities |
Lo, Chiu Kit Dickson |
L2.13 |
412 |
Digital Twin: Gamified VAR Training for Building Management |
Loebel, Jens-Martin |
L1.11 |
82 |
Balancing Act: Leveraging 'PARAMETERS' Serious Game as a Tool for Mastering Game Design in Higher Education |
S1-EC.1 |
117 |
The Extended RoSA Conceptual Architecture for Managing Consumer-Grade Social Robot Surrogates |
Loiacono, Daniele |
S5-4T.2 |
446 |
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms |
Lombardo, Vincenzo |
S7-EC.3 |
590 |
Deeply Digging in Serious Games for Archaeology |
Lubbe, Johanna |
S6-4T.2 |
508 |
Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning |
Lucaroni, Andrea |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
Lucenteforte, Maurizio |
S5A-EC.1 |
474 |
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach |
Lwin, Tunn Cho |
L1.14 |
96 |
Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology |
M A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Mainardi, Luca |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Maio, Elios |
S7-EC.2 |
586 |
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences |
Maiolatesi, Marco |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Mancinelli, Martina |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Mareen, Hannes |
S0-EC.5 |
19 |
Perceptual Hashing Using Pretrained Vision Transformers |
S3-4T.2 |
231 |
Redirected Walking Within a VR Exergame for Return-To-Sports Screening |
S5B-EC.1 |
492 |
Improved Deepfake Video Detection Using Convolutional Vision Transformer |
DEMO-ECF.1 |
572 |
COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations |
S8-EC.6 |
650 |
Extended Reality & Virtual Reality for Return-To-Sports Screening |
Margetis, George |
L1.2 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
DEMO-4T.4 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
S6-EC.3 |
546 |
The Current Situation and Debate on Gender Segregation in Esports Tournaments |
Martinek, Daniel |
S4-EC.5 |
353 |
Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation |
Martini, Matteo |
S2-EC.5 |
209 |
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily |
DEMO-ECF.3 |
209 |
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily |
Martini, Miriana |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
Martins, Dalila |
S7-EC.4 |
596 |
From Entertainment to Mental Health Awareness: The "Debris" Case |
Massimiani, Gabriele |
DEMO-LC.1 |
578 |
Level Up Lab projects' showcase |
DEMO-ECF.6 |
578 |
Level Up Lab projects' showcase |
Maxim, Raluca |
S6-4T.4 |
520 |
Programming Games as Learning Tools: Using Empathic Design Principles for Engaging Experiences |
Mayerl, Maximilian |
S6-EC.6 |
560 |
The VR Chronicles: Insights From the VR Factsheet 2024 |
Mazinani, Armin |
S0-EC.1 |
1 |
Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints |
Mazzaglia, Marco |
IF1.1 |
|
The World of Gaming Between Academia and Industry |
S5A-EC.1 |
474 |
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach |
Mccarthy, Peter |
S4-4T.2 |
304 |
A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism |
McConnell, Matthew |
S4-EC.2 |
337 |
Gamification of Breath Training for Wind Players |
McGill, Mark |
S4-EC.1 |
331 |
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display |
S4-EC.6 |
359 |
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus |
Mei, Xiaohan |
S5-4T.4 |
456 |
The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima |
Mejía Rivera, Kevin |
S1-EC.5 |
140 |
Developing a Media Watcher Through Business Intelligence Tools: An Approach for Emerging Media Industries |
L2.1 |
363 |
Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game Integration |
Menelas, Bob-Antoine J. |
S5-4T.3 |
450 |
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games |
Menelas, Bob-Antoine Jerry |
L2.5 |
381 |
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder |
Mengoni, Maura |
S1-EC.3 |
128 |
A Method to Formalise Game Design Praxis |
Merry, Anna |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
Messina, Alberto |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
Meyer, Ferdinand |
S4-4T.1 |
298 |
DraftComPromise - on Draft Composition Recommendations in League of Legends |
Michieli, Lorenzo |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
Migliorini, Massimo |
S7-EC.2 |
586 |
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences |
Minakawa, Keigo |
S3-4T.4 |
241 |
Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure Distribution |
Minas, Dimosthenis |
L1.8 |
65 |
A Serious Game for Environmental Education Utilizing 3D Virtual Worlds |
Mirk, David |
S4-EC.5 |
353 |
Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation |
Mitsuhashi, Yuta |
L1.1 |
31 |
The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City |
DEMO-4T.5 |
31 |
The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City |
Monfort, Emmanuel |
L1.4 |
46 |
Empowering Aging in Place: An Innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People |
Montagnuolo, Maurizio |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
Morra, Lia |
S5B-EC.3 |
573 |
Harnessing Foundation Models for Image Anonymization |
DEMO-ECF.2 |
573 |
Harnessing Foundation Models for Image Anonymization |
Mortini, Elisa |
S8-EC.2 |
630 |
A Gamified Framework to Assist Therapists With the ABA Therapy for Autism |
Moschetta, Miriam |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
Murtas, Vittorio |
S7-EC.3 |
590 |
Deeply Digging in Serious Games for Archaeology |
N A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Nadalin, Marina |
S2-4T.1 |
144 |
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning |
Napoletano, Paolo |
S3-EC.2 |
263 |
Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors |
Nascimento, João |
S6-4T.5 |
526 |
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals |
Nasharuddin, Nurul Amelina |
S8-4T.1 |
602 |
Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for Children |
Neacsu, Alexandra |
S6-4T.3 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
DEMO-4T.2 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
Nguyen, Giang |
S1-EC.4 |
134 |
A Universal Method for Performance Assessment of Meta Quest XR Devices |
Nikolopoulos, Ioannis |
S5A-EC.2 |
480 |
A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking |
Nisiotis, Louis |
S2-4T.2 |
150 |
Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance |
DEMO-LC.4 |
150 |
Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance |
S6-4T.5 |
526 |
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals |
Nouhi, Nicolas |
S2-4T.2 |
150 |
Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance |
DEMO-LC.4 |
150 |
Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance |
Ntagianta, Anastasia |
L1.2 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
DEMO-4T.4 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
Ntoa, Stavroula |
L1.2 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
DEMO-4T.4 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
S6-EC.3 |
546 |
The Current Situation and Debate on Gender Segregation in Esports Tournaments |
Nunome, Toshiro |
S0-EC.2 |
5 |
QoE Enhancement of Multi-View Video Transmission Over ICN/CCN by Means of Cache Control Method |
O A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Okpanachi, Victor |
L2.10 |
400 |
The Design of Eco-Mania: A Serious Game to Influence Positive Recycling Habits |
S6-4T.6 |
532 |
The Design of Food Villain, a Serious Game to Influence Healthy Eating Habits Among African International Students |
Oliveira, Ana Patricia |
S7-EC.4 |
596 |
From Entertainment to Mental Health Awareness: The "Debris" Case |
Olson, Alexander |
L2.4 |
379 |
MemoryGame: Decentralized P2E Game for Visual Working Memory Training |
Ott, Nikolas |
S2-EC.6 |
215 |
Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent |
P A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Pacheco-Velázquez, Ernesto |
L2.14 |
416 |
Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study |
Papatheodorou, Dimitrios |
L1.8 |
65 |
A Serious Game for Environmental Education Utilizing 3D Virtual Worlds |
Pardi, Claudia |
L2.9 |
394 |
Virtual Reality Training for Advanced Radiotherapy |
pasini, ilaria |
DEMO-LC.1 |
578 |
Level Up Lab projects' showcase |
DEMO-ECF.6 |
578 |
Level Up Lab projects' showcase |
Pau, Danilo |
WK1-4T.1 |
|
Wave your way: Deploy Personalized Gesture Recognition using ToF Sensors with MATLAB and STM32Cube.AI Dev Cloud |
S0-EC.1 |
1 |
Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints |
Pau, Massimiliano |
S3-EC.4 |
275 |
Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality |
S3-EC.5 |
281 |
To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure |
Pazour, Patrick |
S4-EC.5 |
353 |
Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation |
Peisachovich, Eva |
S3-4T.6 |
253 |
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress |
Petak, Leonard |
S6-EC.6 |
560 |
The VR Chronicles: Insights From the VR Factsheet 2024 |
Piano, Luca |
S5B-EC.3 |
573 |
Harnessing Foundation Models for Image Anonymization |
DEMO-ECF.2 |
573 |
Harnessing Foundation Models for Image Anonymization |
Pica, Andrada |
L2.11 |
404 |
Performing a Throw in Mixed Reality: A Validation Study |
Picerno, Pietro |
L2.11 |
404 |
Performing a Throw in Mixed Reality: A Validation Study |
Pieraccioli, Leonardo |
DEMO-LC.1 |
578 |
Level Up Lab projects' showcase |
DEMO-ECF.6 |
578 |
Level Up Lab projects' showcase |
Piki, Andriani |
S6-4T.5 |
526 |
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals |
Pirker, Johanna |
IF2.1 |
|
Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations |
S6-EC.2 |
542 |
Politics in Games - an Overview and Classification |
Pişkin, Şenol |
S4-EC.3 |
343 |
Impact of Physical Wind Simulation on the Player |
Plumari, Martina |
DEMO-LC.1 |
578 |
Level Up Lab projects' showcase |
DEMO-ECF.6 |
578 |
Level Up Lab projects' showcase |
Podda, Jessica |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
S3-EC.7 |
292 |
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality |
Poier, Klaus |
S6-EC.2 |
542 |
Politics in Games - an Overview and Classification |
Porco, Ilaria |
L2.11 |
404 |
Performing a Throw in Mixed Reality: A Validation Study |
Porta, Micaela |
S3-EC.4 |
275 |
Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality |
S3-EC.5 |
281 |
To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure |
Pratticò, Filippo Gabriele |
S2-4T.1 |
144 |
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning |
S3-EC.7 |
292 |
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality |
Price, James |
L1.6 |
56 |
HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics |
DEMO-LC.5 |
56 |
HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics |
Putra, I |
S5B-EC.2 |
498 |
Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment |
Putra, Made Adi Paramartha |
S5B-EC.2 |
498 |
Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment |
Q A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Qian, Peng |
S4-4T.5 |
320 |
User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application |
Quevedo, Alvaro |
S2-EC.7 |
221 |
Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments |
R A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Raaen, Kjetil |
S5-4T.6 |
468 |
Playing Games Without Sight: Sonic Play |
Ramanayake, Hasindu |
S2-EC.3 |
197 |
Synthesising Emotional Expressions Based on Dynamic Environmental Transitions |
Ramírez-Etcheverry, Sergio |
L2.14 |
416 |
Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study |
Ramírez-Montoya, María |
L2.14 |
416 |
Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study |
Ramzan, Muhammad Javed |
S4-EC.3 |
343 |
Impact of Physical Wind Simulation on the Player |
Rea, Daniel |
S2-4T.7 |
176 |
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games |
Remlinger, Wolfram |
L1.15 |
100 |
Workflow for Evaluating Vehicle Interiors Using Serious Gaming |
Ricci, Lorenzo |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
Ridino, Giuseppe |
WK1-4T.1 |
|
Wave your way: Deploy Personalized Gesture Recognition using ToF Sensors with MATLAB and STM32Cube.AI Dev Cloud |
Rivetti, Fiamma |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Rizza, Martina |
L2.11 |
404 |
Performing a Throw in Mixed Reality: A Validation Study |
Roberts, Joshua |
S2-4T.7 |
176 |
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games |
Rodés-Paragarino, Virginia |
L2.14 |
416 |
Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study |
Rojas-Salazar, Alberto |
S2-4T.3 |
156 |
The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation |
Romani, Alessia |
S8-EC.2 |
630 |
A Gamified Framework to Assist Therapists With the ABA Therapy for Autism |
Roula, Mohammed |
S4-4T.2 |
304 |
A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism |
Rous, Sebastian |
S6-EC.2 |
542 |
Politics in Games - an Overview and Classification |
Russo, Vincenzo |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
S A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Sabatino, Etty |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
Said, Ines |
TUT3-LC.1 |
|
MoodMentor: Virtual Reality UI/UX Design Considerations for Neurodivergent Users |
Salomé, Sidonie |
L1.4 |
46 |
Empowering Aging in Place: An Innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People |
Samarathunga, Prabhath |
S0-EC.3 |
11 |
Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices |
S0-EC.6 |
25 |
Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters |
Sampedro, Gabriel Avelino |
S5B-EC.2 |
498 |
Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment |
Sansone, Francesco |
S6-EC.7 |
566 |
Exploring Taste Sensation in the Metaverse: A Literature Review |
Santilli, Tommaso |
S1-EC.3 |
128 |
A Method to Formalise Game Design Praxis |
Santoso, Markus |
L2.4 |
379 |
MemoryGame: Decentralized P2E Game for Visual Working Memory Training |
Sas, Martin |
S6-EC.5 |
556 |
Unleashing Generative Non-Player Characters in Video Games: An AI Act Perspective |
Sasso, Elio |
S5-4T.2 |
446 |
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms |
Şatıroğlu, Alperen |
S4-EC.3 |
343 |
Impact of Physical Wind Simulation on the Player |
Sato, Kazuma |
S3-4T.3 |
236 |
The Development of a Data Glove-Based System for Assisting the Solution of Puzzles |
DEMO-ECF.4 |
236 |
The Development of a Data Glove-Based System for Assisting the Solution of Puzzles |
S3-4T.4 |
241 |
Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure Distribution |
Schachinger, Victoria |
S6-EC.6 |
560 |
The VR Chronicles: Insights From the VR Factsheet 2024 |
Schlichtherle, Fabian |
L1.15 |
100 |
Workflow for Evaluating Vehicle Interiors Using Serious Gaming |
Schnögl, Bernhard |
S6-EC.2 |
542 |
Politics in Games - an Overview and Classification |
Schuermans, Joke |
S3-4T.2 |
231 |
Redirected Walking Within a VR Exergame for Return-To-Sports Screening |
S8-EC.6 |
650 |
Extended Reality & Virtual Reality for Return-To-Sports Screening |
Sekhon, Vijayendra |
S6-EC.4 |
552 |
Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding |
Selekos, Petros |
L1.2 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
DEMO-4T.4 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
Shen, Hua |
S4-EC.2 |
337 |
Gamification of Breath Training for Wind Players |
Shih, Cheng-Liang |
S8-EC.1 |
626 |
Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System |
DEMO-ECF.5 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
S8-EC.3 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
Shukla, Piyush |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
Smith, Ross |
IF2.1 |
|
Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations |
Soccini, Agata Marta |
S3-EC.6 |
287 |
Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support |
L2.9 |
394 |
Virtual Reality Training for Advanced Radiotherapy |
S8-EC.5 |
644 |
Virtual Reality Multiplayer Experiential Training: Guiding People with Autism Towards New Habits |
Solari, Fabio |
S2-EC.5 |
209 |
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily |
DEMO-ECF.3 |
209 |
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily |
Solinas, Sergio |
L2.11 |
404 |
Performing a Throw in Mixed Reality: A Validation Study |
Sombilon, Elizabeth |
S3-4T.6 |
253 |
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress |
Soriano, Sandra |
L2.1 |
363 |
Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game Integration |
Spina, Daniele |
S5A-EC.1 |
474 |
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach |
Spronck, Pieter |
S6-4T.1 |
502 |
Introducing "the Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments |
Stamou, Stefania |
L1.2 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
DEMO-4T.4 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
S6-EC.3 |
546 |
The Current Situation and Debate on Gender Segregation in Esports Tournaments |
Stanbury, Austin |
TUT3-LC.1 |
|
MoodMentor: Virtual Reality UI/UX Design Considerations for Neurodivergent Users |
Stanley, Gabriella |
IF2.1 |
|
Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations |
Steinhauser, Jan |
L2.2 |
367 |
Climate Survivors: A Bullet Heaven for Enhanced Climate Engagement |
Stephanidis, Constantine |
L1.2 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
DEMO-4T.4 |
34 |
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners |
S6-EC.3 |
546 |
The Current Situation and Debate on Gender Segregation in Esports Tournaments |
Stori, Piercarlo |
TUT2-4T.1 |
|
Blender BIM for Virtual Worlds and Digital Twins |
Strada, Francesco |
S2-EC.2 |
191 |
The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
S3-EC.3 |
269 |
MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study |
S5A-EC.1 |
474 |
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach |
S6-EC.1 |
536 |
Know Your Bugs: A Survey of Issues in Automated Game Testing Literature |
DEMO-LC.1 |
578 |
Level Up Lab projects' showcase |
DEMO-ECF.6 |
578 |
Level Up Lab projects' showcase |
Strong, Bethany |
S4-4T.2 |
304 |
A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism |
Subba Lakshmi, Chatti |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
Subramanian, Thirumanikandan |
L1.15 |
100 |
Workflow for Evaluating Vehicle Interiors Using Serious Gaming |
Sulpizio, Fabrizio |
S3-EC.3 |
269 |
MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study |
Suman, Sagar |
L2.10 |
400 |
The Design of Eco-Mania: A Serious Game to Influence Positive Recycling Habits |
Sun, Chuen-Tsai |
S3-4T.1 |
225 |
Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort |
Suvajdzic, Marko |
L2.4 |
379 |
MemoryGame: Decentralized P2E Game for Visual Working Memory Training |
T A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Tacchino, Andrea |
S3-EC.1 |
257 |
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis |
Tafazolli, Rahim |
S4-4T.5 |
320 |
User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application |
Takada, Yoshiyuki |
S0-EC.2 |
5 |
QoE Enhancement of Multi-View Video Transmission Over ICN/CCN by Means of Cache Control Method |
Takubo, Tomohito |
S8-4T.3 |
612 |
A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park Problem |
Tanda, Miriam |
S3-EC.7 |
292 |
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality |
Tarchi, Pietro |
S2-4T.4 |
162 |
Pupil Dilation Dynamics in Serious Game Emotional Activation |
Thanippulige, Lahiru |
S0-EC.3 |
11 |
Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices |
Theodorou, Panayiotis |
S6-4T.5 |
526 |
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals |
Thomson, Jenny |
L1.12 |
86 |
Learner-Oriented Game Design: The Evolution of Cipher |
DEMO-4T.3 |
86 |
Learner-Oriented Game Design: The Evolution of Cipher |
Tin, Pyke |
L1.14 |
96 |
Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology |
S8-4T.4 |
617 |
A Markovian Game Theoretic Framework for Analysing a Queueing System With Multiple Servers |
S8-4T.5 |
621 |
A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media Networks |
Tonacci, Alessandro |
S6-EC.7 |
566 |
Exploring Taste Sensation in the Metaverse: A Literature Review |
Tremblay, Hugo |
S5-4T.1 |
440 |
Automated Difficulty Assessment Model for Comprehensive Difficulty in Games |
Trimeloni, Lorenzo |
S0-EC.4 |
17 |
Explainable AI Based Approach for Broadband Customers' Churn Prediction |
Tsao, Hsiao-Yue |
S2-4T.5 |
166 |
Design Strategies for Creating Empathy-Arousing VR Warfare Content Across Various Demographic Groups and Levels of VR Experience |
Tulasi, Rohit |
L1.10 |
76 |
Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges |
Tumuluri, Rupa |
L1.10 |
76 |
Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges |
Tzouveli, Paraskevi |
S5A-EC.2 |
480 |
A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking |
U A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Udora, Carl |
S4-4T.5 |
320 |
User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application |
Ueno, Atsushi |
S8-4T.3 |
612 |
A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park Problem |
Uí Dhonnchadha, Elaine |
L1.12 |
86 |
Learner-Oriented Game Design: The Evolution of Cipher |
DEMO-4T.3 |
86 |
Learner-Oriented Game Design: The Evolution of Cipher |
Uras, Pietro |
DEMO-LC.1 |
578 |
Level Up Lab projects' showcase |
DEMO-ECF.6 |
578 |
Level Up Lab projects' showcase |
Utami, Nengah |
S5B-EC.2 |
498 |
Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment |
V A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Valentini, Valeria |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
Van Damme, Kristin |
DEMO-ECF.1 |
572 |
COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations |
Van Wallendael, Glenn |
S0-EC.5 |
19 |
Perceptual Hashing Using Pretrained Vision Transformers |
S3-4T.2 |
231 |
Redirected Walking Within a VR Exergame for Return-To-Sports Screening |
S5B-EC.1 |
492 |
Improved Deepfake Video Detection Using Convolutional Vision Transformer |
DEMO-ECF.1 |
572 |
COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations |
S8-EC.6 |
650 |
Extended Reality & Virtual Reality for Return-To-Sports Screening |
Vanelli, Martina |
S6-4T.3 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
DEMO-4T.2 |
514 |
Unlocking AI Literacy: The SMaILE-App Gaming Experience |
Veerasamy, Bala Dhandayuthapani |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
Vercelli, Gianni |
L2.7 |
388 |
''Alice in Codeland'': A Gamified Approach to Web Programming Education |
Vidal-Balea, Aida |
S1-EC.2 |
122 |
Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR Scenarios |
Viegas Milani, Adriano |
S4-EC.1 |
331 |
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display |
S4-EC.6 |
359 |
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus |
Viola, Eros |
S2-EC.5 |
209 |
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily |
DEMO-ECF.3 |
209 |
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily |
Visconti, Alessandro |
S2-4T.1 |
144 |
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning |
Vollgruber, Doris |
L2.2 |
367 |
Climate Survivors: A Bullet Heaven for Enhanced Climate Engagement |
Vuillerme, Nicolas |
L1.4 |
46 |
Empowering Aging in Place: An Innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People |
W A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Wahl, Siegfried |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Wang, Hsuan-Min |
S3-4T.1 |
225 |
Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort |
Wang, Ning |
S4-4T.5 |
320 |
User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application |
Ward, Monica |
L1.12 |
86 |
Learner-Oriented Game Design: The Evolution of Cipher |
DEMO-4T.3 |
86 |
Learner-Oriented Game Design: The Evolution of Cipher |
Watson, Paul |
L2.15 |
422 |
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation |
Weir, Kurtis |
S4-4T.3 |
310 |
Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students |
DEMO-LC.3 |
310 |
Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students |
Wezenbeek, Evi |
S3-4T.2 |
231 |
Redirected Walking Within a VR Exergame for Return-To-Sports Screening |
S8-EC.6 |
650 |
Extended Reality & Virtual Reality for Return-To-Sports Screening |
Wuertz, Jason |
S2-4T.7 |
176 |
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games |
X A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Xenos, Michalis |
L1.8 |
65 |
A Serious Game for Environmental Education Utilizing 3D Virtual Worlds |
Xiao, Leon Y. |
S7-EC.1 |
580 |
Is Loot Box Presence in Video Games Being Correctly and Consistently Labelled? Comparing All Age Rating Decisions Made by the German USK, the American ESRB, and the European PEGI in 2023 |
Xiao, Yanqi |
S8-EC.1 |
626 |
Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System |
DEMO-ECF.5 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
S8-EC.3 |
636 |
A Design of Handgrip Exergame System for Hypertension Prevention |
Xu, Liang |
L1.12 |
86 |
Learner-Oriented Game Design: The Evolution of Cipher |
DEMO-4T.3 |
86 |
Learner-Oriented Game Design: The Evolution of Cipher |
Y A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Yamaguchi, Yasumasa |
L1.1 |
31 |
The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City |
DEMO-4T.5 |
31 |
The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City |
L2.8 |
391 |
An Overview of Online Riichi Mahjong Game Industry in Japanese Internet Society |
Yan, Chanyuan |
L1.13 |
92 |
A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games |
L1.18 |
112 |
Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games |
L2.16 |
428 |
The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game Characters |
Yau, Jane |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
L2.3 |
373 |
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science |
L2.15 |
422 |
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation |
Yoshioka, Sho |
S8-4T.3 |
612 |
A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park Problem |
Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Zachariou, Aravella |
L1.17 |
106 |
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action |
Zagalo, Nelson |
S7-EC.4 |
596 |
From Entertainment to Mental Health Awareness: The "Debris" Case |
Zainudin, Ahmad |
S5B-EC.2 |
498 |
Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment |
Zappia, Davide |
S2-EC.4 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
DEMO-LC.6 |
203 |
Semi-Automated Digital Human Production for Enhanced Media Broadcasting |
Zeng, Biao |
S4-4T.2 |
304 |
A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism |
Zhang, Jiajing |
S1-EC.4 |
134 |
A Universal Method for Performance Assessment of Meta Quest XR Devices |
Zhuang, Shixin |
WK1-4T.1 |
|
Wave your way: Deploy Personalized Gesture Recognition using ToF Sensors with MATLAB and STM32Cube.AI Dev Cloud |
Zin, Thi Thi |
L1.14 |
96 |
Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology |
S8-4T.4 |
617 |
A Markovian Game Theoretic Framework for Analysing a Queueing System With Multiple Servers |
S8-4T.5 |
621 |
A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media Networks |
Zito, Margherita |
S4-EC.4 |
348 |
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? |
Zolezzi, Daniele |
L2.7 |
388 |
''Alice in Codeland'': A Gamified Approach to Web Programming Education |
Zorgno, Filippo |
TUT2-4T.1 |
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Blender BIM for Virtual Worlds and Digital Twins |