Program for 2018 IEEE Frontiers in Education Conference (FIE)
Wednesday, October 3
Wednesday, October 3 8:00 - 6:00
Evidence Based Teaching: Teaching as Research
Wednesday, October 3 1:00 - 4:00
1A: Software Engineering Department Heads Workshop
1B: The student experience in an integrative, project-based course on quantitative engineering analysis
1C: How to Prepare Competitive NSF Engineering Education Proposals
1D: Writing an Engineering Education Proposal for the National Science Foundation: An Interactive Workshop
Wednesday, October 3 3:30 - 5:00
FIE Steering Committee Meeting
Open to all interested
Wednesday, October 3 5:00 - 8:00
2A: Making MIDFIELD More Accessible: A Workshop for R Beginners
2B: Tools for the 3C's of Entrepreneurially Minded Learning (EML)
2C: Remote Laboratory Exercises and Tutorials for Spectrum-Agile Radio Frequency Systems
2D: Integrating Systems Approaches into Education Using Active Case Studies
Thursday, October 4
Thursday, October 4 8:30 - 10:00
Plenary Speaker: Laura Oliphant, Partner, Spirit Ventures
ABSTRACT
THE FUTURE OF INNOVATION IN THE SEMICONDUCTOR INDUSTRY
Laura Oliphant has been at the forefront of technology for over 25 years, first at Intel, as an Engineer and Corporate Venture Capitalist, and now, as a Board Director and CEO of startups. She will talk about the challenges for technology innovation going forward, and how corporations use partnerships with educational institutions and external entities to accelerate innovation, and what we should expect from technology in the future.
BIO
Dr. Laura Oliphant is an experienced CEO, Board Member, and Investor. She is currently a General Partner at Spirit Ventures (www.spiritvc.com), a venture fund focusing on key enabling technologies for the semiconductor industry. Prior to Spirit Ventures, she was an Investment Director in Intel Capital from 2001 until her retirement from Intel in 2016. During her career in venture capital, she brought over $1B in strategic and financial value to Intel through her investments and was awarded Intel's highest award, the Intel Achievement Award, for her contributions to Intel. After retiring from Intel, she was a member of the Board of Directors and the CEO of Translarity, an investor backed, semiconductor test startup. Laura is also part of the Board of Directors for Thin Film Electronics ASA, a public company based in Norway and Numascale AS, also based in Norway. Laura received her PhD in Chemical Engineering from the University of California, Berkeley, where her thesis research was centered on candidate batteries for electric cars.
Thursday, October 4 10:00 - 12:00
Exhibitor Showcase: JMP
Topic: JMP and the Predictive Modeling Workflow
As engineering problems are become more and more complex, scientists and engineers are beginning to incorporate many of the modern and more sophisticated descriptive and predictive modeling techniques to their analysis toolkit. A typical real-world predictive modeling workflow includes data cleaning and exploration, model fitting, model validation, model comparison, final model selection and deployment of the final predictive model. In this session we illustrate the predictive modeling workflow by analyzing a real dataset. After data preparation and initial exploration, we will create a number of predictive models such as Multiple Linear Regression, Regression tree, Neural Net, and K-Nearest Neighbors.
We will "publish" each of the models to the Formula Depot, and explore and select the best model using the Prediction Profiler and JMP's Model Comparison tool.
Code will be created in a variety of programming languages (e.g., SAS, SQL, Python, et al.) in order to implement that model in a production environment.
T1A: Special Session - Research on Engineering Practice: Catalyzing a Scholarly Community
T1B: Panel - Building on the Past, Creating the Future: Where Are the New Frontiers?
T1C: Diversity & Inclusivity Research
- Towards Making The Invisible Engineer Visible: A Review of Low-Socioeconomic Students' Barriers Experiencing College STEM Education
- Understanding how First-Generation College Students' Out-of-School Experiences, Physics and STEM Identities Relate to Engineering Possible Selves and Certainty of Career Path
- I Don't FIT the Stereotype, but I see Myself as an Engineer: First-Year Engineering Students' Attitudes and Beliefs about their Engineering Identities
- The Effect of Diversity on Feelings of Belongingness for New Engineering Students
- Computer Programming Workshops with Playful Environments for Middle School Girls
T1D: 2018 Thematic Track: Innovation in Software Engineering Education
- Feasibility and Acceptability of Peer Assessment for Coding Assignments in Large Lecture Based Programming Engineering Courses
- Situation Awareness-Oriented Cybersecurity Education
- Bug Hide-and-Seek: An Educational Game for Investigating Verification Accuracy in Software Tests
- Toward Increasing Collaboration Awareness in Software Engineering Teams
- A Reflection on Diversity and Inclusivity Efforts in a Software Engineering Program
- Text classification of student predicate use for automatic misconception categorization
T1E: Teaching & Learning Experiences in Engineering Education
- Changes in Engineering Technology Students Perception from Freshman to Senior Year
- Applying Product Manufacturing Techniques to Teach Data Analytics in Industrial Engineering: A Project Based Learning Experience
- Student and Faculty Perspectives on the Effectiveness of an Interdisciplinary Graduate Engineering Program
- Understanding Students' Online Reviews to Improve College Experience and Graduation Rates of STEM Programs at the Largest Post-Secondary Institution: A Learner-Centered Study
- Applied Learning within Thermodynamics: A Perspective on Energy Concepts
T1F: Infrastructure & Technologies for Engineering Education
- A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning
- Differences in Grade Outcomes Between ICT Engineering and Computer Science Degrees
- Design of a Transparent Hydraulic Educational Demonstrator Utilizing Electrically Controlled Valves
- Exploring the Relevance and Energy Usage Implications of Fixed Computer Labs in Electrical Engineering Education
- Development of a Distributed Pair Exercise System for Network Construction with a Dialogue Support Function
- Exploring Alignment Between Engineering Students' Job Plans and Post-Graduation Outcomes
T1G: Game Based Learning
- Digital Badges for Motivating Introductory Programmers: Qualitative Findings from Focus Groups
- Undergraduate Engineering Education and the Game-Based Learning Methods to Promote a Culture of Laboratory Safety
- Augmenting Experiential Learning with a Game-based Student Response System
- Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students
- Games and Gamification in Software Engineering Education: A Survey with Educators
- Sol y Agua: A Game-based Learning Platform to Engage Middle-school Students in STEM
T1H: Engineering Education Research
- Autonomous Vehicle Control: Teaching Tool and Simulation
- Towards education alternatives to teaching and learning of programming: A course experience using open hardware tools
- "Participating Under the Influence'': How Role Models Affect the Computing Discipline, Profession, and Student Population
- Evaluation of an Instrument to Identify Factors that Impact the Motivation and Engagement of Undergraduate Students in Computing
- Going Beyond Gender Balance: Understanding the Intersection of Gender and the Engineering Experiences of Alumni
- Lost for Words! Defining the Language Around Role Models in Engineering
T1I: Innovation in Lab Experiences, Including Electrical & Communications Engineering
- Measuring Hardware Impairments with Software-Defined Radios
- A small network simulator for learning routing fundamentals
- Personalized Learning in a Virtual Hands-on Lab Platform for Computer Science Education
- TurtleMCU: A Platform for Teaching a Holistic View Into Embedded Computer Architecture and Security
- A Software Radio Challenge Accelerating Education and Innovation in Wireless Communications
- Connecting Theory to Practice in an Online Introductory Signals and Systems Course
T1J: WIP - Learning Analytics
- Visual Analytic Workflow to Understand Students' Performance in Computer Science Courses
- Evaluation of academic performance based on learning analytics and ontology: a systematic mapping study
- Feature extraction and classification of learners using neural networks
- Real-time Metacognition Feedback for Introductory Programming Using Machine Learning
- Improving student learning performance in a virtual hands-on lab system in cybersecurity education
- Machine Learning Based Directed Self Study in Calculus with CalcTutor
- Extending Academic Analytics to Engineering Education
- Examination of the impact of various factors on student success in an introduction to circuit analysis course
- The Development of a Framework for Curriculum Integration
- Token-based Approach for Real-time Plagiarism Detection in Digital Designs
T1K: WIP - Curriculum Design
- Un-muddling Implementation from Design via Algorithmic Design Patterns
- Co-creative engineering curriculum design - Case East Africa
- A Four-year Automation and Integration Concentration for Manufacturing Engineering
- A Hands-On, System-Level Analog Electronics Course
- Examining the Effect of a Game-like Practice Tool on the Quality of Student Peer Evaluations
- "We've Always Done it that Way," An Exploration of Electrical and Computer Engineering Faculty Curricular Decisions
- Redesigning a Computer Science Capstone Course with Micro-credentials
- An Innovative Modular Approach of Teaching Cyber Security across Computing Curricula
- Academic synergy through integrated mechatronic projects
- A Curriculum Design on Electronic Devices Design Laboratory
Thursday, October 4 1:00 - 3:00
T2A: Special Session - Using Magic in Computing Education and Outreach
T2B: Special Session - Playing the Role of Teamwork Facilitator: Using Role Play to Demonstrate Strategies to Facilitate Teamwork
T2C: Diversity & Inclusivity: Women & Computing
- Exploring women's motivations to study computer science
- Female and Female Underrepresented Engineering Technology Students: Background, and Influences
- Girls, Music and Computer Science
- Sociology a Game Changer in Computer Science Programs
- Reflecting on the Impact of a Course on Inclusive Strategies for Teaching Computer Science
T2D: 2018 Thematic Track: Innovation in Software Engineering Education
- What software engineering "best practices" are we teaching students - a systematic literature review
- What Language? - The Choice of an Introductory Programming Language
- Improving Student's Learning and Cooperation Skills Using Coding Dojos (In the Wild!)
- ElecTricks: Pre-College Hands-on Activities in Electromechanics
- Why there is still few women in Engineering? A perspective from female students and professors in an Engineering campus
- Can students help themselves? An investigation of students' feedback on the quality of the source code
T2E: Teaching & Learning Experiences in Engineering Education
- The Impact Of Integrated Tutorials in Supporting First Year Student Progression
- Bloom's taxonomy based approach to learn basic programming loops
- Method Matters: Reflections from Student-Made Systematic Mapping Studies
- Incorporating a Model-Based Approach in an Introductory Electronics Course Using Simscape
- Behind the Scenes: Course Syllabi Explained
- Student motivation towards learning to program
T2F: Student Beliefs, Motivation, & Persistence
- Towards a Catalog of Gestures for M-learning Applications for the Teaching of Programming
- The Dissertation Institute: Evaluation of a Doctoral Student Writing Workshop
- Examining the Value of Mentoring in Youth Engineering Programs: What Motivates a Mentor to Mentor?
- Shift in Mid-Year Engineering Students' Perceptions of Their Future Careers Over Time
- An Initial Analysis of the Research on Interest and Introductory Programming
- Gendered Influences on Peer Assessments of Team Behavior
T2G: Computer-Based Learning & Courseware Technologies
- Visuo-haptic Simulations to Improve Students' Understanding of Friction Concepts
- Designing a Visuohaptic Simulation to Promote Graphical Representations and Conceptual Understanding of Structural Analysis
- Designing Visually Interactive Learning Modules to Promote Students' Critical Thinking in Mathematics
- Cloud-based Labs and Programming Assignments in Networking and Cybersecurity Courses
- Addressing technical and organizational pitfalls of using remote laboratories in a commercial environment
T2H: Computer Science Education
- Predicting Student Success in Computer Science - A Reproducibility Study
- Experience with Active Learning and Formative Feedback for a SQL Unit
- The Adoption of Open Source Projects in Engineering Education: A Real Software Development Experience
- Increasing Motivation of CS1 Non-Majors through an Approach Contextualized by Games and Media
- Delineating Factors that Influence Student Performance in a Data Structures Course
- Promoting students' social interactions results in an improvement in performance, class attendance and retention in first year computing courses
T2I: WIP - Engineering Education Research
- Work-in-Progress: What Recent Artificial Intelligence Breakthroughs in the Game of GO Mean for Human Learning and Engineering Education
- Soldier to Student: Exploring the Unique Skills and Challenges Veterans with Disabilities Bring to College
- Starting Problems in Mechanical Engineering
- Turned from knowledge-based to innovation-based: Introduction of Emerging Engineering Education in China
- Makerspaces vs Engineering Shops: Initial Undergraduate Student Impressions
- WIP: Factors Affecting Graduate STEM Student Attrition Rates
- WIP: Influence of Laboratory Group Makeup on Recognition and Identity Development in the Engineering Graduate Student Population
- Influence of Research Experience on Recognition and Identity Development in the Engineering Graduate Student Population
- Integrating Electrical Machines and Antennas via Scalar and Vector Magnetic Potentials; an Approach for Enhancing Undergraduate EM Education
- Partnerships to Create Synergistic STEM Communities
T2J: WIP - Design Education
- On the impact of STEM sustained actions on the future of young students
- Educating Changemakers: Cross Disciplinary Collaboration Between a School of Engineering and a School of Peace
- Improving STEM's Calculus education using cross-countries best teaching practices
- Assessing Learning Behavior and Cognitive Bias from Web Logs
- Teaching Spatial Visualization: A Controlled Trial of a Touchscreen App Implemented as Homework
- Integrating Hardware Prototyping Platforms into the Classroom
- Effectively Transforming Students through First Year Engineering Student Experiences
- Student-mentor views on inquiry-based learning: A challenge for designing effective inquiry-based classes with mentors
- A Blended Learning Approach to Enhance Student Learning for an Introductory Power Systems Course
T2K: WIP - Approaches to Student Centered Learning
- Work In Progress: Assessing the Development of Student Outcomes in Project-based Learning Engineering Design and Entrepreneurship Courses
- Effects of immediate feedback using ICT in a CS1 course that implements Mastery Learning
- What Belongs in a Computer Science Syllabus?
- Combining Challenge-Based Learning and Design Thinking to Teach Mobile App Development
- Engaging CS1 Students With Project Based Learning
- Analyzing the effects of a flipped classroom pedagogy on freshmen and sophomore STEM courses
- A Nifty Inter-Class Peer Learning Model for Enhancing Student-Centered Computing Education, and for Generating Student Interests in Co-Curricular Professional Development
- Sustainable Educational Innovation Through Engaged Pedagogy and Organizational Change
- Smart Blockchain Badges for Data Science Education
- Supervising multidisciplinary final-year engineering students to develop CubeSats with an innovative project management method
Thursday, October 4 3:30 - 5:30
ERM Board Meeting
by invitation only
T3A: Special Session - Alternate-Universe FIE: An Engineering Education Conference Session from a World Where the Majority of Engineers are Deaf
T3B: Special Session - Innovative Computing Curricula and the CC2020 Project
T3C: Primary & Secondary (pK-12) STEM Education
- Spatial abilities in early childhood
- Using the Experiential Learning Model to Introduce K-12 Teachers to Control Systems Engineering
- A Middle-School Case Study: Piloting A Novel Visual Privacy Themed Module for Teaching Societal and Human Security Topics Using Social Media Apps
- Designing for all: Exploring Gender Diversity and Engagement with Digital Educational Games by Young People
- A Mapping Study of Computational Thinking and Programming in Brazilian K-12 Education
- Contextualized Spiral Learning of Computer Programming in Brazilian Vocational Secondary Education
T3D: Teaching & Learning Experiences in Engineering Education
- Investigating the Benefits of Introducing Process-Oriented Life Cycle Development Models to Improve Students Appreciation for Agile Methods
- Augmenting the teacher's perspective on programming student's performance via permanent monitoring
- A hackathon methodology for undergraduate course projects
- A Spiral Bilingual-Programming Approach for Teaching Concurrency and Parallelism
- MIDOAA: Inclusive Model for Development of Accessible Learning Objects
- Framework for Teaching evaluation
T3E: Professional Skills
- Service-Oriented Business Design for IT Students
- The Gap Between Engineering Schools And Industry: A Strategic Initiative
- Mini-Case Study Pedagogy: Experience from a Technical Course in an Information Systems Program
- Authentic Knowledge, Learning Outcomes, and Professional Identity: A Mixed-Methods Study of a Successful Engineering Course
- Who I Am Becoming, Now: Toward a Computer Science Professional Identity Instrument
- Investigating the Intersection of Career Aspirations and Engineering Beliefs in First Year Engineering Students
T3F: Learning Analytics
- Automatic Identification of Ineffective Online Student Questions in Computing Education
- Generative Model of Knowledge Gaps Discovery from Multiple Choice Tests
- SUFAT - An Analytics Tool for Gaining Insights from Student Feedback Comments
- From Explaining How Random Forest Classifier Predicts Learning of Software Engineering Teamwork to Guidance for Educators
- Student Reflection to Improve Access to Standards-Based Grading Feedback
- The Integration of Data Analytics to Assess Multi-Complex Environments of Research to Practices in Engineering Education
T3G: Engineering Education Research
- Measuring Self-Efficacy in Diverse First-Year Engineering Students Exposed to Entrepreneurial Minded Learning
- Influence of Internships on Engineering Students' Attitudes about Socially Responsible Engineering
- Butting Heads: Competition and Posturing in a Paired Programming Team
- Topical Concerns and Critical Questions Engineering Students Want/Need Answers To: Dependence on Key Groups
- A case for the student researcher: Expanding the role of undergraduate research in the professional formation of engineers
- A Structural Equation Model Analysis of Computing Identity Sub-Constructs and Student Academic Persistence
T3I: Curriculum Design
- A survey on graduates' curriculum-based knowledge gaps in software testing
- Trade-offs in curriculum design: Implementation of an integrated curriculum in chemical engineering
- Experience-Based Lecture of Vibration Engineering Using Dual Scale Experiments: Feeling the Free Vibration of 5,600-ton Seismic Building and Controlling the Vibration of Scale-Down Experimental Model
- Learning to think like a trainer: bringing Scratch for Educational Sciences professional's formation
- Evolving a Data Structures Class Toward Inclusive Success
- Integration of an electrical engineering capstone course with social justice and global studies
T3J: WIP - First & Second Year programs
- Learning and academic success in engineering courses: Comparing 1st year students according to gender
- Engineering Identities of Chemical and Industrial Majors After Students' First Year
- Challenges in Designing a Mentorship Program for Electrical Engineering Freshmen
- Sustainable Change in a First-Year Engineering Program
- Effects of Cornerstone Design Experience on Innovative Behavior and Perceptions in engineering for First-Year Engineering Students
- Examining Software Design Projects in a First-Year Engineering Course: The Impact of the Project Type on Programming Complexity and Programming Fundamentals Required
- DCLab: A Web-based System for Digital Logic Experiment Teaching
- Improving First-Year Engineering Students' Design and Teamwork Skills
- An Approach to Assessing Learning Outcomes over Consecutive Courses in the Study Entry Phase
T3K: Ed. WIP - Distance, Open & Flexible Education & Approaches to Interdisciplinary Education
- How do Academics Experience Use of Recorded Audio Feedback in Higher Education? A Thematic Analysis
- The Open Networking Lab: Hands-on Vocational Learning in Computer Networking
- Promoting Student Completion in a MOOC on Information Theory
- Dysgu: A Mobile-Based Adaptive System to Redesign Out-of-class Activities
- Online Machine Learning Experiments in HTML5
- Mobile apps for Incorporating Science and Engineering Practices in K-12 STEM Labs
- Lab-as-a-Service (LaaS): A Middleware Approach for Internet-Accessible Laboratories
- Actively Engage Students with Diverse Background Using a More Personalized Approach
- Engineering teachers' approaches to design and deliver inclusive teaching in flexible learning spaces
Thursday, October 4 4:00 - 5:30
T3H: Panel - Student Self-Perceptions Regarding Their First Position After Graduation: What Are They and How Do We Help?
Friday, October 5
Friday, October 5 8:30 - 10:00
Plenary Speaker: Cynthia Stoddard, Senior VP and CIO, Adobe Systems Incorporated
Title: Shattering Stereotypes
Most fulfilling career journeys are not scripted or orchestrated. They are dynamic and fluid and always evolving. Adobe CIO, Cynthia Stoddard, explains her career journey as a mix of ambition, education and opportunity. With a 25-year career in IT spanning various industries as well as positions from programmer trainee to head of IT, Stoddard had a breadth of experiences from which she built a successful career. In her talk, Stoddard will share insights on how she shattered workplace stereotypes, address the skills needed for the next wave of tech innovation, and offer advice for educators to help their students grow their careers.
As senior vice president and chief information officer of Adobe, Cynthia Stoddard oversees Adobe's global Information Technology team. In her leadership role, Cynthia spearheads a global strategy for delivering services that form the mission-critical backbone for the company. This includes providing always-on systems and enterprise applications that enable us to run Adobe's business; delivering productivity to employees everywhere; and providing the information and data services for real-time decision making and personalized customer experiences.
Friday, October 5 10:00 - 1:00
IEEE Education Society Strategic Planning Meeting
by invitation only
Friday, October 5 10:00 - 12:00
Exhibitor Showcase: eGrove Education
Topic: Spatial Vis Classroom™: A sketching app with automatic grading to teach spatial visualization skills to introductory engineering students.
Spatial visualization (SV) refers to the ability to manipulate geometric shapes in one's mind and is important in many STEM fields. Studies have shown that SV skills are learnable, and SV training can increase GPAs and graduate rates in engineering. Additionally, sketching has been shown to be an important part of increasing 3D visualization skills, which is key for creativity and team communication. However, few engineering curricula include SV training, and adding new content to an already full program can be difficult. The Spatial Vis Classroom™ App, developed by eGrove Education, was designed with the potential to teach SV training outside of scheduled class time. It allows for freehand sketches of isometric and orthographic assignments to be graded automatically and for hints to be provided when needed. The Spatial Vis Classroom app has been tested in a number of trials at universities across the country and has been shown to be an engaging and effective tool in improving SV skills. The app runs on iOS and Android devices.
This showcase will provide an overview of the benefits and best practices of using the Spatial Vis app in your college first year engineering or introduction to computer graphics courses. In addition to a demo of the Spatial Vis Classroom app, participants will be able to download a trial version of the software to their own devices and test out their own SV skills. You won't want to miss it!
F1A: Special Session - Put Me in Coach! Developing a Design Playbook for Instructors to Help Engineering Students Do Design
F1B: Special Session - Meet the Engineering Education Pioneers: Panel & Roundtable
F1C: Teaching & Learning Experiences in Engineering Education
- Using Multiple Active Teaching-Learning Approaches in Software Project Management: A longitudinal analysis of students' motivation and learning
- An Experience Report on the Use of Experience Maps and Sketches in a Database Course Project
- Integrating Hackathons with Software Engineering courses: Best practices and Lessons Learned
- Evaluating the Influence of PBL on the Development of Soft Skills in a Computer Engineering Undergraduate Program
- Development of a placement exam to increase student success in a junior level circuits and systems class
F1D: Engineering Education Research
- An Ethnographic Investigation into the Development of Engineers Without Borders USA Students During the Monitoring and Maintenance of a Potable Water System in Peru
- Developing Postdoctoral Scholar and Graduate Student Mentorship Ability
- Assessing the Demand of Problems in an Undergraduate Electrical Engineering Course
- Engineers' imaginaries of "the public": Content analysis of reader reactions to an environmental injustice controversy
- Exploration of Relationships between Conformity to Masculine Social Norms and Demographic Characteristics
- The Relationship Between Demographic Characteristics and Engagement in an Undergraduate Engineering Online Forum
F1E: Professional Skills
- Internationalization Project to Face the Uncertainties of Work Market
- Doctor of Professional Studies in Computing: A Categorization of Applied Industry Research
- Using Real Industry Projects for an Assignment of a Master Level Course
- Effects of Professional Development on Programming Knowledge and Self-Efficacy
- Industry and Academia Partnership for Short-time High-level Qualification
- Investigation into the Use of Learning Agreements to Enhance Stakeholder Engagement and Promote Self-Efficacy in Computing Education
F1F: Ed. Infrastructure & Technologies for Engineering Education
- An Empirical Investigation on a Pedagogical Pattern Language for Mobile Learning Applications
- An environment for teaching enterprise software evolution: using playful techniques with robotics
- A comparative analysis of the automatic modeling of Learning Styles through Machine Learning techniques
- Teaching with Video Assistance in Embedded Real-Time Operating System
- Accessibility in mobile applications for elderly users: a systematic mapping
- Quadcopter Drones - Beyond the Hobby
F1G: Curriculum Design
- Reimagining and Empowering the Design of Projects: A Project-Based Learning Goals Framework
- Evaluating the effect of different teamwork training interventions on the quality of peer evaluations
- Beyond Surveys: Analyzing Software Development Artifacts to Assess Teaching Efforts
- Evaluation of Instructional Module Development System
- Project-Based Learning in Digital Fundamentals Course Using FPGAs
F1H: Approaches to Student Centered Learning
- Systematic Literature Review of Students' Affective Responses to Active Learning: Overview of Results
- Flipping Unplugged: An Experience Report
- The Thinking Line - A documentation method to improve students' success in applied Mathematics
- Computer Science students' experience of reflecting on Team Leadership - A case study of a student- centered course on communication
- Applying PBL in Teaching Programming: an Experience Report
- Student-Centered Classrooms in Engineering Education: Concept and Evaluation of a Learning Office for Software Development and Applied Mathematics
F1I: Diversity & Inclusivity - Working Together With All Abilities
- Facilitating Intercultural Development: Preparing Future Engineers for Multidisciplinary Teams and Multicultural Environments
- A framework to foster diversity in collaborative activities
- Glossary of computational terms as a stimulus to programming logic: a case study with deaf students
- Teaching Algorithms for Visually Impaired and Blind Students Using Physical Flowcharts and Screen Readers
- Contextual analysis of engineering student academic success at a Hispanic Serving Institution (HSI)
- Doctoral Degree Completion: Black women and the role of faculty
F1J: WIP - Student Beliefs, Motivation, & Persistence
- Justifications on the behavior in relation to the consumption of electric power at home and at work: a qualitative analysis
- WIP: Testing an Integrated framework of Motivation and Identity in a Doctoral Engineering Context
- Basic Psychological Need Fulfillment by Gender in Team Environments
- Using neuroeducation methods to compare engineering student performance on linear and systems tasks
- Motivation Centered Learning
- Applying Stages of Change in an Academic Context to Help Students Adopt Healthy Learning Dispositions and Behaviors
- WIP: Exploration of First-Year Students' Social Networks to Complete Engineering Homework
- An innovative teaching approach in Engineering Education to impart reflective digitization competences
- Why make it? Understanding undergraduate engineering students' conceptions for the purpose of prototyping in engineering design activities
F1K: WIP - Computer-Based Learning & Courseware Technologies
- Major Upgrade of the Presentation Education Assistance System (PEAS) and its Extensive Application to Educational Fields
- The Impact of Adding an Interactive Textbook on Student Performance and Satisfaction in a Freshman Introduction to Programming Course
- Deepening e-Learning through Social-Collaborative Intelligence
- Student and Faculty Reflections After Using MathWorks' Cody Coursework in a Control Systems Course
- Can Virtual Reality Enhance Learning: A Case Study in Materials Science
- Raspberry Pi based learning center usage tracking system for optimal resource allocation
- A Low Stakes Introduction to Computer Programming
- Building a Music Player: Teaching Operating Systems Concepts via an Arduino-Powered Music Player
- Separation of syntax and problem solving in Introductory Computer Programming
- Analysing Students' Scratch Programs and Addressing Issues using Elementary Patterns
Friday, October 5 1:00 - 4:00
IEEE Education Society Board of Governors Meeting
by invitation only
Friday, October 5 1:00 - 3:00
F2A: Special Session - See Something, Say Something: Redirecting Stories for Organizational Change
F2B: Special Session - Developing an Effective Propagation Plan for Educational Innovations
F2C: Teaching & Learning Experiences in Engineering Education
- Learning Outcome Outcomes: An Evaluation of Quality
- The Constantly Evolving Freshman Engineering Course: The Case of the DualShock4 Game Controller to Increase Engagement with Laboratory Exercises for an Introductory Problem Solving Course
- Faculty Apprentice as a Mentorship Model for Engineering Graduate Students interested in Teaching
- Exploring Experiential Learning Model and Risk Management Process for an Undergraduate Software Architecture Course
- Improving the Teaching of Vector Group Three-Phase Transformer by Integrating Software and Hardware Tools into a Classroom
F2D: Innovation & Creativity
- Enhancing Stanford Design Thinking for Kids with Digital Technologies - A Participatory Action Research Approach to Challenge-Based Learning
- Getting things done in academia: The challenges with institutional bureaucracy & the need for project management
- Don't Leave Anyone Behind: Achieving Team Performance Through Diversity
- Engineering Emotion: Students Tell Stories about the Costs of Being Innovative
- Towards Innovative Teaching with Educational Persuasive Interfaces
- Extended ADDIE Model for improved Distance Learning Courses
F2E: Engineering Education Research
- Breaking down the Laboratory Supertype Conflation
- Opportunities for Natural Language Processing in Qualitative Engineering Education Research: Two Examples
- Hierarchies of Understanding for Human Learning
- A review of literature on connections between engineering education and cognitive development in K-12 students
- Collaborative Survey Construction for National Data Collection: Coordination, Negotiation, and Delivery
- Graduate student program of Electrical Engineering based on Industry-University Cooperation
F2F: Student Beliefs, Motivation, & Persistence
- Establishing an Agile Mindset and Culture for Workforce Preparedness: A Baseline Study
- Examining Self-Efficacy and Growth Mindset in an Introductory Computing Course
- The Influence Parent Socialization and School Environment has on African-American Adolescent Males' Mathematics Self-Efficacy and Engineering Career Trajectory
- Students' Perceptions of Applying Real-world Problem Solving in Computer Science Education
- Identification of Pre-University Factors that Affect the Initial Motivation of Students in Computing Programs: A multi-institutional case study
- What Matters to My Future: STEM Int-her-est and Expectations
F2G: Learning Analytics
- A Principled Approach to Using Machine Learning in Qualitative Education Research
- Personalizing Computer Science Education by Leveraging Multimodal Learning Analytics
- A multidimensional ELO model for matching learning objects
- Obtaining evidence of learning in digital games through a deep learning neural network to classify facial expressions of the players
- EEG Markers of STEM Learning
- Classroom Orchestration with Problem Solving Markov Models
F2H: Approaches to Student Centered Learning
- A Comparison of Lecture-based and Active Learning Design Patterns in CS Education
- Peer-Formulated Assignment Method for Experimental Projects in CS courses
- A PBL-Based, Integrated Learning Experience of Object-Oriented Programming, Data Structures and Software Design
- Planning PBL in Computing Education: An Approach Based on a Collaborative Toolkit
- Design and Implementation of an Activity-Based Introductory Computer Science Course (CS1) with Periodic Reflections Validated by Learning Analytics
- Supplemental Instruction in a First-Year Engineering Course: A Study from the LEarning with Academic Partners (LEAP) Program
F2J: WIP - Teaching That Embraces Diversity & Inclusivity
- Work-in-Progress: Integration of Inclusivity Activity in Civil Engineering Materials Course
- The Development and Evaluation of a Series of New First-Year Engineering Courses
- Combatting stereotypes in computing using personality type
- Do Great Minds Think Alike? Racial/Ethnic and Gender Differences in Mindset of Undergraduate Engineering Students
- Meet-Up: An Orientation Program for Students with Autism Spectrum Disorder
- Within-group Differences of Engineering Identity for Latinx Engineering Students
- Factors Mediating Learning and Application of Computational Modeling by Life Scientists
- Integrating Social Skills Practice with Computer Programming for Students on the Autism Spectrum
- An Analytical Approach to Understanding Underrepresented Justice-Involved Youth Potential in STEM
- Exploring I-poems to Explore the Identity of Underrepresented Engineering Student Makers
F2K: WIP - Professional Skills & Design Education
- Development of Leadership Self-Efficacy: Comparing Engineers, Other STEM, and Non_STEM Majors
- Developing and applying an undergraduate cross-course team assignment
- Implementing Project Based Learning: Some Challenges from a Requirements Engineering Perspective
- Using Reflection and Digital Storytelling via ePortfolios to Support the Professional Development of Engineering Graduate Students
- SE+20: Improving Software Testing Education via Industry Sponsored Contests
- Reflective Design Practice: A Novel Assessment of the Impact of Design-based Courses on Students
- Collaborative need identification and definition of machine design class projects
- Helping Students Get More than Their Money from an Engineering Scholarship Program
- Estimating Service Life for Corrugated Steel Pipe Culverts
- Preliminary Efforts to Define, Assess and Improve Students' Ability to Make "Connections" as Part of Developing an Entrepreneurial Mindset
Friday, October 5 4:00 - 6:00
Exhibitor Showcase: zyBooks
Topic: Student and instructor success via interactive learning content instead of textbooks
In 2012, a small group of professors, started zyBooks to help students succeed in their early CS, engineering, and other STEM courses. We created new learning content from scratch for the web, making it highly interactive via animations, learning questions, and auto-graded homework and labs -- thus replacing textbooks, homeworks, and more with a single web resource, priced to be affordable while being sustainable.
The results exceeded our expectations. Research via controlled studies and cross-semester analyses show strong improvements in learning outcomes and course grades. Students express high satisfaction and ask for access to more. Instructors say their lecture time is more fun, plus they and their TAs save a lot on grading. Over 600 universities and 400,000 students have used zyBooks to date, with numbers growing.
In this session, we'll demonstrate zyBooks' interactive content, summarize research showing learning improvements, share data showing students earnestly use the content, and discuss best practices. We'll also discuss research on active classrooms and peer instruction, both made easier when zyBooks are used. We'll share latest research on replacing intimidating weekly programs by many smaller programs (MSP), shown to improve student motivation and learning as well. We'll discuss our latest platform innovations, and listen to your ideas on what you and students need to further improve success.
F3A: Special Session - Equality vs. Equity: Using Assets and Cultivating Students
F3B: Panel - Integrating Requirements Engineering Education into Core Engineering Disciplines
F3C: Pathways to Engineering Degrees
- Cracking the Code: The Effects of Using Microcontrollers to Code on Students' Interest in Computer and Electrical Engineering
- The relationship between breadth of previous academic study and engineering students' performance
- Correlations between graduate student writing concepts and processes and certainty of career trajectories
- Study on distributed cognition processes and participation in collaborative construction activities in digital media
- Informal STEM Experiences: Impact on Diverse Groups of Students and Teachers
- Makerspace Involvement and Academic Success in Mechanical Engineering
F3D: Student As Learner
- Engineering and Informatics Student Multidisciplinary Learning using 3D Visualization and 3D Display of Radio Frequency (RF) Concepts
- Teaching Adult Learners on Software Architecture Design Skills
- Didactic Framework for Teaching C Programming Language: A Proposal Based on Cooperative and Competitive Learning Techniques
- How Engineering and Computing Students Demonstrate Critical Thinking During Required Co-op Work Experiences
- Correlation between procedural and Conceptual Test in a Statics course
- Survey on Pedagogical Resources Recommendation using Cognitive Computing Systems
F3E: Open Educational Resources & Practices
- Practical Education in IoT through Collaborative Work on Open-Source Projects with Industry and Entrepreneurial Organizations
- Lecture Video Analytics as an Instructional Resource
- MOOCs on the Context of Software Engineering Teaching and Training: Trends and Challenges
- Defining Requirements for a Repository to Meet the Needs of K-12 Computer Science Educators, Researchers, and Evaluators
- Education of Electrical Engineering Students about Ethics and Societal Impacts in Courses and Co-curricular Activities
- Gaming Projects for Cognitive Testing in an Undergraduate Mobile Healthcare Technology Course
F3F: Design Education
- Usability Testing for Teachers' Lesson Planning Services
- Students' Perceptions of Best and Worst Aspects of Design Courses: A qualitative analysis of 87 courses and 5591 students
- Intelligent Educational Dual Architecture for University Digital Transformation
- Applying HOL/PBL to Prepare Undergraduate STEM Students into Graduate Level Studies in the Field of Aerospace Engineering Using the Puerto Rico CubeSat Project Initiative
- Consumer Electronics Design as Preparation for Capstone Design
- Instrument Development to Assess Design Project Appropriateness for Domain Relatedness, Ambiguity Tolerance, and Genderedness
F3G: Discipline Specific Issues: Computer Science
- Preparing K-12 Teachers to Inspire Future Coders: It Doesn't Have to be Complex
- Motivation of Engineering Students with a Mixed-Contexts Approach to Introductory Programming
- Innovative Approach to Online Argumentation and Models for Structuring the Arguments
- Effects of Error Messages on Students' Ability to Understand and Fix Programming Errors in Assembly Language Programming
- Non-Traditional Novices' Perceptions of Learning to Program: A Framework of Developing Mental Models
- Visual Programming and Interactive Learning Based Dynamic Instructional Approaches to Teach an Introductory Programming Course
F3H: Professional Skills
- Achieving Effective Communication between Diverse Disciplines in Small Teams
- Using Gamification in Outreach Camps: Experience from an Information Systems Program
- Integrating Engineering Leadership Throughout an Undergraduate Engineering Degree
- Comparing engineering leadership curricula in Canada and the United States: The role of external and internal influences
- "Our Little World": (Un)envisioning the Social and Ethical Implications of Engineering
- Exploring the Range of Methods used to Assess Engineering Students' Education on Ethical and Societal Impact Issues
F3I: WIP - Laboratory Experiences (On-Campus & Remote)
- Contactless smart card experiments in a cybersecurity course
- Design of a Technology-Enhanced Pedagogical Framework for a Systems and Networking Administration course incorporating a Virtual Laboratory
- A Tool for the Automatic Selection of Mechatronics Remote Laboratories based on their Actual Effective Costs
- Multi-Dimension Training Scheme to Improve the Innovation Capacity of Postgraduate and Undergraduate Students Collaboratively
- Exploring Diversity and Inclusion in the Professional Formation of Engineers through Design Sessions
- Introduction to computing: Interdisciplinary course design
- Improving Retention and Confidence Through Cross-Course Collaborative Project-Based Learning
- Unplugged Robotics to Increase K-12 Students' Engineering Interest and Attitudes
- Measuring Commuter Student Support and Success through Academic Integration
F3J: WIP - Diversity & Inclusion - PK12 & Pathways
- Benefits of Exposing K-12 Students to Computer Science through Summer Camp Programs
- An Innovative Professional Development Model for Teaching Robotics to Novice Educators
- Evaluating the use of gamification in mathematics learning in primary school children
- Creating a Metacognition Community of Practice: Transforming the Engineering Learning Community
- STEMulate-K12: Automating STEM Attraction
- "Not all those who wander are lost." Examining outcomes for migrating engineering students using ecosystem metrics
- Educational Nanotechnology Video Game to Inspire Middle and High School Students to Pursue STEM Related Professional Careers
- Fostering Holistic Competencies, Global Citizenship, and Innovation in Engineering Students through Community Outreach to Disadvantaged User Groups
- Qualitative Findings from Study of Interdisciplinary Education in Computational Modeling for Life Sciences Student Researchers from Emerging Research Institutions
F3K: WIP - Engineering Education Research, Assessment & Evaluation
- Visualization Skills and Student Success in Engineering Disciplines
- Examination of the Effectiveness of a Criteria-based Team Formation Tool
- Applying Machine Learning Techniques to Identify the Influential Factors of Students' Abilities to Apply Statistics Mathematics and Engineering Knowledge
- Embedded Content Assessment
- SAT Does Not Spell Success: How Non-Cognitive Factors Can Explain Variance in the GPA of Undergraduate Engineering and Computer Science Students
- Reclaiming the Large Foundational Engineering Classroom: Instructors' Needs and Aspirations
- Closing the Skills Gap: Construction and Engineering Education Using Mixed Reality - A Case Study
- Liberatory Methodologies: Participatory Action Research Strategies for Discovering Inclusive Maker Space Practices
- Bias-aware guidelines and fairness-preserving taxonomy in software engineering education
- Analyzing main characteristics in Software Engineering projects
Saturday, October 6
Saturday, October 6 8:00 - 10:00
FIE Steering Committee Meeting Executive Session
by invitation only
Saturday, October 6 8:30 - 10:10
S1A: Special Session - Uncovering the Hidden Factors That Could Compromise Equitable and Effective Engineering Education
S1B: Panel - Panel on Service-Learning Practioners Navigating Partnerships, Research, and Funding
S1C: Teaching & Learning Experiences in Engineering Education
- Application of the Inclusive Model for the Development and Evaluation of Accessible Learning Objects for graduation in Computing: A Case Study
- Platform for Teaching Hands-on End-to-End Anonymity Algorithms
- Effectiveness of Flowcharting as a Scaffolding Tool to Learn Python
- Demonstration of Three-Phase Armature Winding in Classroom Using a Proposed Portable Hardware Tool
- Why are We Here? The Educational Value Model (EVM) as a Framework to Investigate the Role of Students' Professional Identity Development
S1D: Assessment & Evaluation Strategies/Approaches
- ABET Criterion 3 as a Measure of Engineering Self-Efficacy
- Measuring Curricular Impact using an ABET-based Engineering Self Efficacy Scale
- Using Bayesian Analysis to Refine the Measurement of the Innovative Capacities of Engineers
- Lockdown Computerized Testing Interwoven with Rapid Remediation: A Crossover Study within a Mechanical Engineering Core Course
- Enhancing Electrical Science Learning within a Novel Practice Testing Learning Framework
S1E: WIP - Service Learning & Student Centered Learning
- A Closer Look at Campus-Community Partnerships in Engineering Education
- Engineering Gender Identities of Women in a Service-Learning Context
- Lessons Learned from International Engineering Service Learning Partnerships: Students perspectives
- A mixed methods approach to understanding how colleges, universities, and employers prepare and support undergraduates in engineering internships
- A contextualized, experiential learning approach to quantitative engineering analysis
- Capstone Seminar: A one-credit hour course covering the design process implementation
- A Comparison of Flipped Programming Classroom Models - Results by Gender and Major
- A framework for modeling Persuasive Technologies based on the Fogg Behavior Model
S1F: Distance, Open & Flexible Education
- Comparison of Live, Late and Archived Mode Learner Behavior in an Advanced Engineering MOOC
- Collaborative Learning in MOOCs - Approaches and Experiments
- A Method for Building Massive Open Online Courses for Elderly People - MOOCEP: From the User's Perceptions
- Qualitative Findings from an Online Course on Machine Learning
- What Stays in Mind? - Retention Rates in Programming MOOCs
S1G: Miscellaneous Topics
- Assessing Students' Mathematical Challenges in an Introduction to Signal Processing Course and the Effects of Informal Cooperative Learning
- Changing the Educational Epistemologies of Computer Science Teachers - A Case Study of the Kingdom of Saudi Arabia
- Can adding discussion-only active learning increase student learning in materials science class?
- "So far back, I'm anonymous": Exploring Student Identity using Photovoice
- Engineering Education in Spain: Has it improved with the Bologna Process?
S1H: WIP - Diversity & Inclusion Initiatives
- Toward a National Agenda for Broadening Participation of African Americans in Engineering & Computer Science: A Methodological Overview of Phase II
- Differences in Mental Health between Students in a Jointly Offered Computer Engineering Program and the two Home Departments
- Achievement gap in online and hybrid courses versus face-to-face courses among engineering and computer science students
- The Structure of Change: A Content Analysis of Engineering Diversity Plans and Mission Statements
- Silicon Valley Women in Engineering Conference-Creating Community and Nurturing Engineering Identity
- A Positive Perspective to Implementation of a Gender Equality Plan: A question of design, time and participation
- Encouraging Women to Pursue a Computer Science Career in the Context of a Third World Country
- LaunchPad: The Design and Evaluation of a STEM Recruitment Program for Women
S1I: WIP - Innovative & Creative Approaches to Engineering Education
- Avenues toward Interdisciplinarity in the Classroom
- An exploration of unlearning of practicing civil engineers
- Promoting Innovation and Entrepreneurship as part of an Engineering Curriculum
- BFab for Faculty: Using Making to Empower Entrepreneurially Minded Learning
- The use of a Mechatronic Systems Simulator in Engineering Courses
- Best Practices Developed by the Model Institute for Excellence from Puerto Rico
- Teaching Fundamental Power Engineering Concepts using the VisPhasor App
- Can Building an Electric Bicycle Build an Engineering Identity?
Saturday, October 6 10:30 - 12:10
S2A: Special Session - Innovative Thinking: Encouraging Creative Diversity with Video Scenarios
S2B: Special Session - Applying Innovative Frameworks to Foster Inclusive Learning in Engineering Students
S2C: Assessment & Evaluation Strategies/Approaches
- Orchestrating Agile Sprint Reviews in Undergraduate Capstone Projects
- Comparing Student Performance on Low-Stakes and High-Stakes Evaluations of Conceptual Understanding
- Making testing less trying: Lessons learned from operating a Computer-Based Testing Facility
- Measuring Programming Knowledge in a Research Context
- Exploring Game Elements in Learning Programming: An Empirical Evaluation
S2D: Teaching & Learning Experiences in Engineering Education
- Software Defined Radio for Communications
- Teaching multidisciplinary teams requirements for undergraduate students: an approach to augmented reality software in design thinking context
- Examination of Student Self-assessed Learning in a Project-based Freshman Robotics Course
- Comparing Mathematics and Science Achievement of Students from Schools with PLTW versus Schools without PLTW
S2E: Curriculum Design & PK-12
- STEM Language can be the Stem of the Problem
- Multiple Representations in Physics: Deliberate Practice Does Not Improve Exam Scores
- Meeting the Demand: Building a Cybersecurity Degree Program With Limited Resources
- Mission Possible: Blending the social and technical through an innovative biodesign challenge module for a materials science class
S2F: Approaches to Student Centered Learning
- The Self-Flipped Classroom Concept: Underlying Ideas and Experiences
- Apply Data Analytics to Schedule Best-suited Classes for Students with Different Academic Histories
- Motivating Factors and Barriers for Sustained Use of Audience Response Systems - "I would love to, but I don't have time ):"
- Personalizing Persuasive Educational Technologies to Learners' Cognitive Ability
S2G: WIP - Innovations in Software Engineering Education
- JMLP: A Machine Learning Tool for Students and Instructors
- A Pilot Study Integrating an AI-driven Chat Bot in an Introductory Programming Course
- The DevOps Lab Platform for Managing Diversified Projects in Educating Agile Software Engineering
- Secure Modules for Undergraduate Software Engineering Courses
- Collaborative Learning in Cloud-based Virtual Computer Labs
- The Effectiveness of Reflection on Programming Problem Solving Self-Assessments
- Engaging learning to program using real data
S2H: WIP- Faculty Development & Philosophy
- Epistemological Tensions in Engineering Education Research: How do we Negotiate Them?
- Localized Solutions to Incorporating Broader Impacts into First-Year Engineering Education
- Developing Emergent Codes for the Classroom Observation Protocol for Undergraduate STEM (COPUS)
- ASEE TELPhE Division as a Community of Transformation
- Courseware as Code: Setting a new bar for transparency and collaboration
- Work Experiences of Engineering Managers: Challenges, Strategies, Competencies
- Virtual reality activities for teaching engineering students professional development skills
- Exploring Different Unplugged Game-like Activities for Teaching Computational Thinking
S2I: WIP - Students Beliefs, Motivations & Persistence
- Instrument Development Measuring Undergraduate Students' Perceived Support in STEM
- Motivation and Engagement Factors of Undergraduate Students in Computing: A systematic mapping study
- Student Achievement Goals in the Signals and Systems Course
- Learners' Needs Satisfaction, Classroom Climate, and Situational Motivations: Evaluating Self-Determination Theory in an Engineering Context
- Embedded Affective Assessment
- Engineering Student Interest in Future Work Abroad
- Investigating the ways in which Student Agency develops through Engagement with Knowledge
- Introducing Global Competence in Swedish Engineering Education
Saturday, October 6 1:00 - 2:40
S3B: Special Session - Rethinking Engineering Leadership
S3D: Philosophy of Learning & Mobile Applications
- Voices on the Core of Computing
- Multidisciplinary teaching: The emergence of an holistic STEM teacher
- Phronesis, Authentic Learning and the Solution of Open-Ended Problems in Computing and Engineering Education
- Ubiquitous Environments for Problem-Based Learning: A Bibliographic Review
- A Catalog of Pedagogical Patterns for Learning Applications
S3E: Professional Skills & Ethics
- Investigating Moral Disengagement Among First-Year Engineering Students
- Assessing Team Development in an Engineering Project-Based Course
- Grassroots teams for academic departments: a new way to understand culture and change
- An Analysis of Instructor vs Peer Feedback on Writing in a Large First-Year Engineering Course
- A Comprehensive Academic Success and Professional Development (ASAP) Framework that uses Career-Steering/Shaping Projects to Train Engineering Students and Develop Critical Life/Professional Skills: Part I - Impact on Key Groups
- A Comprehensive ASAP Framework that uses Career-Steering/Shaping Projects to Train Engineering Students & Develop Critical Life/Professional Skills: Part II - Case Studies from Students Working on Funded Projects
S3G: WIP - PK12 STEM Outreach
- Hello Robot! A website to raise interest in a STEM future through Internet speech controlled robots
- Computing for the Critters: Exploring Computational Thinking of Children in an Informal Learning Setting
- Mentoring female high school students for a STEM career
- Middle School Students' Conceptions of Failure in Rural Communities
- K-12 Cybersecurity Education, Research, and Outreach
- Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools
- An instructional framework, model lessons, and professional learning program for science standards-aligned computing in 4th-12th grade classrooms
S3H: WIP - Teaching & Learning Experiences in Engineering Education
- Improving Student Motivation through Competitive Active Learning
- Student Experiences with Collaborative Problem-Based Learning (CPBL) in a Second-Year Undergraduate Engineering Course
- Motivators over Modes: Diverse Student Team Drives Leading Automotive Company's Evolution to Mobility Platform
- Using a Chatterbot as a FAQ Assistant in a Course about Computers Architecture
- Personalized Learning Tool for Thermodynamics
- Crumble Day to introduce robotics
- Boosting Professional Competences and IT Companies' Innovation in a Master Degree in Informatics Engineering
S3I: WIP - Engineering Education Research
- Applying Phenomenography to Develop a Comprehensive Understanding of Ethics in Engineering Practice
- Reliability of a concept inventory to determine the level of students in statics
- What Does It Mean to be Smart? A Narrative Approach to Exploring Complex Constructs
- The WREASN Typology of Student Involvement Activities
- Exploring Pedagogical Risk-Taking in the Classroom
- Creativity and job tension in experiential learning
- Developing a framework for collaborative educational change: A study of people, processes, and cultures
- Educational change initiatives: Misalignments between changemakers and their institutions
Saturday, October 6 1:30 - 3:00
FIE 2019 Planning Committee Meeting
by invitation only
Saturday, October 6 3:00 - 4:40
S4A: Special Session - Taking a Deep Dive: Qualitative Methods and Identity
S4B: Special Session - Learning and Practice of Engineering Fundamental Principles for Long-Term Retention
S4C: Learning Analytics & Distance Education
- Assisting Education through Real-Time Learner Analytics
- Using an Instrumented Learning Environment to Understand Procrastination
- Content Analysis of Student Assessment Exams
- Using awareness information to enhance online discussion forums: A systematic mapping study
- Massive Open Online Courses on Web Development Education: A Case Study
S4D: Laboratory Experiences & Computer Technologies
- xAPI-Based Model for Tracking On-line Laboratory Applications
- jCAB: Making Java Class Design Easier for Novice Programmers
- Evaluation of Cyber Defense Exercises Using Visual Analytics Process
- Adaptation Content in Robotic Systems: A Systematic Mapping Study
- Analyzing the Impact of Leaderboards in Introductory Programming Courses' Short-Length Activities
S4E: Student as Learner
S4F: Robotics & Supporting New Engineers
- Multiplatform educational robotics course to introduce children in robotics
- Effectiveness of Peer Instruction in a Linear Algebra Class within an Engineering Curriculum
- A Systematic Review on the use of LEGO Robotics in Education
- Proactive Behaviors in Engineering: The Role of Pre-College Characteristics, Resources, and Experiences
- Subject Correlation Analysis in the Fundamentals of Engineering Exams
S4H: WIP - Teaching & Learning Experiences in Engineering Education
- Integrating the Advantages of Hardware and Software Tools into An Induction Machine Education
- A Cross-Disciplinary Course on Virtual Reality
- Second Chances: Does allowing homework resubmissions affect student learning?
- Integrating a Digital Textbook into a Statics Course
- Introducing Machine Learning to First-year Undergraduate Engineering Students Through an Authentic and Active Learning Labware
- Lego Mindstorms EV3 for teaching the basics of trajectory control problem
- Making it for real: Redesign of a First Year Engineering Design Project
S4I: WIP - Assessment & Evaluation Strategies/Approaches
- Teaching Assistants' Experiences of Lab Sessions in Introductory Computer Science Courses
- Concept Inventories in Cybersecurity Education: An Example from Secure Programming
- Design of the competence-based evaluation in External Academic Practices
- Quantitative evaluation of student engagement in a large-scale introduction to programming course using a cloud-based automatic grading system
- Modification of Value Rubrics for Engineering
- A Board Game to Teach Cost Accounting in Higher Education
- Measuring Team Members' Contributions in Software Engineering Projects using Git-driven Technology
- Systematic course analysis - how infrastructure and research findings collaborate to support course development
Saturday, October 6 6:00 - 10:00
FIE Steering Committee Strategic Planning
by invitation only