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List of Sessions

2024 IEEE Gaming, Entertainment, and Media Conference (GEM)

DEMO-4T: Demos (Serious & Mobile Gaming)

DEMO-ECF: Demos (Machine Learning and HMI)

DEMO-LC: Demos (VR)

IF1: Industry Forum (World of Gaming between Academia & Industry)

IF2: Industry Forum (AI Applied to Game Development)

IF3: Industry Forum (Pindarica)

L1: Posters-A & Lunch

L2: Posters-B & Lunch

S0-EC: Multimedia & Audio/Video Signal Processing

S1-EC: Frameworks & Innovative Methodologies

S2-4T: Game Studies, Sociology & Psychology of Play(ers)

S2-EC: Virtual Humans & Digital Twins

S3-4T: Human-Machine Interaction & Haptics (1/2)

S3-EC: SS01: Games for Health

S4-4T: SS03: Next-Gen Networked XR (NGNXR) | Advancing Multiplayer and Co-Locative Gaming Experiences

S4-EC: Human-Machine Interaction & Haptics (2/2)

S5-4T: Game Design, Game Development & UX

S5A-EC: Machine Learning & AI in Games

S5B-EC: DeepFakes & Privacy of Media

S6-4T: Serious Games for Education and Industry Applications

S6-EC: Inpiration, Ethical Aspects, Research Insight & Trends

S7-EC: Cultural Heritage & Engagement

S8-4T: SS05 (AI Beyond Boundaries)

S8-EC: Serious & Applied Games for Health and Wellness

TUT1-4T: Tutorial (Level Design w/ Unreal Engine)

TUT2-4T: Tutorial (Blender BIM for Virtual Worlds)

TUT3-LC: Tutorial (VR UX/UI Design for Neurodivergents)

TUT4-LC: Tutorial (Semantic Communication for Multimedia)

WK1-4T: Workshop (Gesture Recognition via ToF Sensors w/ MATLAB and STM32Cube.AI)

WK2-1-LC: Workshop (Virtual Production w/ Unreal Engine)

WK2-2-LC: Workshop (Virtual Production w/ Unreal Engine)