Game Based Learning as an Aid for Extenuating Higher Education Sector Problems - the Case of Saudi Arabia

Manakkattil Sulphey (Prince Sattam Bin Abdulaziz University, Al-Kharj, Saudi Arabia)

The traditional teaching-learning process which focuses on "teacher-directed pedagogical practices" has its own inherent drawbacks. Modern classroom technologies have presented educators the ease of using a variety of resources and tools for course delivery. Game-based learning (GBL) is an effective resource that can help teachers in engaging students having a wide variety of learning styles. It has the capability of enhancing creativity, problem solving, collaboration, achievement orientation, engagement, and a host of other related skills. Higher-education scenario in Saudi Arabia (KSA), like any other countries, is replete with problems related to student participation and engagement. KSA, having advanced substantially with respect to technology adoption in education, has the required background to adapt GBL. A carefully implemented GBL programme will aid in ensuring student participation and engagement of Saudi students, which is the need of the hour. The present study analyses the possibility of utilizing GBL in dealing with the problems faced by the higher education sector in KSA.

Journal: International journal of simulation: systems, science & technology V18

Published: Mar 31, 2017

DOI: 10.5013/IJSSST.a.18.01.06