Program for 2015 IEEE Frontiers in Education Conference (FIE)
Wednesday, October 21
Wednesday, October 21, 11:00 - 20:00
Registration
Wednesday, October 21, 13:00 - 16:00
1A: Pre-Conference Workshop: Integrating Service-Learning into Engineering and Computing Education
- Integrating Service-Learning into Engineering and Computing Education
1B: Pre-Conference Workshop: Teaching and Assessment Strategies that Value Innovative Thinking
- Teaching and Assessment Strategies that Value Innovative Thinking
1C: Pre-Conference Workshop: Process to Draft the Program Educational Objectives for Undergraduate Engineering Degree Programs
- Process to Draft the Program Educational Objectives for Undergraduate Engineering Degree Programs
1D: Pre-Conference Workshop: Agile Way of Educating
- Agile Way of Educating
Wednesday, October 21, 17:00 - 20:00
2A: Pre-Conference Workshop: Encouraging Information Rich Engineering Design
- Workshop: Encouraging Information-Rich Engineering Design
2C: Pre-Conference Workshop: Agile Teaching and Learning
- Pre-Conference Workshop: Agile Teaching and Learning
2D: Pre-Conference Workshop: How to Select an Area of Scholarship and Address the Applicable Review Criteria to Publish a Paper in the IEEE Transactions on Education
- How to Select an Area of Scholarship and Address the Applicable Review Criteria to Publish a Paper in the IEEE Transactions on Education
Thursday, October 22
Thursday, October 22, 08:00 - 10:30
Breakfast
Thursday, October 22, 08:00 - 18:00
Registration
Thursday, October 22, 08:00 - 09:00
Focus on New Attendees Breakfast
Thursday, October 22, 09:00 - 10:30
Plenary Session
Building a Teaching Academy at Your University — What a Faculty Member or Administrator Can DoMembers of Frontiers in Education know much about university teaching that could—and should—be shared with educators across our home campuses. It is especially important to share outside of STEM fields where research about education is not as robust. But how to share such information on one's own campus? Enter: the teaching academy.A teaching academy is a member-driven organization designed to enhance teaching. A teaching academy can serve as a center for teaching or coordinate with an already established center. It need not have even one paid staff or even a budget in the beginning. Activities that are common for teaching academies include having members offer workshops, lead learning communities, induct new members, honor teaching award winners, host celebrations of teaching, as well as observe and give feedback on colleagues' online or face-to-face classes.In this plenary session, Dr. Gray will address how to begin a teaching academy at your university as well as how to build upon an existing one. She will discuss how even one faculty or administrator can create a groundswell of support, demonstrate the impact of the academy, and raise money as necessary.Tara Gray, Ph.D., serves as associate professor of criminal justice and as founding director of the New Mexico State University Teaching Academy. The Academy was established in 2003. In the five years before the Academy was founded, while working as an associate professor of criminal justice, Dr. Gray directed two popular short courses, raised the money necessary to support them and bring in a half dozen speakers per year, and began building the faculty and administrative support for a Teaching Academy. Today, the Teaching Academy is a full-service center, working to improve student learning by providing professional development to New Mexico State educators.Dr. Gray was educated at the United States Naval Academy, Southwestern College in Kansas and Oklahoma State, where she earned her Ph.D. in economics by asking, "Do prisons pay?" She taught economics at Denison University before joining the Department of Criminal Justice at NMSU. Dr. Gray has published three books, including Publish & Flourish: Become a Prolific Scholar. She has been honored at New Mexico State and nationally with eight awards for teaching or service.Dr. Gray has presented faculty development workshops to 8,000 participants in more than a hundred colleges and universities, thirty-five states, and Thailand, Guatemala, Mexico, Canada, Saudi Arabia and the United Arab Emirates. Workshop participants report that she is "spirited, entertaining, and informative—she's anything but gray!™"
Thursday, October 22, 11:00 - 12:30
Exhibitor Showcase - Cengage Learning
MindTap for EngineeringMindTap for Engineering is a personalized teaching experience with relevant assignments that guide students to analyze, apply, and improve thinking, allowing you to measure skills and outcomes with ease. Relevant readings, multimedia, and activities are designed to take students from basic knowledge to analysis and application. Personalized teaching becomes yours through a Learning Path built with key student objectives and your syllabus in mind. Control what students see and when they see it. Analytics and reports provide a snapshot of class progress, time in course, engagement and completion rates. Cengage Learning invites FIE exhibitors to a demonstration of MindTap, including both the instructor and student experiences.Presenter: Kristin Stine, Marketing Manager: Global Engineering, Cengage Learning
T1A: Special Session: Connecting and Expanding the Emerging Engineering Education Research & Innovation (EER&I) Communities
- Connecting and Expanding the Emerging Engineering Education Research & Innovation (EER&I) Communities
T1B: Special Session: Movin' Along: Investigating Motion and Mechanisms Using Engineering Design Activities
- FIE 2015 Special Session - Movin' Along: Investigating Motion and Mechanisms Using Engineering Design Activities
T1C: First and Second Year Topics I
- Alumni as a Resource to Increase Student Retention in Early Computer Science Courses
- Comparing Common and Discipline-Specific First-Year Engineering Programs: Examining the Need and Explaining the Study
- An "Objects First, Tests Second" Approach for Software Engineering Education
- The Impacts of Project Based Learning on Self-Directed Learning and Professional Skill Attainment: A Comparison of Project Based Learning to Traditional Engineering Education
- An Evaluation of How Changes to the Introductory Computer Science Course Sequence Impact Student Success
T1D: K-12 Education I
- Empowering Teachers to Teach CS - Exploring A Social Constructivist Approach for CS CPD, using the Bridge21 Model
- Engage K-12 Students in Engineering: Model for Engineering Project Activities to Inspire K-12 Students to Pursue Careers in Engineering
- Viewing K-12 Mathematics and Science Standards through the Lens of the First-Year Introduction to Engineering Course Classification Scheme
- Effects of the Butterfly Diagram Education in Primary and Secondary Schools on Contradiction Problem Solving Ability
T1E: Social and Cognitive Aspects of Learning
- An Engineering Student Leadership Development Model for 21st Century Engineering: Using Sociocultural Theory to Inform Practice
- Documenting students' faulty schema and misconceptions about combinations and permutations
- Taxonomy of Faculty Assumptions about Students
- Sociocultural approaches to teaching and learning in engineering education: Research-based applications in a pre-engineering course
- Qualitative Assessment of the University of Texas System Louis Stokes Alliance for Minority Participation Summer Research Academy Abroad: An International Experience in Research and Culture
T1F: Innovation and Entrepreneurship I
- Landscape Analysis as a Tool in the Curricular Change Process
- Fostering the Entrepreneurial Mindset in the Junior and Senior Mechanical Engineering Curriculum with a Multi-Course Problem-Based Learning Experience
- Work In Progress: Assessing situational curiosity and motivation in open-ended design electives
- "Innovative Office": Building Future for Young Engineers
T1G: Learning in Teams
- Task Choice, Group Dynamics, and Learning Goals: Understanding Student Activities in Teams
- The Impact of a Peer Learning Strategy on Student Academic Performance in a Fundamental Engineering Course
T1H: Learning Analytics I
- Checkable Answers: Understanding Student Behaviors with Instant Feedback in a Blended Learning Class
- Automatic Recognition of Misconceptions in Visual Algorithm Simulation Exercises
- Formulation of a predictive model for academic performance based on students' academic and demographic data
- Elicited and Mined Rules for Dropout Prevention in Online Courses
- xAPI-SRL: Uses of an Application Profile for Self-Regulated Learning Based on the Analysis of Learning Strategies
T1I: Software Engineering Education
- An Approach to Enhance Students' Competency in Software Verification Techniques
- Evaluation and Assessment of Effects on Exploring Mutation Testing in Programming Courses
- Diversity and Anxiety: A Case Study on Collaborative Testing
- Usability challenges in digital learning solutions
- Applying Mindstorm in Teaching and Learning Process and Software Project Management
Thursday, October 22, 12:45 - 14:15
Frederick Emmons Terman and Harriett B. Rigas Awards Luncheon
The Frederick Emmons Terman Award is presented annually to an outstanding young electrical engineering educator by the Electrical and Computer Engineering Division of the American Society for Engineering Education. The Harriett B. Rigas Award is presented annually to an outstanding woman engineering educator in recognition of her contributions to the profession.
Thursday, October 22, 14:30 - 18:00
Exhibitor Showcase - ARM
A VLSI Design Flow for Designing and Developing a System-on-Chip (SoC) around the ARM Cortex-M0 Processor IP Verilog Core.System-on-Chip design education often takes a top down approach, teaching concepts of hardware-software co-design that favor embedded software development. While these techniques are very important, they omit teaching important skills needed to design and debug the increasingly complex hardware of the systems-on-chip in demand. We chose instead a bottom up approach, teaching the techniques needed to develop high quality system-level models and validate them in a complex system. This workshop will take participants through an overview and selected assignments of the NCSU System-on-Chip design curriculum, focusing on the use of the ARM Cortex-M0 Design Start processor and Advanced Microcontroller Bus Architecture (AMBA). Topics include system assembly, transaction-level modeling, logic design and verification, and physical design.Presenter: Dr. W Rhett Davis, Professor of ECE, North Carolina State University
Thursday, October 22, 14:30 - 16:00
T2A: Special Session: Design Metaphors - Rethinking the vocabulary of design education
- Special Session on Design Metaphors - Rethinking the vocabulary of design education
T2B: Special Session: Helping Tomorrow's Engineers Ask Productive Questions
- Helping Tomorrow's Engineers Ask Productive Questions
T2C: Innovative Curriculum & Course Design I
- An exploration of Bloom's knowledge, skills, and affective-based goals in promoting development of freshmen engineering students' professional identities
- Building Information Modeling Laboratory Exercises in a Construction Science and Management Building Systems Course
- How the Web was Won: Keeping the Computer Networking Curriculum Current with HTTP/2
- Understanding the Prototyping Strategies of Experienced Designers
T2D: K-12 Education II
- STEM Literacy: Challenges implementing 'E' in Local Texas-STEM Academies
- Using life course theory to frame women and girls' trajectories toward (or away) from computing: Pre high-school through college years
- DISSECT: Exploring the Relationship Between Computational Thinking and English Literature in K-12 Curricula
T2E: Blended Learning Approaches
- Targeted Blended Learning through Competency Assessment in an Undergraduate Information Systems Program
- Instructor and Graduate Teaching Assistant Development and Training for a Blended Linear Circuits and Electronics Course
- A Feedback-Based Approach for Evolving A Blended Class Model for Large Enrollment, Multiple Section Circuits Courses
- Improving the Learning of Physics Concepts by Using Haptic Devices
- Expression Tasks for Novice Programmers: Turning the Attention to Objectivity, Reliability and Validity
T2F: Game based learning I
- The Issues of Adopting Simulation Games in Software Engineering Classes
- Digital Lockdown: A 3D Adventure Game for Engineering Education
- Evaluation of SiGMa, an empiric study with Math teachers
- Badges and XP: An Observational Study About Learning
- Systematic review of literature: educational games about electric energy consumption
T2G: Student engagement I
- Engaging Students inside the Classroom to Increase Learning
- Can Student Engagement be Measured? and, if so, Does it Matter?
- Engineering Students' Motivational Beliefs Development of a Scale Utilizing an Expectancy, Value, and Cost Framework
- Experiments with Personal Ownership of Quality at the University of Texas at El Paso
- Teaching Metacognition: Helping Engineering Students Take Ownership of Their Own Learning
T2H: Learning Analytics II
- Predicting Students' Final Exam Scores from their Course Activities
- A Quantitative Case Study in Engineering of the Efficacy of Quality Cheat-sheets
- Innovation Within the Constraints of Sustainability: Analysis of Product Development Projects
- Bloom's Taxonomy in Software Engineering Education: A Systematic Mapping Study
T2I: Teaching Cryptography & Computer Security
- A Project-based multi-disciplinary elective on digital data processing techniques
- Developing a Course Module for Teaching Cryptography Programming on Android
- An Insider Threat Activity in a Software Security Course
- A structured approach to training open-ended problem solving
- Mobile Security Education on Portable Labs
Thursday, October 22, 16:30 - 18:00
NSF funding opportunities to cover ENG/EEC and EHR/DUE programs - Ballroom
T3A: Special Session: Introduction to Systematic Reviews in Engineering Education Research
- Special Session: Introduction to Systematic Reviews in Engineering Education Research
T3B: Special Session: Exploring the Black Box of Dissemination: The Role of Professional and Organizational Development
- Exploring the Black Box of Dissemination: The Role of Professional and Organizational Development
T3C: Engineering Identity
- Transitioning Students Navigating Engineering Identities
- Is changing pedagogy a good bait in attracting students to engineering?
- Using Peer-Led Team Learning to Build University-Community College Relationships
- The Creation and Inauguration of Engineering Leadership: UTEP and Olin College Innovation Project
- Becoming Boundary Spanners in Engineering: Identifying Roles, Activities, and Competencies
T3D: Curriculum change
- Pivot Thinking - Predicting Entrepreneurial Intent among Engineering Students and Faculty using Problem Solving Style Preference
- Creating a New Civil Engineering Program in the 21st Century
- Design and Practice from the Micromouse Competition to the Undergraduate Curriculum
- Building Faculty Expertise in Outcome-based Education Curriculum Design
- Global vs. Local - Experiences from a Distributed Software Project Course Using Agile Methodologies
T3E: Assessment in Computer Science
- A Tree Inclusion Analyzer for Examining Introductory Programming Codes
- Analyzing the Impact of Asynchronous Multimedia Feedback on Novice Computer Programmers
- An Evaluation Method for Panoramic Understanding of Programming by Comparison with Visual Examples
- Identifying Learning-Inductive Content in Programming Discussion Forums
- Gauging Influence in Software Development Teams
T3F: Game based learning II
- Adaptive systems as enablers of feedback in English language learning game-based environments
- Game-Based Assessment for Radio Frequency Circuits courses in Engineering
- Teaching K-12 students STEM-C related topics through playing and conducting research
- On Combining Gamification Theory and ABET Criteria for Teaching and Learning Engineering
T3G: Gender in Engineering and Computing I
- Is there a gender difference in Maths competencies achievement between Aerospace Engineering students in Spain?
- CodePlus - Designing an After School Computing Programme for Girls
- Insights from a First-Year Learning Community to Achieve Gender Balance
- Effects of Gender and Abstract Thinking Factors on Adolescents' Computer Program Learning
- Stories of Black Women in Engineering Industry - Why they leave
T3H: Motivation
- The Effect of Using Online Tutors on the Self-Efficacy of Learners
- Teamwork Attitude, Interest, and Self-Efficacy: Their Implications for Teaching Teamwork Skills to Engineering Students
- Engineering Self-Efficacy, Interactions with Faculty, and Other Forms of Capital for Underrepresented Engineering Students
- How the Application of Coping Strategies Can Empower Learning
- Dynamic Assessment of Learners' Mental State for an Improved Learning Experience
T3I: Teaching and Learning Math
- A Summer Bridge to Calculus for Students with High School Calculus Experience
- Computational Complexity of College Math Eigenvalue Problems
- CalcTutor: Applying the Teachers Dilemma Methodology to Calculus Pedagogy
- Undergraduate experiments with aperiodic gratings based on the Fibonacci sequence
- Blended Learning at Maths with Aerospace Engineering Freshmen
Thursday, October 22, 18:30 - 20:30
Conference Reception
Thursday, October 22 buses leave from in front of the hotel at 6:30 pm to our reception at McKelligon Canyon for food, drink and music.
Friday, October 23
Friday, October 23, 08:00 - 09:00
Breakfast
Friday, October 23, 08:00 - 18:00
Registration
Friday, October 23, 09:00 - 10:30
Exhibitor Showcase - SAS Institutes
Frontiers in Engineering Statistics: The Rise of Analytical EngineeringThe nature of engineering data is changing, and statistics education for engineers is changing too. Huge volumes of data are now collected passively through sensors, and massive consumer surveys about product design and needs result in messy, high dimensional data requiring sophisticated cleaning and analysis. The modern engineer must learn not only statistical theory, but must be equipped to efficiently and effectively analyze real-world data. In this session Dr. Julian Parris, JMP Academic Ambassador, will demonstrate the core features of JMP 12 Statistical Software appropriate for the modern analytical engineer, including classical methods like DOE and quality control, as well as modern methods such as data mining, predictive analytics, and of course JMP's industry-leading data visualization capabilities. - (Free trial available at jmp.com)Presenter: Julian L. Parris, Ph.D. - Academic Ambassador, - JMP Global Academic Programs SAS; Lecturer UCSD.
F1A: Special Session: Taking Stock: Using a Landscape Inventory to Drive Curriculum and Program Change
- Taking Stock: Using a Landscape Inventory to Drive Curriculum and Program Change
F1B: Special Session: Helping your students learn "Engineering-ese": Using the results of conceptual change research to inform your instruction
F1C: Innovative Mobile tools and applications
- ShowNTell: An easy-to-use tool for answering students' questions with voice-over recording
- Innovative Mobile Tool for Engineering Embedded Design and Security Educations
- CommEasy: An Innovative Interactive Communication System for Promoting Communication and Participation
- Perceptions of Students and Instructors toward the Role of CommEasy in tackling Communication and Interaction Barriers in Distance-Learning Classrooms
F1D: Game-Based Learning III
- Online Game-based Programming Learning for High School Students - a Case Study
- Reinforcing Student Understanding of Linked List Operations in a Game
- Syntax Circuitry: A Mobile Game for Practicing Programming Language Syntax
- Teaching Programming Concepts to Elementary Students
- Playing and learning with gamification: an in-class concurrent and distributed programming activity
F1E: Flipped Classroom
- Towards a Flipped Cyber Classroom to Facilitate Active Learning Strategies
- Evaluating the effect of thoughtful design of in-class time for a flipped classroom
- Adapting a Concept of Framing to Understand How Students Learn in Problem-Centered Group Learning in Flipped Engineering Classrooms
- Evaluating Flipped Classrooms with respect to Threshold Concepts Learning in Undergraduate Engineering
F1F: Industry Oriented Teaching and Learning
- A Letter to the Future Engineer: Exploring cross-cultural engineering identities through practitioners' letters of advice
- Localized Open Source Collaboration in Software Engineering Education
- Teaching Digital TV Programming for Engineering Students: An Industry Oriented Proposal
F1G: MOOCs and Big Data
- Tendencies Towards DEEP or SURFACE Learning for Participants Taking a Large Massive Open Online Course (MOOC)
- Scaling Youth Development Training in IT Using an xMOOC Platform
- From Flipped Classroom Theory to the personalized design of learning experiences in MOOCs
- SmartLAK: A Big Data Architecture for Supporting Learning Analytics Services
F1H: Teaching and Learning Programming I
- The use of Learning Objects for teaching Computer Programming
- Look ma, no templates! Problem-based learning of computational physics for novice programmers
- Interest-driven and innovation-oriented practice for programming courses
- Flipping a Programming Course: the Good, the Bad, and the Ugly
- Enhancing Object-Oriented Programming Education using Static and Dynamic Visualization
F1I: Cyber Security
- Wireless Cybersecurity Education via a Software Defined Radio Laboratory
- Student-centered Learning in Cybersecurity in Summer Semester
- Using a Case Study to Teach Students about Finding and Fixing Logic Flaws in Software
- Healthcare Security: A course engaging females in cybersecurity education
Friday, October 23, 11:00 - 12:30
Exhibitor Showcase - IonIdea
IonCUDOS© - CBE / OBE PlatformIonCUDOS© is an innovative software platform developed by IonIdea Inc., for Designing Curricula, Delivery planning, Assessment planning and demonstrating Attainment of Graduate Attributes for Outcome Based Education / Competency Based Education. IonCUDOS© is a unique solution, which assists an Institution on its path to achieve Outcome Based Education, equipping the institution to meet stakeholders' needs and expectations effectively and efficiently. IonCUDOS has been installed in several institutions in India. We are also running trials in Spain and in China.Presenter: Manohar Joshi, Vice President, IonIdea Inc.
F2A: Special Session: CE2016 Updated Computer Engineering Curriculum Guidelines
- CE2016: Updated Computer Engineering Curriculum Guidelines
F2B: Special Session: What the Heck is That?! Adaptation of Evidence-Based Instructional Practices
- What the Heck is That?! Adaptation of Evidence-Based Instructional Practices
F2C: Mobile Teaching and Learning
- A tale of two mobile learning journeys with smartphones and tablets: the interplay of technology and implementation change
- The experiences of setting up, developing and implementing a mobile learning project in Croatia
- CHiLO: Using an e-textbook to create an ad-hoc m-learning environment
- From Reality to Augmented Reality: Rapid Strategies for Developing Marker-Based AR Content Using Image Capturing and Authoring Tools
- An investigation of the use of mobile mathematics applications: An African perspective
F2D: Game-Based Learning IV
- Digital Defenders - Computer Security Literacy via Game-Based Learning
- Integration of the Arts and Technology in GK-12 Science Courses
- Introducing Gaming Tools for Computing Education in STEM Related Curricula
- Scaffolding in educational video games: An approach to teaching collaborative support skills
- Project Management Game 2D (PMG-2D): A Serious Game to Assist Software Project Managers Training
F2E: Student engagement II
- Engaging Graduate Students Through Online Lecture Creation
- Effectiveness of Practices with Sensors in Engaging in Meaningful Learning in Higher Education: Extending a Framework of Ubiquitous Learning
- Increasing Student Engagement Through the Development of Interdisciplinary Courses: Linking Engineering and Technology, the Sciences, and the Humanities
- Latinas' Resilience and Persistence in Computer Science and Engineering: Preliminary Findings of a Qualitative Study Examining Identity and Agency
- Making co-op work: An exploration of student attitudes to co-op programs
F2F: Gender in Engineering and Computing II
- Perspectives on Volunteering for Initiatives for Women in Computing: a Case Study
- Software Engineering Education - Does gender matter in project results? - A Chilean Case Study
- Work/Family Attitudes of Computing Graduate Students
- Student evaluations of team members: Is there gender bias?
- Women in STEM: The Impact of STEM PBL Implementation on Performance, Attrition, and Course Choice of Women
F2G: Faculty Development I
- Preparing for an Academic Career - the Engineering Faculty of Tomorrow
- Innovative Faculty Cohort Hire at the University of San Diego
- Tailor-Made: Meeting the Unique Needs of Women of Color STEM-SBS Faculty Through Mentoring
- The Role of Collaborative Inquiry in Transforming Faculty Perspectives on Use of Reflection in Engineering Education
F2H: Teaching and Learning Programming II
- Teaching computer programming: Practices, difficulties and opportunities
- Teaching-learning methodology for Formal Languages and Automata Theory
- An Online Introductory Computer Programming Course Using Matlab: Design Steps and What to Expect
- Programming Education for Primary Schoolchildren Using a Textual Programming Language
- A Proficient High Level Programming Program as a Way to Overcome Unemployment Among Graduates
F2I: Design methods
- Engineering University-Industry Projects: A Design for Six Sigma Framework
- Perspectives on Engineering Design Learning: Realities, Challenges, and Recommendations
- Advancing Research on Engineering Design using e-Journal
- Using Robust Design as a Conceptual Framework to Understand Expertise
- Establishing Functional Concepts Vital for Design by Analogy
Friday, October 23, 12:45 - 14:15
Luncheon
Friday, October 23, 14:30 - 16:00
Exhibitor Showcase - MathWorks
Hands-on Hardware Workshop with the Raspberry PiAbstract: This showcase is based on Simulink Support Package for Raspberry Pi. Simulink® has long been the tool of choice of the industry (automotive, aerospace, electronics, etc.), since it provides a very user-friendly, collaborative and flexible environment for designing, simulating, testing and eventually implementing, complex, multi-domain systems and their control logic.Simulink includes the capability to program low-cost hardware like LEGO® Mindstorms® robots, Arduino®, Raspberry Pi®, and many others. This new capability enables students to develop and test a variety of controls, signal, image and video processing related applications, from within Simulink and Stateflow®.You will have a chance to work through lab modules with examples of image and video processing. You will gain practical hands-on experience in building high-level examples yourselves. Additionally, participating faculty members would have a chance to understand the potential for use in the classroom with students.At the end of this workshop, you will be able to:1. design, simulate and test custom algorithms in Simulink2. implement these algorithms on low-cost embedded hardware such as Raspberry Pi without writing any C-code3. see how easy it is to program low-cost hardware with SimulinkThis showcase is for instructors teaching courses using the Arduino, Raspberry Pi or similar low-cost hardware platforms.
F3A: Special Session: Is the Engineer of 2035 a Maker?
- Is the Engineer of 2035 a Maker?
F3B: Special Session: Agents for Change in Engineering & Computer Science Education
- Special Session: Agents for Change in Engineering & Computer Science Education
F3C: Using Robots in Teaching and Learning
- An Investigation of the Relationship between K-8 Robotics Teams' Collaborative Behaviors and Their Performance in a Robotics Tournament
- Effects of report-writing on a multi-stage-experience educational program using an autonomous mobile robot
- Integration of Robotic Arm Manipulator with Computer Vision in a Project-Based Learning Environment
- Programming Design Process: Providing K-12 Students with a Structure to Attain Programming Goals
- Micromouse: An Autonomous Robotic Vehicle Interdisciplinary Attraction to Education and Research
F3D: Retention
- Finding Competence Characteristics among First Semester Students in Computer Science
- What is the Effect of Establishing Programs that Address Sense of Belonging on Undergraduate Engineering Retention?
- Grit for Engineering Students
- Measuring Student Integration and Institutional Support
- Recruiting, retaining and transitioning computing undergraduates the STAIRSTEP way
F3E: Design Education II
- A Course in Innovative Product Design: A Collaboration between Architecture, Business, and Engineering
- Assessing Idea Fluency through the Student Design Process
- Engineering Design Journey and Project Management
- Life-based design as an extension of problem-based learning - a tool for understanding people and technology
- A Spiral Curriculum in Design and Project Management
F3F: Social Responsibility and Ethics
- Understanding and Improving the Culture of Hackathons: Think Global Hack Local
- Characteristics of Engineering Faculty Engaged in the Scholarship of Teaching and Learning
- Using Social Network Theory to Elucidate the Impact of Diversity on the Social Processes in Design
- A Situated Learning Ethics Instruction Model for Engineering Undergraduate Students
- How engineering students define 'Social Responsibility'
F3G: Faculty Development II
- Stages and Processes of Pedagogical Change - An application of TTM
- Engineering Ph.D. Students' Career Preferences: Levels, Changes, and the Role of Advisors
- Tracking the Spread of Research-Based Instructional Strategies
- Strategies for Sustaining Change in Engineering Education
- Improving Faculty Perception of and Engagement in STEM Education
F3H: Interdisciplinary Education in Programming
- Using Flipped Classroom, Peer Discussion, and Just-in-time Teaching to Increase Learning in a Programming Course
- Learning Programming with Peer Support, Games, Challenges and Scratch
- Applying Flipped Classroom and Problem-Based Learning in a CS1 Course
- Programming Teaching in High Schools: an analysis based on the Discourse of Collective Subject
- WebTA: Automated Iterative Critique of Student Programming Assignments
F3I: Embedded Systems Education I
- Research on System Level Innovative Practice in Embedded Laboratory Education
- Team-Based Learning Course Design and Assessment in Computer Engineering
- From the Browser to the Remote Physical Lab: Programming Cyber-physical Systems
- Motivation as a key factor to improve freshmen academic performance in computer engineering courses
Friday, October 23, 16:00 - 17:00
Focus on Exhibits
Visit the FIE exhibits and check out the latest textbooks, computer software, lab equipment, and other innovations while enjoying refreshments.
New Faculty Fellows
A special session focusing on the New Faculty Fellows will be held on Friday. This session will provide an opportunity to meet this year's New Faculty Fellows, a group of new CSET educators who were selected based on an application and a full paper being presented at this year's conference. There will also be an opportunity to view their poster presentations at this time
Friday, October 23, 17:00 - 18:00
Exhibitor Showcase - ZYBooks
Putting the fun back in teaching: Interactive web-based textbook replacementsStudents don't read textbooks, and teachers have fewer resources. It's like teaching with one hand behind your back. zyBooks is a company formed by professors to help students learn and teachers teach. We'll demo our web-native animated interactive textbook replacements for CS, engineering, and math, and our integrated auto-graded homework/programming system, for our configurable zyBooks. We'll summarize research showing learning benefits.Presenters: Frank Vahid, Prof. of CS&E, Univ. of California, Riverside / zyBooks co-founder, Kathleen Hayes, zyBooks VP of sales
Friday, October 23, 17:00 - 18:30
F4A: Special Session: Qualitative Research on Psychological Experience: A Starting Point for Using Interpretative Phenomenological Analysis
- Qualitative Research on Psychological Experience: A Starting Point for Using Interpretative Phenomenological Analysis
F4B: Special Session: Aesthetics and Emotional Engagement: Why it Matters to Our Students, Why it Matters to Our Professions
- Aesthetics and Emotional Engagement: Why it Matters to Our Students, Why it Matters to Our Professions
F4C: Student-Centered Education I
- Applying PBL in Project Management Education: a Case Study of an Undergraduate Course
- Managing First PBL Experiences: Cross Competences in a Traditional Environment
- Being a PBL Teacher in Computer Engineering: An Interpretative Phenomenological Analysis
- Is Video Feedback More Effective than Written Feedback?
- New Methodology to Differentiate Instructional Strategies for ESL Learners in the Indian Context
F4D: K-12 Teacher Education and Computational Thinking
- Starting from Scratch: Developing a Pre-Service Teacher Training Program in Computational Thinking
- GK-12 DISSECT: Incorporating Computational Thinking with K-12 Science without Computer Access
- Computational Thinking and Impacts on K-12 Science Education
- DISSECT: An Experiment in Infusing Computational Thinking in a Sixth Grade Classroom
- DISSECT: Analysis of Pedagogical Techniques to Integrate Computational Thinking into K-12 Curricula
F4E: K-12 Education III
- Young Women in Computing: Creating a Successful and Sustainable Pipeline
- TIES to STEM: University Outreach Model for Teachers in K-12 STEM Schools to be Trained in Engineering Skills
- Comparing Students' Mathematics Achievement by Their School Types: Inclusive STEM Schools that implemented PLTW curriculum with Inclusive STEM Schools that did not Implement PLTW
- On the Development and Implementation of a Project-Based Learning Curriculum for Air Quality in K-12 Schools
F4F: Design Education III
- Measuring Undergraduate Students' Self-Efficacy in Engineering Design in a Project-Based Design Course
- There's More Than One Way to Analyze Feedback on Design
- Evaluating capstone project through flexible and collaborative use of Scrum framework
- A Self-Assessment Instrument to Assess Engineering Students' Self-Directedness in Information Literacy
F4G: Philosophy Of Engineering
- Implications of Anonymous Assessment
- Case for Reflection in Engineering Education--and an Alternative
- Challenges in finding a connection between IL education and research problem formulation
- Drafting a Code of Ethics for Engineering Education
- Competencies for Paradigm Shift "Survival"
F4H: Professional Skills
- Addressing the Problem of Mal-employment of Liberal Arts Graduates
- Implied Identity: A Conceptual Framework for Exploring Engineering Professional Identity Practices in Higher Education
- Campus to Career, Understanding How Engineering Student Skill Perceptions link to Future Career Pathways
F4I: Embedded Systems Education II
- More Missing the Boat - Arduino, Raspberry Pi, and Small Prototyping Boards and Engineering Education Needs Them
- Design and Implementation of a Microcontroller Based Workstation with Educational Purposes for the Control Systems Area
- Autonomous Robot: An Intellectual Way of Infusing Microcontroller Fundamentals into Sophomore Students
- Development of a Novel Modular Integrated Stackable Layer - Analog System Environment (MISL - ASE) Platform for Embedded Systems Education
- Vamonos: Embeddable Visualizations of Advanced Algorithms
Friday, October 23, 19:30 - 22:00
Awards Banquet
Thanks to our sponsor, the IEEE Education Society, the Frontiers in Education Conference annual gala networking dinner and awards program is only $30 per person. An opening reception will be followed by a full-service plated meal. This business formal event is sponsored by the IEEE Education Society - a group of more than 3,000 engineers and academics dedicated to advancing the scholarship and practice of engineering education. You do not have to be an IEEE Education Society member to attend. Tickets can be added to your registration on site.
Saturday, October 24
Saturday, October 24, 08:00 - 09:00
Breakfast
Saturday, October 24, 08:00 - 17:00
Registration
Saturday, October 24, 09:00 - 10:30
S1A: Panel: International iCampus Forum (IC15) on "Smart Education in Smart Cities"
- An Exploration into the Attitudes of Young Girls Toward the Field of Computer Science
- Interaction Driven Composition of Student Groups for Optimal Groupwork Learning Performance
- Experimental Development and Implementation of Computer-Based Quiz Games in General Chemistry for Engineering
- Smart Grouping Tool Portal for Collaborative Learning
- Smart text-classification of user-generated data in educational social networks
S1B: New Approaches-Student-Center
- A Low-cost System for Experiments with Digital Circuits
- A B-Learning New Approach Applied to a Practical Power Electronics Converters Course
- Initial Investigation into Engineering Students Problem Solving within Controls
- Optimal Control Design and Implementation for the Double Inverted Pendulum System in a Graduate Control Course
- The Exploration for Computer System Capacity Training in Experimental Teaching
S1C: Student Center Education
- Helping Undergraduate Engineering Students Discover Their Interests (and Reduce Their Fear of Research)
- Developing an Ecosystem for Student Success in Engineering in Rio South Texas
- Learning to learn: Creating Engineering Classrooms for Deep Understanding
- Agile Learning Through Continuous Assessment
- Amnesia: a Learning Object for Memory Hierarchy Teaching
S1D: Assessment I
- How Should We Estimate a Missing Exam Score?
- How to Take Into Account a Student's Degree of Certainty When Evaluating the Test Results
- The Academic Performance Index: Creating a More Robust and Less Biased Measure of Student Academic Performance
- Evaluating Metrics for Automatic Mind Map Assessment in Various Classes
S1E: First and Second Year Topics II
- Student Led Curriculum Development and Instruction of Introduction to Engineering Leadership Course
- Enhancing the Experience of First-Year Engineering Students with an Entry-Level STS Course Science Technology Society
- Assessing Student Views of Traditional, Free, and Interactive Modifications for an Introductory Networking Course
- A Pedagogical Model for Introducing 3D Printing Technology in a Freshman Level Course Based on a Classic Instructional Design Theory
- Outcomes of Accepting or Declining Advanced Placement Calculus Credit
S1F: Online Assessment
- TecEval: An on-line dynamic evaluation system for engineering courses available for web browsers and tablets
- SEED-PA. A Practical Instrument for Assessing Individual Ethics Initiatives
- Automatic Fill-the-blank Question Generator for Student Self-assessment
- Pluggable Reputation Systems for Peer Review: a Web-Service Approach
- Architectural support for non-expert deployment of remote laboratories
S1G: Innovative Curriculum & Course Design I
- Student-Constructed Concept Maps for Active Learning in a Foundational Undergraduate Engineering Course
- O-Charts: Towards an Effective Toolkit for Teaching Time Complexity
- Analyzing Educational Comments for Topics and Sentiments: A Text Analytics Approach
- Preparing ECE Students for Research Career in Nanotechnology via Track Program
- A Mixed Pedagogical Method to Improve Teaching and Learning in Brazilian Computing Area Undergraduate Courses
S1H: Innovative Curriculum & Course Design II
- Curriculum Driven Classroom Design
- Rubrics for Assessment Item Difficulty in Engineering Courses
- Inspiring Undergraduate Students in Engineering Learning, Comprehending and Practicing by the Use of Analog Discovery Kits
- Teaching Project Management using a Real-World Group Project
- Using 3-D Open Source Software to Facilitate Students' Spatial Visualization Skills
S1I: Faculty Development III
- Learning about Engineering Education Research: What Conceptual Difficulties Still Exist for a New Generation of Scholars?
- Apprenticeship of Observation: Implications for the adoption of evidence-based instructional practices
- Ambiguity During Engineering Problem Solving
- Background and demographic factors that influence graduation: A comparison of six different types of majors
Saturday, October 24, 11:00 - 12:30
S2A: Technological Tools I
- Adaptive Vision Studio - Educational Tool for Image Processing Learning
- Analysis of Opportunities and Challenges of the Electronic Dual-board in Instruction
- Aesthetics and Expanding Perception in Fluid Physics
S2B: Computer Based Learning
- Step-Based Tutoring System for Introductory Linear Circuit Analysis
- Implementation of an Intelligent Tutoring System using Moodle
- A User Profile Definition in context of recommendation of Open Educational Resources. An approach based on Linked Open Vocabularies
- Supportive Environment for Teaching and Learning Digital Image Processing
- Adaptation Resources in Virtual Learning Environments under Constructivist Approach: A Systematic Review
S2C: Innovative Curriculum & Course Design III
- Bridging the Divide: Strategies for College to Career Readiness in Computer Science
- The Institutional Environment for Student Veterans in Engineering
- Assessing an Affordable and Portable Laboratory Kit in an Undergraduate Control Systems Course
- Hands on Project experience in a core class focused on sustainability
S2D: Curriculum Design III
- Bioinformatics Curriculum Development and Skill Sets for Bioinformaticians
- Students Learn More with Less Text that Covers the Same Core Topics
- Virtual Laboratory Platform for Computer Science Curricula
- Cloud-based Teaching in an Engineering-Physics Course
- An Automation of the Course Design Based on Mathematical Modeling and Genetic Algorithms
S2E: Innovative Curriculum & Course Design IV
- Students of Engineering on Behalf of People with Disabilities: Evaluating the Impact of an Institution's Flagship Project
- Enhancing the Educational Experience for Deaf and Hard of Hearing Students in Software Engineering
- Getting the Attention of Underrepresented Minority Community College Students to Consider Engineering as a Career
- Effect of Assertion Headings and Expandable Examples in an Online Engineering Textbook
S2F: K-12 education III
- STEM Summer Camp Follow Up Study: Effects on Students' SAT Scores and Postsecondary Matriculation
- Nanotechnology STEM Program via Research Experience for High School Teachers
- L.E.A.P.: Localized Energy Awareness Program through Collaborative K-University STEM Projects
- Using common elements to explain electromagnetism to children: Remote Laboratory of Electromagnetic Crane
S2G: Online-distance Learning
- An Agile Learning Design Method for Open Educational Resources
- Student-Perceived Effectiveness of Online Content Delivery Modes
- Topic Based Segmentation of Classroom Videos
- Motivating students with new mechanisms of on-line assignments and examination to meet the MOOC challenges for programming
- Supporting Real Open Educational Resources in Edu-AREA
S2H: Assessment
- On the Effectiveness of Using Midterm Examinations Strictly for Formative Feedback
- An Assessment Architecture for Competency-Based Learning: Version 1.0
- Systems Thinking Skills of Undergraduate Engineering Students
- An analysis of the provision of context within existing remote laboratories
- Evaluation and Continuous Improvement in a Multidisciplinary S-STEM Program Focusing on Professional Skills, Goals & Mentoring
S2I: Innovative Curriculum & Course Design V
- A Comparative Analysis of Two Globally Distributed Group Projects: A Perspective from CSCW/CSCL Research
- A Quasi-Network-Based Fly-by-Wire Simulation Architecture for Teaching Software Engineering
- Peer instruction methodology for linear algebra subject: a case study in an engineering course
- An Integrated Curriculum for Internet of Things: Experience and Evaluation
- Using an Interactive Animated Tool to Improve the Effectiveness of Learning CPU Scheduling Algorithms
Saturday, October 24, 12:45 - 14:15
Luncheon
Saturday, October 24, 14:30 - 16:00
S3A: Innovative Curriculum & Course Design VI
- Another perspective for linear equations, matrices and the technological tools in learning
- How Many Points Should Be Awarded for Interactive Textbook Reading Assignments?
- Combining MATLAB® Simulation with Telecommunications Instructional Modeling (TIMS) in a Senior Level Communications Course
- More Than Just Right or Wrong: Using Concept Questions to Discern Students' Thinking in Mechanics
S3B: Global Programs
- Colombian Higher Education Enterprise Architecture
- Evidence-Based Approaches for Engineering Global Preparedness Programming: Research to Inform Practice
- Examining How International Experiences Promote Global Competency among Engineering Graduate Students
- A Semester-Long Study Abroad Model for Engineering Students - The Unified Project Approach
S3C: Outreach & University, Community Collaborations
- Learning Philosophies: A Glimpse into Students' Approaches to a Learning
- A Bridge to Engineering: A Personalized Precalculus (Bridge) Program
- First in the Family: A Comparison of First-Generation and Non-First-Generation Engineering College Students
- Effects of Pre-College Engineering Participation on First-Year Engineering Outcomes
S3D: First and Second Year Topics III
- Early Identification of At-Risk Students in a Lower-Level Engineering Gatekeeper Course
- Engineering Curriculum Readiness: Implementing an Analytical and Communication Skills Building Course for the Technical Disciplines
- Getting Past the First Year: Retaining Engineering Majors
S3E: Student Interest
- Are They Simply Interested? An Exploration of Engineering Students' Most Favorite Class
- Is this "transfer shock"? Examining the perceptions of engineering students who articulate within the Irish higher education context
- WhatsApp with Learning Preferences?
- The Puerto Rico CubeSat Project to Attract STEM Students Into the Area of Aerospace Engineering
- Informing Change: Course Content Analysis and Organization
S3F: Student-Centered Education IV
- Automatically augmenting learning material with practical questions to increase its relevance
- South African Student Perceptions of Practical Laboratory Work - a Case Study from Digital Systems 1
- Cyber-Infrastructure Support for the Integration and Analysis of Student Success Data
- An Interactive learning environment for assisting students in solving problems on designing of logic digital circuits by using Multiple Representations
S3G: K-12-education IV
- Defining Moments: The Link Between Definitions of Teaching and the Desire to Teach
- InnoEscuela, Innovation in Secondary School Technical Studies
- Arts & Bots: Application and Outcomes of a Secondary School Robotics Program
- Virtual Experiments for Introduction of Computing: Using Virtual Reality Technology
S3H: Innovative Curriculum & Course Design VII
- A New Signal Processing Course for Digital Culture
- An Approach to Improving Student Learning of Civil Engineering Concepts Using Case Studies
- A Project Component in a Web Engineering Course
- Analysis of the Utilization of Web 2.0 Resources in Secondary Education and Advanced Vocational Training Studies
- An Intelligent Student Advising System Using Collaborative Filtering
S3I: Project-Based Learning
- Campus Integrated Project-Based Learning Course in Civil and Environmental Engineering
- Using Modern Pedagogical Tools to Improve Learning in Technological Contents
- Evaluation of Student Learning Outcomes in Fourth Year Engineering Mechatronics through Design Based Learning Curriculum
Saturday, October 24, 16:30 - 18:00
S4B: Innovative Tools and Approaches
- A Business Intelligence Model for Online Tutoring Process
- Design and Impact of a Classroom Intervention to Support Teaming Metacognition
- Seamless Cross-Platform Integration of Educational Resources for Improved Learning Experiences
- Analysis of Integration of Remote Laboratories for Renewable Energy courses at Jordan Universities
- A Novel, International Masters Program to Address the Sustainable Energy Challenge
S4C: Non-Traditional Students
- Self-regulated Learning in Transfer Students: A Case Study of Non-traditional Students
- Transfer Student Pathways to Engineering Degrees: A Multi-Institutional Study Based in Texas
- Influence of Professional Demographics on Faculty Feedback in an Asynchronous, Video-Annotated Peer Review (VAPR)
- Pathway, Choice of Major, and Peer Economic Status of Nontraditional Students in Engineering
- Culturally Situated Survey of Engineering Identity for Latina/o Undergraduates
S4D: Technological Tools II
- Technological Tools to Learn Calculus
- Construct Peer Assessment Instrument Using Existing E-learning Tools
- Use of Operational Amplifiers and Discrete Off-the-Shelf Components to Teach Fuzzy Logic Controller Concepts
- Using Audio Amplifier Distortion Characteristics as a Pedagogical Tool to Explain Signal Processing Theory
S4E: Co-Ops and Early Career Training
- Modeling Student Perceived Costs and Benefits to Cooperative Education Programs (Co-ops) and Pathways to Participation
- Mapping Career Success Competencies to Engineering Leadership Capabilities
- Professional engineering pathways study - A longitudinal study of early career preparedness and decision-making
S4F: Communication and Storytelling
- Is this thing on? Determining Comfort Level with Communication Skills in a Technical Discipline
- Formulating the Problem: Digital storytelling and the development of engineering process skills
- Is Information Technology General Education Effective for Non-Engineering Major Students? An Exploratory Study on Ethnically Chinese Classrooms
- Lecture, Narrated Slides, or First Person View? Impact of Presentation on Learning Outcomes
- Rapid Improvement of Students' Soft-skills Based on an Agile-process Approach
S4G: Computing Education
- Nanotechnology: Simulation and Design
- Incorporating Parallelism and High Performance Computing into Computer Science Courses
- Representation of abstract concepts: differences across computing disciplines
- Teaching and Learning Software Project Management: a hands-on approach
- Computational Platform for the Educational Model based on the Cloud Paradigm
S4I: Innovative Curriculum & Course Design VIII
- Be a Simulator Developer and Go Beyond in Computing Engineering
- The Approach to Design of STEM Courses' Learning Resources based on Students' Activity with the use of Scientific Resources' Databases
- Comparing Microcontroller and Analog Methods for Tracking Control Experiments
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