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Author Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Author Session Start page Title
A A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Abdul Rahim, Intan Syazwani S8-4T.1 602 Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for Children
Accardi, Sebastiano S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Adaji, Ifeoma L2.10 400 The Design of Eco-Mania: A Serious Game to Influence Positive Recycling Habits
S6-4T.6 532 The Design of Food Villain, a Serious Game to Influence Healthy Eating Habits Among African International Students
Adeola, Damilare L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
Aderemi, Adedapo L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
Adisa, Mikhail Ola L2.10 400 The Design of Eco-Mania: A Serious Game to Influence Positive Recycling Habits
Ahmed, Zuby L1.5 52 eXBCU: A Multiplayer Game for Game Design Education
Alahapperuma, Indika S0-EC.6 25 Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters
Albrecht, Moritz S6-EC.6 560 The VR Chronicles: Insights From the VR Factsheet 2024
Ali, Usman L2.6 385 Privacy-Preserving 3D Gaussian Splatting
Alkhayat, Amany L1.10 76 Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges
Altarteer, Samar S8-EC.4 638 Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
Amini, Ehsan S8-4T.2 607 Saliency Map Generation Based on Human Level Performance
Amrani, Hamza S3-EC.2 263 Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors
Andersson, Klara S3-4T.5 247 Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
Anggraini, Irin Tri S8-EC.1 626 Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System
DEMO-ECF.5 636 A Design of Handgrip Exergame System for Hypertension Prevention
S8-EC.3 636 A Design of Handgrip Exergame System for Hypertension Prevention
Apostolakis, Konstantinos L1.2 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
DEMO-4T.4 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
S6-EC.3 546 The Current Situation and Debate on Gender Segregation in Esports Tournaments
Arippa, Federico S3-EC.4 275 Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality
S3-EC.5 281 To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure
Arlenghi, Paolo IF3.1   Technology and Performing Arts: a human-based approach
Arnedo-Moreno, Joan S6-4T.2 508 Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning
S6-4T.4 520 Programming Games as Learning Tools: Using Empathic Design Principles for Engaging Experiences
Artois, Julie S8-EC.6 650 Extended Reality & Virtual Reality for Return-To-Sports Screening
Asfarian, Auzi S8-4T.1 602 Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for Children
Atanasio, Matteo S6-EC.7 566 Exploring Taste Sensation in the Metaverse: A Literature Review
Atnafu, Solomon S5B-EC.1 492 Improved Deepfake Video Detection Using Convolutional Vision Transformer
B A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Ballatore, Maria Giulia S6-4T.3 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
DEMO-4T.2 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
Bandara, Iresh S2-EC.3 197 Synthesising Emotional Expressions Based on Dynamic Environmental Transitions
Barone, Daniele WK2-1-LC.1   Virtual Production with Unreal Engine
WK2-2-LC.1   Virtual Production with Unreal Engine
Barradas, Luis Claudio S6-4T.5 526 Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals
Barresi, Giacinto S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
S3-EC.7 292 Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
Basci, Pietro S5B-EC.3 573 Harnessing Foundation Models for Image Anonymization
DEMO-ECF.2 573 Harnessing Foundation Models for Image Anonymization
Bateman, Scott S2-4T.7 176 How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games
Bayat, Rojin S7-EC.2 586 Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences
Bellati, Mara S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Bernardini, Sara S6-4T.3 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
DEMO-4T.2 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
Bertolotti, Massimo S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Bertozzi, Elena DEMO-4T.1   What's My Method? -- Delivering Contraceptive Education and Increasing Reproductive Empowerment Through Play
Bilucaglia, Marco S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Birk, Max S2-4T.7 176 How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games
Bologna, Daniel DEMO-LC.1 578 Level Up Lab projects' showcase
DEMO-ECF.6 578 Level Up Lab projects' showcase
Bondarenko, Volodymyr S1-EC.4 134 A Universal Method for Performance Assessment of Meta Quest XR Devices
Bonetto, Lucio S0-EC.5 19 Perceptual Hashing Using Pretrained Vision Transformers
Bonnot, Audran S5-4T.3 450 Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games
Borghi, Matteo S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Bottino, Andrea S2-EC.2 191 The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans
S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
S3-EC.3 269 MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study
S5A-EC.1 474 AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach
Bouchard, Bruno S5-4T.1 440 Automated Difficulty Assessment Model for Comprehensive Difficulty in Games
S5-4T.3 450 Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games
Boulic, Ronan S4-EC.1 331 Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display
S4-EC.6 359 Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus
Bourhaleb, Faiza L2.9 394 Virtual Reality Training for Advanced Radiotherapy
Boyd, Jeffrey S4-EC.2 337 Gamification of Breath Training for Wind Players
Brichetto, Giampaolo S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
S3-EC.7 292 Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
Brown, Jeremy S4-EC.2 337 Gamification of Breath Training for Wind Players
Bucchieri, Anna S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
C A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Calà, Federico S2-4T.4 162 Pupil Dilation Dynamics in Serious Game Emotional Activation
Calzolari, Stefano S2-EC.2 191 The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans
Capelleman, Robbe S3-4T.2 231 Redirected Walking Within a VR Exergame for Return-To-Sports Screening
S8-EC.6 650 Extended Reality & Virtual Reality for Return-To-Sports Screening
Casal, Maylen L2.4 379 MemoryGame: Decentralized P2E Game for Visual Working Memory Training
Casu, Giulia S3-EC.4 275 Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality
S3-EC.5 281 To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure
Cavagnino, Davide S5A-EC.1 474 AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach
Cavuoto, Davide IF1.1   The World of Gaming Between Academia and Industry
TUT1-4T.1   The Power of Shapes: how to create simple and sharp blockout to support game design during early stages of development
Chan, Steve S5A-EC.3 486 AI-Facilitated Selection of the Optimal Nondominated Solution for a Serious Gaming Information Fusion Module
Charissis, Vassilis S8-EC.4 638 Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
Chen, Hua-Hsiang S2-4T.5 166 Design Strategies for Creating Empathy-Arousing VR Warfare Content Across Various Demographic Groups and Levels of VR Experience
Chen, QingRui L1.13 92 A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games
Chessa, Manuela S2-EC.5 209 IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
DEMO-ECF.3 209 IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
Chiang, Sai Yuen L2.13 412 Digital Twin: Gamified VAR Training for Building Management
Chiariglione, Leonardo S5A-EC.1 474 AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach
Chiesa, Fulvio L2.9 394 Virtual Reality Training for Advanced Radiotherapy
Christie, Gabrielle L2.4 379 MemoryGame: Decentralized P2E Game for Visual Working Memory Training
Ciabattoni, Lucio S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Ciprian, Alberto S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
Ciranni, Brett L1.10 76 Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges
Clocchiatti, Alessandro S8-EC.5 644 Virtual Reality Multiplayer Experiential Training: Guiding People with Autism Towards New Habits
Cocco, Eleonora S3-EC.4 275 Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality
Como, Giacomo S6-4T.3 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
DEMO-4T.2 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
Conte, Raffaele S6-EC.7 566 Exploring Taste Sensation in the Metaverse: A Literature Review
Coppola, Riccardo S6-EC.1 536 Know Your Bugs: A Survey of Issues in Automated Game Testing Literature
Cordioli, Matteo S8-EC.2 630 A Gamified Framework to Assist Therapists With the ABA Therapy for Autism
Cormio, Laura S1-EC.3 128 A Method to Formalise Game Design Praxis
Cornelis, To S3-4T.2 231 Redirected Walking Within a VR Exergame for Return-To-Sports Screening
Cortes, Aldo L2.12 408 Gamifing the Classroom: Bringing Videogames to Life Through Innovation in Education to Increase Student Engagement in STEM Subjects
Craven, Cole L1.16 104 Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements
Culver, Claire S3-4T.6 253 Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress
D A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
D'Auria, Daniela S3-EC.2 263 Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors
D'haeseleer, Stephanie DEMO-ECF.1 572 COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations
Damonte, Luca S6-4T.3 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
DEMO-4T.2 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
Davoli, Luca S0-EC.1 1 Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints
De Geest, Jelle S0-EC.5 19 Perceptual Hashing Using Pretrained Vision Transformers
De Lorenzis, Federico S2-4T.1 144 Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning
De Michieli, Lorenzo S3-EC.7 292 Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
De Momi, Elena S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
De Smet, Patrick S0-EC.5 19 Perceptual Hashing Using Pretrained Vision Transformers
Delfino, Laura S8-EC.2 630 A Gamified Framework to Assist Therapists With the ABA Therapy for Autism
Della Croce, Ugo L2.11 404 Performing a Throw in Mixed Reality: A Validation Study
Deressa, Deressa Wodajo S5B-EC.1 492 Improved Deepfake Video Detection Using Convolutional Vision Transformer
Dey, Subrata S2-4T.6 170 Oral Storytelling in the Digital Future: Implications for Distraction, Time Perception and Immersion
di Meo, Nicola IF1.1   The World of Gaming Between Academia and Industry
WK2-1-LC.1   Virtual Production with Unreal Engine
WK2-2-LC.1   Virtual Production with Unreal Engine
Di Tillo, Maria S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Dietrich, Axel IF2.1   Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations
Dolezal, Martin S6-EC.2 542 Politics in Games - an Overview and Classification
Doo, Minseok S4-4T.6 326 Decentralization of Gaming Server with P2P Service for the MMO
Dörner, Ralf S2-EC.6 215 Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent
S4-4T.1 298 DraftComPromise - on Draft Composition Recommendations in League of Legends
Drachsler, Hendrik L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
Dubrowski, Adam L1.16 104 Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements
S3-4T.6 253 Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress
Durkin, Sean L2.4 379 MemoryGame: Decentralized P2E Game for Visual Working Memory Training
E A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Eder, Magdalena S6-EC.6 560 The VR Chronicles: Insights From the VR Factsheet 2024
Edwards, Alison S4-4T.4 316 A Case Study of Using Web 3D Game Technology for a Scalable Midwifery Training Simulation
Ehret, Flavien L2.5 381 Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder
Elele, Martin WK1-4T.1   Wave your way: Deploy Personalized Gesture Recognition using ToF Sensors with MATLAB and STM32Cube.AI Dev Cloud
Erenli, Kai IF2.1   Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations
S6-EC.6 560 The VR Chronicles: Insights From the VR Factsheet 2024
Escobar, Mario L2.1 363 Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game Integration
Espeseth, Alexander S5-4T.6 468 Playing Games Without Sight: Sonic Play
Evens, Tom DEMO-ECF.1 572 COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations
F A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Fabian, Claudia L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
L2.15 422 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
Fan, Chih-Peng S8-EC.1 626 Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System
DEMO-ECF.5 636 A Design of Handgrip Exergame System for Hypertension Prevention
S8-EC.3 636 A Design of Handgrip Exergame System for Hypertension Prevention
Fang, Xin L1.3 40 Exploring Cognitive Learning Theory Application in Safety Education Games for Preschoolers
L2.17 434 Research on the Application of Game Rank Mechanism in the Evaluation of Skill Based Courses in Colleges and Universities
Fankhauser, Leonie S6-EC.6 560 The VR Chronicles: Insights From the VR Factsheet 2024
Fernández-Caramés, Tiago M. S1-EC.2 122 Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR Scenarios
Fernando, Thanuj S0-EC.3 11 Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices
S0-EC.6 25 Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters
Fernando, Warnakulasuriya TUT4-LC.1   Semantic Communication for Multimedia Applications
S0-EC.3 11 Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices
S0-EC.6 25 Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters
Ferraresi, Carlo S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
Ferrari, Gianluigi S0-EC.1 1 Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints
Fiandra, Riccardo S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Fici, Alessandro S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Filipp, Martin IF2.1   Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations
Fiorenza, Jacopo S7-EC.2 586 Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences
Fiscale, Vittorio S3-EC.6 287 Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support
S8-EC.5 644 Virtual Reality Multiplayer Experiential Training: Guiding People with Autism Towards New Habits
Fitzek, Frank S1-EC.4 134 A Universal Method for Performance Assessment of Meta Quest XR Devices
Fornaro, Alessandro S3-EC.2 263 Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors
Fraga-Lamas, Paula S1-EC.2 122 Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR Scenarios
Francillette, Yannick L2.5 381 Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder
S5-4T.1 440 Automated Difficulty Assessment Model for Comprehensive Difficulty in Games
S5-4T.3 450 Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games
Franco, Santiago S6-4T.3 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
DEMO-4T.2 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
Fransson, Emil S5-4T.5 462 A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine
Frassineti, Lorenzo S2-4T.4 162 Pupil Dilation Dynamics in Serious Game Emotional Activation
Fu, Jianlong L1.7 62 Revisiting Generative Adversarial Network for Downstream Task of Speech Recognition
Fulcini, Tommaso S6-EC.1 536 Know Your Bugs: A Survey of Issues in Automated Game Testing Literature
Fumero, Nicolò S8-EC.5 644 Virtual Reality Multiplayer Experiential Training: Guiding People with Autism Towards New Habits
Funabiki, Nobuo S8-EC.1 626 Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System
DEMO-ECF.5 636 A Design of Handgrip Exergame System for Hypertension Prevention
S8-EC.3 636 A Design of Handgrip Exergame System for Hypertension Prevention
G A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Ganearachchi, Yasith TUT4-LC.1   Semantic Communication for Multimedia Applications
S0-EC.3 11 Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices
S0-EC.6 25 Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters
Gangadharan, Hari L1.9 71 Equity and Embeddedness: A Dominant Theme for Contemporary Gaming Research
Gaudi, Thomas S2-EC.7 221 Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments
Gerosa, Nicolò S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Giaconi, Catia S1-EC.3 128 A Method to Formalise Game Design Praxis
Giannantoni, Leonardo S3-EC.3 269 MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study
Gittens, Curtis S1-EC.1 117 The Extended RoSA Conceptual Architecture for Managing Consumer-Grade Social Robot Surrogates
Goswami, Prashant S3-4T.5 247 Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
Govender, Terence S6-4T.2 508 Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning
Grace, Lindsay S6-EC.4 552 Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding
Graham, Naida S3-4T.6 253 Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress
Grange, Erica S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
S3-EC.7 292 Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
Griffiths, David L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
Guazzini, Andrea S2-4T.4 162 Pupil Dilation Dynamics in Serious Game Emotional Activation
Guglielmo, Gianluca S6-4T.1 502 Introducing "the Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments
Guo, Liucheng S4-4T.2 304 A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism
Guo, Xi L1.6 56 HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics
DEMO-LC.5 56 HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics
S4-4T.4 316 A Case Study of Using Web 3D Game Technology for a Scalable Midwifery Training Simulation
Gursesli, Mustafa Can S2-4T.4 162 Pupil Dilation Dynamics in Serious Game Emotional Activation
Gutierrez, Mario S4-EC.1 331 Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display
S4-EC.6 359 Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus
Gutwenger, Lisa S6-EC.2 542 Politics in Games - an Overview and Classification
H A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Haahr, Mads S2-4T.3 156 The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation
Hadjidemetriou, Panayiotis S2-4T.2 150 Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance
DEMO-LC.4 150 Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance
Hama, Hiromitsu S8-4T.5 621 A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media Networks
He, Jun L1.3 40 Exploring Cognitive Learning Theory Application in Safety Education Games for Preschoolers
L1.13 92 A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games
L1.18 112 Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games
L2.16 428 The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game Characters
L2.17 434 Research on the Application of Game Rank Mechanism in the Evaluation of Skill Based Courses in Colleges and Universities
Hermansson, Jonatan S5-4T.5 462 A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine
Hewage, Pradeep L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
Hlavacs, Helmut S4-EC.5 353 Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation
Hogue, Andrew S2-4T.8 182 StudyVR: A Framework for Streamlining VR User Study Design
S2-EC.1 187 A Method for Volumetric Video Streaming
Hollaender, Gabrielle S3-4T.6 253 Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress
Hollins, Paul L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
L2.15 422 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
Horst, Robin S2-EC.6 215 Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent
S4-4T.1 298 DraftComPromise - on Draft Composition Recommendations in League of Legends
Hu, Yan S5-4T.5 462 A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine
Huang, Minmin L1.13 92 A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games
L1.18 112 Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games
Huis in t Veld, Elisabeth S6-4T.1 502 Introducing "the Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments
Humphreys, Sal S2-4T.6 170 Oral Storytelling in the Digital Future: Implications for Distraction, Time Perception and Immersion
Huynh, Vu San Ha S4-4T.5 320 User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application
I A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Iacono, Saverio L2.7 388 ''Alice in Codeland'': A Gamified Approach to Web Programming Education
Iacoviello, Roberto S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
Ikenoue, Tsuyomu L1.14 96 Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology
Inamura, Tetsunari S3-EC.6 287 Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support
Iwendi, Celestine L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
L2.15 422 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
J A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Javadi, Saleh S8-4T.2 607 Saliency Map Generation Based on Human Level Performance
Jen, Hsuan S3-4T.1 225 Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort
Jing, Lei S3-4T.3 236 The Development of a Data Glove-Based System for Assisting the Solution of Puzzles
DEMO-ECF.4 236 The Development of a Data Glove-Based System for Assisting the Solution of Puzzles
S3-4T.4 241 Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure Distribution
Jones, Lucie S4-EC.2 337 Gamification of Breath Training for Wind Players
K A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Kapralos, Bill L1.16 104 Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements
S2-EC.7 221 Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments
S3-4T.6 253 Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress
Karna, Nyoman S5B-EC.2 498 Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment
Karpouzis, Kostas S5A-EC.2 480 A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking
Kaya Alpan, Zeynep Burcu S4-EC.3 343 Impact of Physical Wind Simulation on the Player
Kehoe, Aidan S4-EC.1 331 Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display
S4-EC.6 359 Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus
Keller, Stephan S6-EC.2 542 Politics in Games - an Overview and Classification
Khan, Soheeb S8-EC.4 638 Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
Khatibi, Siamak S8-4T.2 607 Saliency Map Generation Based on Human Level Performance
Kieslinger, Barbara L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
L2.15 422 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
Kino, Emi L1.14 96 Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology
Klincewicz, Michal S6-4T.1 502 Introducing "the Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments
Koller, Katharina L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
L2.15 422 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
Kollias, Stefanos S5A-EC.2 480 A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking
Koning, Wobbe DEMO-LC.2 579 Inviting Motion
Koubek, Jochen L1.11 82 Balancing Act: Leveraging 'PARAMETERS' Serious Game as a Tool for Mastering Game Design in Higher Education
Kube, Dana L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
Kulkarni, Swapnali S4-4T.3 310 Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students
DEMO-LC.3 310 Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students
Kunii, Yoichi S5-4T.4 456 The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima
L A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
La Sala, Davide IF1.1   The World of Gaming Between Academia and Industry
Laffranchi, Matteo S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
Lagoo, Ramesh S8-EC.4 638 Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
Lam, King Lok L2.13 412 Digital Twin: Gamified VAR Training for Building Management
Lam, Tsun Sang David L2.13 412 Digital Twin: Gamified VAR Training for Building Management
Lambert, Peter S0-EC.5 19 Perceptual Hashing Using Pretrained Vision Transformers
S3-4T.2 231 Redirected Walking Within a VR Exergame for Return-To-Sports Screening
S5B-EC.1 492 Improved Deepfake Video Detection Using Convolutional Vision Transformer
DEMO-ECF.1 572 COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations
S8-EC.6 650 Extended Reality & Virtual Reality for Return-To-Sports Screening
Lamberti, Fabrizio S2-4T.1 144 Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning
S3-EC.7 292 Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
S5B-EC.3 573 Harnessing Foundation Models for Image Anonymization
DEMO-ECF.2 573 Harnessing Foundation Models for Image Anonymization
S7-EC.2 586 Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences
Lana, Matteo IF1.1   The World of Gaming Between Academia and Industry
Lanata, Antonio S2-4T.4 162 Pupil Dilation Dynamics in Serious Game Emotional Activation
Landén, Erik S3-4T.5 247 Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
Lanzi, Pier Luca S5-4T.2 446 A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms
S8-EC.2 630 A Gamified Framework to Assist Therapists With the ABA Therapy for Autism
Laureanti, Rita S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Leal, Susana S6-4T.5 526 Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals
Leban, Bruno S3-EC.4 275 Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality
S3-EC.5 281 To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure
Li, Jimmy Chi-ho L2.13 412 Digital Twin: Gamified VAR Training for Building Management
Li, Sheng L1.7 62 Revisiting Generative Adversarial Network for Downstream Task of Speech Recognition
Li, Yaojie S2-4T.8 182 StudyVR: A Framework for Streamlining VR User Study Design
S2-EC.1 187 A Method for Volumetric Video Streaming
Lin, Qingyun L1.18 112 Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games
L2.16 428 The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game Characters
Liu, Bei L1.7 62 Revisiting Generative Adversarial Network for Downstream Task of Speech Recognition
Liu, Jun-You S8-EC.1 626 Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System
DEMO-ECF.5 636 A Design of Handgrip Exergame System for Hypertension Prevention
S8-EC.3 636 A Design of Handgrip Exergame System for Hypertension Prevention
Liu, Siyuan L1.3 40 Exploring Cognitive Learning Theory Application in Safety Education Games for Preschoolers
L2.17 434 Research on the Application of Game Rank Mechanism in the Evaluation of Skill Based Courses in Colleges and Universities
Lo, Chiu Kit Dickson L2.13 412 Digital Twin: Gamified VAR Training for Building Management
Loebel, Jens-Martin L1.11 82 Balancing Act: Leveraging 'PARAMETERS' Serious Game as a Tool for Mastering Game Design in Higher Education
S1-EC.1 117 The Extended RoSA Conceptual Architecture for Managing Consumer-Grade Social Robot Surrogates
Loiacono, Daniele S5-4T.2 446 A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms
Lombardo, Vincenzo S7-EC.3 590 Deeply Digging in Serious Games for Archaeology
Lubbe, Johanna S6-4T.2 508 Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning
Lucaroni, Andrea S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
Lucenteforte, Maurizio S5A-EC.1 474 AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach
Lwin, Tunn Cho L1.14 96 Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology
M A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Mainardi, Luca S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Maio, Elios S7-EC.2 586 Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences
Maiolatesi, Marco S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Mancinelli, Martina S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Mareen, Hannes S0-EC.5 19 Perceptual Hashing Using Pretrained Vision Transformers
S3-4T.2 231 Redirected Walking Within a VR Exergame for Return-To-Sports Screening
S5B-EC.1 492 Improved Deepfake Video Detection Using Convolutional Vision Transformer
DEMO-ECF.1 572 COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations
S8-EC.6 650 Extended Reality & Virtual Reality for Return-To-Sports Screening
Margetis, George L1.2 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
DEMO-4T.4 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
S6-EC.3 546 The Current Situation and Debate on Gender Segregation in Esports Tournaments
Martinek, Daniel S4-EC.5 353 Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation
Martini, Matteo S2-EC.5 209 IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
DEMO-ECF.3 209 IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
Martini, Miriana S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
Martins, Dalila S7-EC.4 596 From Entertainment to Mental Health Awareness: The "Debris" Case
Massimiani, Gabriele DEMO-LC.1 578 Level Up Lab projects' showcase
DEMO-ECF.6 578 Level Up Lab projects' showcase
Maxim, Raluca S6-4T.4 520 Programming Games as Learning Tools: Using Empathic Design Principles for Engaging Experiences
Mayerl, Maximilian S6-EC.6 560 The VR Chronicles: Insights From the VR Factsheet 2024
Mazinani, Armin S0-EC.1 1 Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints
Mazzaglia, Marco IF1.1   The World of Gaming Between Academia and Industry
S5A-EC.1 474 AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach
Mccarthy, Peter S4-4T.2 304 A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism
McConnell, Matthew S4-EC.2 337 Gamification of Breath Training for Wind Players
McGill, Mark S4-EC.1 331 Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display
S4-EC.6 359 Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus
Mei, Xiaohan S5-4T.4 456 The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima
Mejía Rivera, Kevin S1-EC.5 140 Developing a Media Watcher Through Business Intelligence Tools: An Approach for Emerging Media Industries
L2.1 363 Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game Integration
Menelas, Bob-Antoine J. S5-4T.3 450 Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games
Menelas, Bob-Antoine Jerry L2.5 381 Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder
Mengoni, Maura S1-EC.3 128 A Method to Formalise Game Design Praxis
Merry, Anna L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
Messina, Alberto S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
Meyer, Ferdinand S4-4T.1 298 DraftComPromise - on Draft Composition Recommendations in League of Legends
Michieli, Lorenzo S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
Migliorini, Massimo S7-EC.2 586 Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences
Minakawa, Keigo S3-4T.4 241 Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure Distribution
Minas, Dimosthenis L1.8 65 A Serious Game for Environmental Education Utilizing 3D Virtual Worlds
Mirk, David S4-EC.5 353 Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation
Mitsuhashi, Yuta L1.1 31 The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City
DEMO-4T.5 31 The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City
Monfort, Emmanuel L1.4 46 Empowering Aging in Place: An Innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People
Montagnuolo, Maurizio S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
Morra, Lia S5B-EC.3 573 Harnessing Foundation Models for Image Anonymization
DEMO-ECF.2 573 Harnessing Foundation Models for Image Anonymization
Mortini, Elisa S8-EC.2 630 A Gamified Framework to Assist Therapists With the ABA Therapy for Autism
Moschetta, Miriam S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
Murtas, Vittorio S7-EC.3 590 Deeply Digging in Serious Games for Archaeology
N A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Nadalin, Marina S2-4T.1 144 Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning
Napoletano, Paolo S3-EC.2 263 Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors
Nascimento, João S6-4T.5 526 Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals
Nasharuddin, Nurul Amelina S8-4T.1 602 Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for Children
Neacsu, Alexandra S6-4T.3 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
DEMO-4T.2 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
Nguyen, Giang S1-EC.4 134 A Universal Method for Performance Assessment of Meta Quest XR Devices
Nikolopoulos, Ioannis S5A-EC.2 480 A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking
Nisiotis, Louis S2-4T.2 150 Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance
DEMO-LC.4 150 Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance
S6-4T.5 526 Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals
Nouhi, Nicolas S2-4T.2 150 Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance
DEMO-LC.4 150 Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance
Ntagianta, Anastasia L1.2 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
DEMO-4T.4 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
Ntoa, Stavroula L1.2 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
DEMO-4T.4 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
S6-EC.3 546 The Current Situation and Debate on Gender Segregation in Esports Tournaments
Nunome, Toshiro S0-EC.2 5 QoE Enhancement of Multi-View Video Transmission Over ICN/CCN by Means of Cache Control Method
O A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Okpanachi, Victor L2.10 400 The Design of Eco-Mania: A Serious Game to Influence Positive Recycling Habits
S6-4T.6 532 The Design of Food Villain, a Serious Game to Influence Healthy Eating Habits Among African International Students
Oliveira, Ana Patricia S7-EC.4 596 From Entertainment to Mental Health Awareness: The "Debris" Case
Olson, Alexander L2.4 379 MemoryGame: Decentralized P2E Game for Visual Working Memory Training
Ott, Nikolas S2-EC.6 215 Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent
P A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Pacheco-Velázquez, Ernesto L2.14 416 Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study
Papatheodorou, Dimitrios L1.8 65 A Serious Game for Environmental Education Utilizing 3D Virtual Worlds
Pardi, Claudia L2.9 394 Virtual Reality Training for Advanced Radiotherapy
pasini, ilaria DEMO-LC.1 578 Level Up Lab projects' showcase
DEMO-ECF.6 578 Level Up Lab projects' showcase
Pau, Danilo WK1-4T.1   Wave your way: Deploy Personalized Gesture Recognition using ToF Sensors with MATLAB and STM32Cube.AI Dev Cloud
S0-EC.1 1 Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints
Pau, Massimiliano S3-EC.4 275 Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality
S3-EC.5 281 To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure
Pazour, Patrick S4-EC.5 353 Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation
Peisachovich, Eva S3-4T.6 253 Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress
Petak, Leonard S6-EC.6 560 The VR Chronicles: Insights From the VR Factsheet 2024
Piano, Luca S5B-EC.3 573 Harnessing Foundation Models for Image Anonymization
DEMO-ECF.2 573 Harnessing Foundation Models for Image Anonymization
Pica, Andrada L2.11 404 Performing a Throw in Mixed Reality: A Validation Study
Picerno, Pietro L2.11 404 Performing a Throw in Mixed Reality: A Validation Study
Pieraccioli, Leonardo DEMO-LC.1 578 Level Up Lab projects' showcase
DEMO-ECF.6 578 Level Up Lab projects' showcase
Piki, Andriani S6-4T.5 526 Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals
Pirker, Johanna IF2.1   Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations
S6-EC.2 542 Politics in Games - an Overview and Classification
Pişkin, Şenol S4-EC.3 343 Impact of Physical Wind Simulation on the Player
Plumari, Martina DEMO-LC.1 578 Level Up Lab projects' showcase
DEMO-ECF.6 578 Level Up Lab projects' showcase
Podda, Jessica S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
S3-EC.7 292 Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
Poier, Klaus S6-EC.2 542 Politics in Games - an Overview and Classification
Porco, Ilaria L2.11 404 Performing a Throw in Mixed Reality: A Validation Study
Porta, Micaela S3-EC.4 275 Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality
S3-EC.5 281 To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure
Pratticò, Filippo Gabriele S2-4T.1 144 Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning
S3-EC.7 292 Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
Price, James L1.6 56 HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics
DEMO-LC.5 56 HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics
Putra, I S5B-EC.2 498 Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment
Putra, Made Adi Paramartha S5B-EC.2 498 Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment
Q A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Qian, Peng S4-4T.5 320 User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application
Quevedo, Alvaro S2-EC.7 221 Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments
R A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Raaen, Kjetil S5-4T.6 468 Playing Games Without Sight: Sonic Play
Ramanayake, Hasindu S2-EC.3 197 Synthesising Emotional Expressions Based on Dynamic Environmental Transitions
Ramírez-Etcheverry, Sergio L2.14 416 Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study
Ramírez-Montoya, María L2.14 416 Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study
Ramzan, Muhammad Javed S4-EC.3 343 Impact of Physical Wind Simulation on the Player
Rea, Daniel S2-4T.7 176 How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games
Remlinger, Wolfram L1.15 100 Workflow for Evaluating Vehicle Interiors Using Serious Gaming
Ricci, Lorenzo S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
Ridino, Giuseppe WK1-4T.1   Wave your way: Deploy Personalized Gesture Recognition using ToF Sensors with MATLAB and STM32Cube.AI Dev Cloud
Rivetti, Fiamma S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Rizza, Martina L2.11 404 Performing a Throw in Mixed Reality: A Validation Study
Roberts, Joshua S2-4T.7 176 How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games
Rodés-Paragarino, Virginia L2.14 416 Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study
Rojas-Salazar, Alberto S2-4T.3 156 The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation
Romani, Alessia S8-EC.2 630 A Gamified Framework to Assist Therapists With the ABA Therapy for Autism
Roula, Mohammed S4-4T.2 304 A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism
Rous, Sebastian S6-EC.2 542 Politics in Games - an Overview and Classification
Russo, Vincenzo S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
S A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Sabatino, Etty S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
Said, Ines TUT3-LC.1   MoodMentor: Virtual Reality UI/UX Design Considerations for Neurodivergent Users
Salomé, Sidonie L1.4 46 Empowering Aging in Place: An Innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People
Samarathunga, Prabhath S0-EC.3 11 Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices
S0-EC.6 25 Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters
Sampedro, Gabriel Avelino S5B-EC.2 498 Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment
Sansone, Francesco S6-EC.7 566 Exploring Taste Sensation in the Metaverse: A Literature Review
Santilli, Tommaso S1-EC.3 128 A Method to Formalise Game Design Praxis
Santoso, Markus L2.4 379 MemoryGame: Decentralized P2E Game for Visual Working Memory Training
Sas, Martin S6-EC.5 556 Unleashing Generative Non-Player Characters in Video Games: An AI Act Perspective
Sasso, Elio S5-4T.2 446 A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms
Şatıroğlu, Alperen S4-EC.3 343 Impact of Physical Wind Simulation on the Player
Sato, Kazuma S3-4T.3 236 The Development of a Data Glove-Based System for Assisting the Solution of Puzzles
DEMO-ECF.4 236 The Development of a Data Glove-Based System for Assisting the Solution of Puzzles
S3-4T.4 241 Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure Distribution
Schachinger, Victoria S6-EC.6 560 The VR Chronicles: Insights From the VR Factsheet 2024
Schlichtherle, Fabian L1.15 100 Workflow for Evaluating Vehicle Interiors Using Serious Gaming
Schnögl, Bernhard S6-EC.2 542 Politics in Games - an Overview and Classification
Schuermans, Joke S3-4T.2 231 Redirected Walking Within a VR Exergame for Return-To-Sports Screening
S8-EC.6 650 Extended Reality & Virtual Reality for Return-To-Sports Screening
Sekhon, Vijayendra S6-EC.4 552 Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding
Selekos, Petros L1.2 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
DEMO-4T.4 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
Shen, Hua S4-EC.2 337 Gamification of Breath Training for Wind Players
Shih, Cheng-Liang S8-EC.1 626 Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System
DEMO-ECF.5 636 A Design of Handgrip Exergame System for Hypertension Prevention
S8-EC.3 636 A Design of Handgrip Exergame System for Hypertension Prevention
Shukla, Piyush L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
Smith, Ross IF2.1   Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations
Soccini, Agata Marta S3-EC.6 287 Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support
L2.9 394 Virtual Reality Training for Advanced Radiotherapy
S8-EC.5 644 Virtual Reality Multiplayer Experiential Training: Guiding People with Autism Towards New Habits
Solari, Fabio S2-EC.5 209 IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
DEMO-ECF.3 209 IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
Solinas, Sergio L2.11 404 Performing a Throw in Mixed Reality: A Validation Study
Sombilon, Elizabeth S3-4T.6 253 Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress
Soriano, Sandra L2.1 363 Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game Integration
Spina, Daniele S5A-EC.1 474 AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach
Spronck, Pieter S6-4T.1 502 Introducing "the Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments
Stamou, Stefania L1.2 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
DEMO-4T.4 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
S6-EC.3 546 The Current Situation and Debate on Gender Segregation in Esports Tournaments
Stanbury, Austin TUT3-LC.1   MoodMentor: Virtual Reality UI/UX Design Considerations for Neurodivergent Users
Stanley, Gabriella IF2.1   Integrating AI and Sustainable Development in Game Development: Industry Perspectives and Innovations
Steinhauser, Jan L2.2 367 Climate Survivors: A Bullet Heaven for Enhanced Climate Engagement
Stephanidis, Constantine L1.2 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
DEMO-4T.4 34 A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
S6-EC.3 546 The Current Situation and Debate on Gender Segregation in Esports Tournaments
Stori, Piercarlo TUT2-4T.1   Blender BIM for Virtual Worlds and Digital Twins
Strada, Francesco S2-EC.2 191 The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans
S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
S3-EC.3 269 MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study
S5A-EC.1 474 AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach
S6-EC.1 536 Know Your Bugs: A Survey of Issues in Automated Game Testing Literature
DEMO-LC.1 578 Level Up Lab projects' showcase
DEMO-ECF.6 578 Level Up Lab projects' showcase
Strong, Bethany S4-4T.2 304 A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism
Subba Lakshmi, Chatti L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
Subramanian, Thirumanikandan L1.15 100 Workflow for Evaluating Vehicle Interiors Using Serious Gaming
Sulpizio, Fabrizio S3-EC.3 269 MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study
Suman, Sagar L2.10 400 The Design of Eco-Mania: A Serious Game to Influence Positive Recycling Habits
Sun, Chuen-Tsai S3-4T.1 225 Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort
Suvajdzic, Marko L2.4 379 MemoryGame: Decentralized P2E Game for Visual Working Memory Training
T A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Tacchino, Andrea S3-EC.1 257 Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
Tafazolli, Rahim S4-4T.5 320 User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application
Takada, Yoshiyuki S0-EC.2 5 QoE Enhancement of Multi-View Video Transmission Over ICN/CCN by Means of Cache Control Method
Takubo, Tomohito S8-4T.3 612 A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park Problem
Tanda, Miriam S3-EC.7 292 Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
Tarchi, Pietro S2-4T.4 162 Pupil Dilation Dynamics in Serious Game Emotional Activation
Thanippulige, Lahiru S0-EC.3 11 Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices
Theodorou, Panayiotis S6-4T.5 526 Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals
Thomson, Jenny L1.12 86 Learner-Oriented Game Design: The Evolution of Cipher
DEMO-4T.3 86 Learner-Oriented Game Design: The Evolution of Cipher
Tin, Pyke L1.14 96 Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology
S8-4T.4 617 A Markovian Game Theoretic Framework for Analysing a Queueing System With Multiple Servers
S8-4T.5 621 A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media Networks
Tonacci, Alessandro S6-EC.7 566 Exploring Taste Sensation in the Metaverse: A Literature Review
Tremblay, Hugo S5-4T.1 440 Automated Difficulty Assessment Model for Comprehensive Difficulty in Games
Trimeloni, Lorenzo S0-EC.4 17 Explainable AI Based Approach for Broadband Customers' Churn Prediction
Tsao, Hsiao-Yue S2-4T.5 166 Design Strategies for Creating Empathy-Arousing VR Warfare Content Across Various Demographic Groups and Levels of VR Experience
Tulasi, Rohit L1.10 76 Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges
Tumuluri, Rupa L1.10 76 Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges
Tzouveli, Paraskevi S5A-EC.2 480 A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking
U A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Udora, Carl S4-4T.5 320 User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application
Ueno, Atsushi S8-4T.3 612 A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park Problem
Uí Dhonnchadha, Elaine L1.12 86 Learner-Oriented Game Design: The Evolution of Cipher
DEMO-4T.3 86 Learner-Oriented Game Design: The Evolution of Cipher
Uras, Pietro DEMO-LC.1 578 Level Up Lab projects' showcase
DEMO-ECF.6 578 Level Up Lab projects' showcase
Utami, Nengah S5B-EC.2 498 Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment
V A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Valentini, Valeria S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
Van Damme, Kristin DEMO-ECF.1 572 COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations
Van Wallendael, Glenn S0-EC.5 19 Perceptual Hashing Using Pretrained Vision Transformers
S3-4T.2 231 Redirected Walking Within a VR Exergame for Return-To-Sports Screening
S5B-EC.1 492 Improved Deepfake Video Detection Using Convolutional Vision Transformer
DEMO-ECF.1 572 COM-PRESS: Dashboard to Detect (AI-based) Image Manipulations
S8-EC.6 650 Extended Reality & Virtual Reality for Return-To-Sports Screening
Vanelli, Martina S6-4T.3 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
DEMO-4T.2 514 Unlocking AI Literacy: The SMaILE-App Gaming Experience
Veerasamy, Bala Dhandayuthapani L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
Vercelli, Gianni L2.7 388 ''Alice in Codeland'': A Gamified Approach to Web Programming Education
Vidal-Balea, Aida S1-EC.2 122 Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR Scenarios
Viegas Milani, Adriano S4-EC.1 331 Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display
S4-EC.6 359 Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus
Viola, Eros S2-EC.5 209 IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
DEMO-ECF.3 209 IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
Visconti, Alessandro S2-4T.1 144 Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning
Vollgruber, Doris L2.2 367 Climate Survivors: A Bullet Heaven for Enhanced Climate Engagement
Vuillerme, Nicolas L1.4 46 Empowering Aging in Place: An Innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People
W A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Wahl, Siegfried S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Wang, Hsuan-Min S3-4T.1 225 Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort
Wang, Ning S4-4T.5 320 User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application
Ward, Monica L1.12 86 Learner-Oriented Game Design: The Evolution of Cipher
DEMO-4T.3 86 Learner-Oriented Game Design: The Evolution of Cipher
Watson, Paul L2.15 422 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
Weir, Kurtis S4-4T.3 310 Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students
DEMO-LC.3 310 Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students
Wezenbeek, Evi S3-4T.2 231 Redirected Walking Within a VR Exergame for Return-To-Sports Screening
S8-EC.6 650 Extended Reality & Virtual Reality for Return-To-Sports Screening
Wuertz, Jason S2-4T.7 176 How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games
X A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Xenos, Michalis L1.8 65 A Serious Game for Environmental Education Utilizing 3D Virtual Worlds
Xiao, Leon Y. S7-EC.1 580 Is Loot Box Presence in Video Games Being Correctly and Consistently Labelled? Comparing All Age Rating Decisions Made by the German USK, the American ESRB, and the European PEGI in 2023
Xiao, Yanqi S8-EC.1 626 Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System
DEMO-ECF.5 636 A Design of Handgrip Exergame System for Hypertension Prevention
S8-EC.3 636 A Design of Handgrip Exergame System for Hypertension Prevention
Xu, Liang L1.12 86 Learner-Oriented Game Design: The Evolution of Cipher
DEMO-4T.3 86 Learner-Oriented Game Design: The Evolution of Cipher
Y A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Yamaguchi, Yasumasa L1.1 31 The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City
DEMO-4T.5 31 The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City
L2.8 391 An Overview of Online Riichi Mahjong Game Industry in Japanese Internet Society
Yan, Chanyuan L1.13 92 A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games
L1.18 112 Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games
L2.16 428 The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game Characters
Yau, Jane L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
L2.3 373 Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
L2.15 422 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
Yoshioka, Sho S8-4T.3 612 A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park Problem
Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Zachariou, Aravella L1.17 106 Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
Zagalo, Nelson S7-EC.4 596 From Entertainment to Mental Health Awareness: The "Debris" Case
Zainudin, Ahmad S5B-EC.2 498 Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment
Zappia, Davide S2-EC.4 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
DEMO-LC.6 203 Semi-Automated Digital Human Production for Enhanced Media Broadcasting
Zeng, Biao S4-4T.2 304 A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism
Zhang, Jiajing S1-EC.4 134 A Universal Method for Performance Assessment of Meta Quest XR Devices
Zhuang, Shixin WK1-4T.1   Wave your way: Deploy Personalized Gesture Recognition using ToF Sensors with MATLAB and STM32Cube.AI Dev Cloud
Zin, Thi Thi L1.14 96 Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology
S8-4T.4 617 A Markovian Game Theoretic Framework for Analysing a Queueing System With Multiple Servers
S8-4T.5 621 A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media Networks
Zito, Margherita S4-EC.4 348 Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
Zolezzi, Daniele L2.7 388 ''Alice in Codeland'': A Gamified Approach to Web Programming Education
Zorgno, Filippo TUT2-4T.1   Blender BIM for Virtual Worlds and Digital Twins